scene manager update
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@ -64,7 +64,7 @@ func crateFactory():
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return myCrate
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return myCrate
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func killPlayer():
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func killPlayer():
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print("kill the player now")
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# tell player to die - starts death animation
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player.killPlayer()
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player.killPlayer()
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if timer.is_stopped():
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if timer.is_stopped():
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timer.start(4)
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timer.start(4)
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