bullets playeranimations issue 4 scenemanager issue3 tilemaplayer issue5
This commit is contained in:
parent
887bdfbed3
commit
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BIN
augustgamecourse/assets/graphics/environment/Terrain (32x32).png
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BIN
augustgamecourse/assets/graphics/environment/Terrain (32x32).png
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dj70wmrhdo67v"
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path="res://.godot/imported/Terrain (32x32).png-9865738cd415cdc1d530801f96959643.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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|
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source_file="res://assets/graphics/environment/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-9865738cd415cdc1d530801f96959643.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
|
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
|
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
|
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
augustgamecourse/assets/graphics/objects/crate.png
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augustgamecourse/assets/graphics/objects/crate.png
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After Width: | Height: | Size: 1.7 KiB |
34
augustgamecourse/assets/graphics/objects/crate.png.import
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34
augustgamecourse/assets/graphics/objects/crate.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://i5fka3gxosi"
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path="res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
|
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|
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source_file="res://assets/graphics/objects/crate.png"
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dest_files=["res://.godot/imported/crate.png-b286bd97caa3cbc59746f2db7de46191.ctex"]
|
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||
compress/normal_map=0
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compress/channel_pack=0
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||||
mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
|
BIN
augustgamecourse/assets/graphics/pixel_bullet.png
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BIN
augustgamecourse/assets/graphics/pixel_bullet.png
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After Width: | Height: | Size: 3.8 KiB |
34
augustgamecourse/assets/graphics/pixel_bullet.png.import
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34
augustgamecourse/assets/graphics/pixel_bullet.png.import
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@ -0,0 +1,34 @@
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[remap]
|
||||
|
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importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://bh5r6fry672a4"
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||||
path="res://.godot/imported/pixel_bullet.png-a3a9722872bd6e22bf814eab1fd8d87d.ctex"
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metadata={
|
||||
"vram_texture": false
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}
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|
||||
[deps]
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||||
|
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source_file="res://assets/graphics/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-a3a9722872bd6e22bf814eab1fd8d87d.ctex"]
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|
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[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
@ -0,0 +1,34 @@
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[remap]
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|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://pdvgf3y1lquv"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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||||
|
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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||||
detect_3d/compress_to=1
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d0kfe5ms2vjbr"
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
|
||||
"vram_texture": false
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||||
}
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||||
[deps]
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||||
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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|
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[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
|
BIN
augustgamecourse/assets/graphics/player/run/player run 48x48.png
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BIN
augustgamecourse/assets/graphics/player/run/player run 48x48.png
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Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
@ -0,0 +1,34 @@
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||||
[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://cvh48exhs1ir1"
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||||
path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
|
||||
"vram_texture": false
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||||
}
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||||
[deps]
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||||
|
||||
source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
|
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|
||||
compress/mode=0
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compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/fix_alpha_border=true
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||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
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@ -15,6 +15,20 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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folder_colors={
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"res://assets/graphics/": "red"
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}
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[input]
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Shove={
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@ -1,16 +1,23 @@
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[gd_scene load_steps=3 format=3 uid="uid://dkf3cij6wexnr"]
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[gd_scene load_steps=4 format=3 uid="uid://dkf3cij6wexnr"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_u02r5"]
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||||
[ext_resource type="Texture2D" uid="uid://bh5r6fry672a4" path="res://assets/graphics/pixel_bullet.png" id="2_veygi"]
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||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5agw0"]
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||||
size = Vector2(12, 4)
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||||
|
||||
[node name="Area2D" type="Area2D"]
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||||
script = ExtResource("1_u02r5")
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||||
metadata/_edit_group_ = true
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
shape = SubResource("RectangleShape2D_5agw0")
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||||
debug_color = Color(0.209612, 0.626644, 0.380971, 0.42)
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||||
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||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture_filter = 1
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||||
position = Vector2(-3, -2)
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||||
rotation = 3.14794
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||||
scale = Vector2(0.09375, 0.09375)
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||||
texture = ExtResource("2_veygi")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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||||
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@ -1,10 +1,18 @@
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||||
[gd_scene load_steps=2 format=3 uid="uid://0j0320rcnxo7"]
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||||
[gd_scene load_steps=3 format=3 uid="uid://0j0320rcnxo7"]
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||||
|
||||
[ext_resource type="Texture2D" uid="uid://i5fka3gxosi" path="res://assets/graphics/objects/crate.png" id="1_7fkgs"]
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||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3vc5e"]
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||||
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||||
[node name="RigidBody2D" type="RigidBody2D"]
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||||
metadata/_edit_group_ = true
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||||
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[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture_filter = 1
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||||
position = Vector2(0, 1.5)
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||||
scale = Vector2(0.0757143, 0.0735714)
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||||
texture = ExtResource("1_7fkgs")
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||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
shape = SubResource("RectangleShape2D_3vc5e")
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||||
debug_color = Color(0.838874, 0.379869, 0.162504, 0.42)
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||||
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@ -1,39 +1,107 @@
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||||
[gd_scene load_steps=6 format=3 uid="uid://diss5ty7548p3"]
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||||
[gd_scene load_steps=10 format=4 uid="uid://diss5ty7548p3"]
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||||
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||||
[ext_resource type="PackedScene" uid="uid://0j0320rcnxo7" path="res://scenes/crate.tscn" id="1_8ekmb"]
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||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_mpwqj"]
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||||
[ext_resource type="PackedScene" uid="uid://dbgc24hrbtvxm" path="res://scenes/player.tscn" id="2_dlxtb"]
|
||||
[ext_resource type="Texture2D" uid="uid://dj70wmrhdo67v" path="res://assets/graphics/environment/Terrain (32x32).png" id="2_o4xfa"]
|
||||
[ext_resource type="PackedScene" uid="uid://csewven6s5npw" path="res://scenes/trigger.tscn" id="3_t3xge"]
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||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ejyg"]
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||||
texture = ExtResource("2_o4xfa")
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||||
texture_region_size = Vector2i(32, 32)
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||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
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||||
4:0/0 = 0
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||||
6:0/0 = 0
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||||
7:0/0 = 0
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||||
9:0/0 = 0
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||||
10:0/0 = 0
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||||
12:0/0 = 0
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||||
13:0/0 = 0
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||||
15:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
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||||
4:1/0 = 0
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||||
6:1/0 = 0
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||||
7:1/0 = 0
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||||
9:1/0 = 0
|
||||
10:1/0 = 0
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||||
12:1/0 = 0
|
||||
13:1/0 = 0
|
||||
15:1/0 = 0
|
||||
16:1/0 = 0
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||||
0:2/0 = 0
|
||||
1:2/0 = 0
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||||
2:2/0 = 0
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||||
4:2/0 = 0
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||||
6:3/0 = 0
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||||
7:3/0 = 0
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||||
9:3/0 = 0
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||||
10:3/0 = 0
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||||
12:3/0 = 0
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||||
13:3/0 = 0
|
||||
15:3/0 = 0
|
||||
16:3/0 = 0
|
||||
0:4/0 = 0
|
||||
1:4/0 = 0
|
||||
2:4/0 = 0
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||||
4:4/0 = 0
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||||
6:4/0 = 0
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||||
7:4/0 = 0
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||||
9:4/0 = 0
|
||||
10:4/0 = 0
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||||
12:4/0 = 0
|
||||
13:4/0 = 0
|
||||
15:4/0 = 0
|
||||
16:4/0 = 0
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||||
|
||||
[sub_resource type="TileSet" id="TileSet_cs2mx"]
|
||||
tile_size = Vector2i(32, 32)
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||||
sources/0 = SubResource("TileSetAtlasSource_8ejyg")
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||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_byea1"]
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||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_nl2iw"]
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||||
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||||
[node name="World" type="Node2D"]
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||||
|
||||
[node name="SceneManager" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("1_mpwqj")
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||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
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||||
tile_map_data = PackedByteArray("AAASAAwAAAAAAAAAAAATAAwAAAABAAAAAAAUAAwAAAACAAAAAAAQAAwAAAAEAAQAAAAPAA4AAAAEAAQAAAANAA8AAAAEAAQAAAA=")
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||||
tile_set = SubResource("TileSet_cs2mx")
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||||
|
||||
[node name="Platform" type="StaticBody2D" parent="."]
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||||
position = Vector2(537, 386)
|
||||
position = Vector2(528, 395)
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||||
scale = Vector2(1.48, 1)
|
||||
metadata/_edit_group_ = true
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||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"]
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||||
shape = SubResource("RectangleShape2D_byea1")
|
||||
|
||||
[node name="Platform4" type="StaticBody2D" parent="."]
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||||
position = Vector2(494, 449)
|
||||
position = Vector2(496, 459)
|
||||
scale = Vector2(1.4, 1)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform4"]
|
||||
shape = SubResource("RectangleShape2D_byea1")
|
||||
|
||||
[node name="Platform5" type="StaticBody2D" parent="."]
|
||||
position = Vector2(452, 489)
|
||||
position = Vector2(432, 491)
|
||||
scale = Vector2(1.44, 1)
|
||||
metadata/_edit_group_ = true
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform5"]
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||||
shape = SubResource("RectangleShape2D_byea1")
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||||
|
||||
[node name="Platform2" type="StaticBody2D" parent="."]
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||||
position = Vector2(623, 386)
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||||
scale = Vector2(3.16, 1)
|
||||
position = Vector2(624, 395)
|
||||
scale = Vector2(4.68, 1)
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||||
metadata/_edit_group_ = true
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||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"]
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||||
@ -55,14 +123,22 @@ metadata/_edit_group_ = true
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
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||||
shape = SubResource("WorldBoundaryShape2D_nl2iw")
|
||||
|
||||
[node name="CharacterBody2D" parent="." instance=ExtResource("2_dlxtb")]
|
||||
[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_dlxtb")]
|
||||
position = Vector2(650, 362)
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
|
||||
|
||||
[node name="Area2D" parent="." instance=ExtResource("3_t3xge")]
|
||||
position = Vector2(739, 500)
|
||||
|
||||
[node name="RigidBody2D" parent="." groups=["pushables"] instance=ExtResource("1_8ekmb")]
|
||||
position = Vector2(605, 327)
|
||||
|
||||
[node name="RigidBody2D3" parent="." groups=["pushables"] instance=ExtResource("1_8ekmb")]
|
||||
position = Vector2(648, 268)
|
||||
|
||||
[node name="RigidBody2D2" parent="." groups=["pushables"] instance=ExtResource("1_8ekmb")]
|
||||
position = Vector2(718, 331)
|
||||
|
||||
[node name="BoxTrapTarget" type="Node2D" parent="."]
|
||||
position = Vector2(693, 306)
|
||||
|
@ -1,6 +1,174 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dbgc24hrbtvxm"]
|
||||
[gd_scene load_steps=28 format=3 uid="uid://dbgc24hrbtvxm"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_5qpif"]
|
||||
[ext_resource type="Texture2D" uid="uid://pdvgf3y1lquv" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_vcmr0"]
|
||||
[ext_resource type="Texture2D" uid="uid://cvh48exhs1ir1" path="res://assets/graphics/player/run/player run 48x48.png" id="3_a03rx"]
|
||||
[ext_resource type="Texture2D" uid="uid://d0kfe5ms2vjbr" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_mvdmt"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_etdvv"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aj5ep"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qxp7n"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8ypci"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r8hvl"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_esrko"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y2vr2"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yd3xy"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_essvh"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4c8ee"]
|
||||
atlas = ExtResource("2_vcmr0")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5ryb4"]
|
||||
atlas = ExtResource("3_mvdmt")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ie0y6"]
|
||||
atlas = ExtResource("3_mvdmt")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vdfmb"]
|
||||
atlas = ExtResource("3_mvdmt")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qxesk"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ardbr"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yhaaq"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jjfaw"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_snon0"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_14kp5"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_76poi"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rnnye"]
|
||||
atlas = ExtResource("3_a03rx")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_wlxdo"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_etdvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aj5ep")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qxp7n")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8ypci")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r8hvl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_esrko")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y2vr2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yd3xy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_essvh")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4c8ee")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 15.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5ryb4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ie0y6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vdfmb")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 9.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qxesk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ardbr")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_yhaaq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jjfaw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_snon0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_14kp5")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_76poi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rnnye")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 15.0
|
||||
}]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_mcosy"]
|
||||
|
||||
@ -8,6 +176,13 @@
|
||||
script = ExtResource("1_5qpif")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_wlxdo")
|
||||
animation = &"jump"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_mcosy")
|
||||
debug_color = Color(0.826895, 0.282133, 0.703752, 0.42)
|
||||
|
@ -1,10 +1,15 @@
|
||||
extends Area2D
|
||||
@onready var bulletsprite: Sprite2D = $Sprite2D
|
||||
|
||||
var speed := 700
|
||||
signal hit(bullet, body)
|
||||
|
||||
func setSpeed(speedVal):
|
||||
speed = speedVal
|
||||
if speedVal < 0:
|
||||
bulletsprite.flip_h = true
|
||||
else:
|
||||
bulletsprite.flip_h = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
@ -13,6 +13,7 @@ var pushRightEnabled = false
|
||||
@onready var left_ray: RayCast2D = $LeftRay
|
||||
@onready var marker_right: Node2D = $MarkerRight
|
||||
@onready var marker_left: Node2D = $MarkerLeft
|
||||
@onready var playerSprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
|
||||
var pushTarget
|
||||
|
||||
@ -39,32 +40,41 @@ func _physics_process(delta: float) -> void:
|
||||
pushRightEnabled=false
|
||||
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("I will shoot")
|
||||
var mybullet = bullet.instantiate()
|
||||
|
||||
|
||||
|
||||
if faceLeft:
|
||||
print("shoot left")
|
||||
mybullet.setSpeed(-700)
|
||||
mybullet.transform = marker_left.global_transform
|
||||
# mybullet.setSpeed(-700)
|
||||
#mybullet.transform = marker_left.global_transform
|
||||
%SceneManager.placeBullet(-700, marker_left.global_transform)
|
||||
else:
|
||||
print("shoot right")
|
||||
mybullet.transform = marker_right.global_transform
|
||||
|
||||
owner.add_child(mybullet)
|
||||
#mybullet.transform = marker_right.global_transform
|
||||
%SceneManager.placeBullet(700, marker_right.global_transform)
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction <0:
|
||||
faceLeft = true
|
||||
playerSprite.flip_h = true
|
||||
if direction >0:
|
||||
faceLeft = false
|
||||
playerSprite.flip_h = false
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
|
||||
if is_on_floor():
|
||||
if direction == 0:
|
||||
playerSprite.play("idle")
|
||||
else:
|
||||
playerSprite.play("run")
|
||||
else:
|
||||
playerSprite.play("jump")
|
||||
|
||||
move_and_slide()
|
||||
for i in get_slide_collision_count():
|
||||
var c = get_slide_collision(i)
|
||||
|
49
augustgamecourse/scripts/scene_manager.gd
Normal file
49
augustgamecourse/scripts/scene_manager.gd
Normal file
@ -0,0 +1,49 @@
|
||||
extends Node
|
||||
var crate = preload("res://scenes/crate.tscn")
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletPool:Array = []
|
||||
# crate stuff
|
||||
var cratePool:Array = []
|
||||
@onready var box_trap_target: Node2D = $"../BoxTrapTarget"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#pool all the crates
|
||||
for obj in owner.get_children():
|
||||
if obj.is_in_group("pushables"):
|
||||
cratePool.push_back(obj)
|
||||
print("Total crates on screen : "+str(cratePool.size() ) )
|
||||
|
||||
func boxTrap():
|
||||
print("Trigger a box trap!")
|
||||
var myCrate = crateFactory()
|
||||
myCrate.transform = box_trap_target.transform
|
||||
owner.add_child(myCrate)
|
||||
|
||||
func bulletFactory():
|
||||
# makes bullets!!
|
||||
var myBullet
|
||||
print("total bullets in play : "+str(bulletPool.size() ))
|
||||
if bulletPool.size() > 3:
|
||||
myBullet = bulletPool.pop_front()
|
||||
else:
|
||||
myBullet = bullet.instantiate()
|
||||
owner.add_child(myBullet)
|
||||
#or....recycles bullets
|
||||
return myBullet
|
||||
|
||||
func placeBullet(speed, markerpos):
|
||||
print("SceneManager: make a bullet")
|
||||
var myBullet = bulletFactory()
|
||||
bulletPool.push_back(myBullet)
|
||||
print("Total bullets in play: "+str(bulletPool.size() ) )
|
||||
# set the speed of bullet
|
||||
myBullet.setSpeed(speed)
|
||||
# set the position of the bullet
|
||||
myBullet.transform = markerpos
|
||||
# make the bullet visible by adding it
|
||||
|
||||
func crateFactory():
|
||||
var myCrate = crate.instantiate()
|
||||
myCrate.add_to_group("pushables")
|
||||
return myCrate
|
@ -13,6 +13,9 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("Trigger is fired")
|
||||
if body.is_in_group("player"):
|
||||
print("player entered the trap")
|
||||
%SceneManager.boxTrap()
|
||||
|
||||
|
||||
func _on_body_exited(body: Node2D) -> void:
|
||||
|
Loading…
Reference in New Issue
Block a user