From e166158206fb1393bef4c49881cc24a2932e15a1 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 26 Aug 2024 21:18:54 -0400 Subject: [PATCH] big four game objects week1 --- augustgamecourse/.gitattributes | 2 + augustgamecourse/.gitignore | 3 ++ augustgamecourse/icon.svg | 1 + augustgamecourse/icon.svg.import | 37 +++++++++++++ augustgamecourse/project.godot | 16 ++++++ augustgamecourse/scenes/crate.tscn | 12 +++++ augustgamecourse/scenes/game.tscn | 80 ++++++++++++++++++++++++++++ augustgamecourse/scenes/trigger.tscn | 18 +++++++ augustgamecourse/scripts/player.gd | 29 ++++++++++ augustgamecourse/scripts/trigger.gd | 19 +++++++ 10 files changed, 217 insertions(+) create mode 100644 augustgamecourse/.gitattributes create mode 100644 augustgamecourse/.gitignore create mode 100644 augustgamecourse/icon.svg create mode 100644 augustgamecourse/icon.svg.import create mode 100644 augustgamecourse/project.godot create mode 100644 augustgamecourse/scenes/crate.tscn create mode 100644 augustgamecourse/scenes/game.tscn create mode 100644 augustgamecourse/scenes/trigger.tscn create mode 100644 augustgamecourse/scripts/player.gd create mode 100644 augustgamecourse/scripts/trigger.gd diff --git a/augustgamecourse/.gitattributes b/augustgamecourse/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/augustgamecourse/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/augustgamecourse/.gitignore b/augustgamecourse/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/augustgamecourse/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/augustgamecourse/icon.svg b/augustgamecourse/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/augustgamecourse/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/augustgamecourse/icon.svg.import b/augustgamecourse/icon.svg.import new file mode 100644 index 0000000..d3d2999 --- /dev/null +++ b/augustgamecourse/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dch6fsvop7li7" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/augustgamecourse/project.godot b/augustgamecourse/project.godot new file mode 100644 index 0000000..8479cc8 --- /dev/null +++ b/augustgamecourse/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="augustgamecourse" +run/main_scene="res://scenes/game.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +config/icon="res://icon.svg" diff --git a/augustgamecourse/scenes/crate.tscn b/augustgamecourse/scenes/crate.tscn new file mode 100644 index 0000000..2669c81 --- /dev/null +++ b/augustgamecourse/scenes/crate.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=2 format=3 uid="uid://0j0320rcnxo7"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_3vc5e"] + +[node name="RigidBody2D" type="RigidBody2D"] +position = Vector2(546, 329) +rotation = 0.879359 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_3vc5e") +debug_color = Color(0.838874, 0.379869, 0.162504, 0.42) diff --git a/augustgamecourse/scenes/game.tscn b/augustgamecourse/scenes/game.tscn new file mode 100644 index 0000000..88dc96b --- /dev/null +++ b/augustgamecourse/scenes/game.tscn @@ -0,0 +1,80 @@ +[gd_scene load_steps=7 format=3 uid="uid://diss5ty7548p3"] + +[ext_resource type="PackedScene" uid="uid://0j0320rcnxo7" path="res://scenes/crate.tscn" id="1_8ekmb"] +[ext_resource type="Script" path="res://scripts/player.gd" id="2_8vtyd"] +[ext_resource type="PackedScene" uid="uid://csewven6s5npw" path="res://scenes/trigger.tscn" id="3_t3xge"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_byea1"] + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_nl2iw"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_mcosy"] + +[node name="World" type="Node2D"] + +[node name="Platform" type="StaticBody2D" parent="."] +position = Vector2(537, 386) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform"] +shape = SubResource("RectangleShape2D_byea1") + +[node name="Platform4" type="StaticBody2D" parent="."] +position = Vector2(494, 449) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform4"] +shape = SubResource("RectangleShape2D_byea1") + +[node name="Platform5" type="StaticBody2D" parent="."] +position = Vector2(452, 489) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform5"] +shape = SubResource("RectangleShape2D_byea1") + +[node name="Platform2" type="StaticBody2D" parent="."] +position = Vector2(623, 386) +scale = Vector2(3.16, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform2"] +shape = SubResource("RectangleShape2D_byea1") + +[node name="Platform3" type="StaticBody2D" parent="."] +position = Vector2(728, 383) +rotation = -0.701015 +scale = Vector2(3.16, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Platform3"] +shape = SubResource("RectangleShape2D_byea1") + +[node name="Floor" type="StaticBody2D" parent="."] +position = Vector2(535, 511) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"] +shape = SubResource("WorldBoundaryShape2D_nl2iw") + +[node name="RigidBody2D" parent="." instance=ExtResource("1_8ekmb")] + +[node name="RigidBody2D2" parent="." instance=ExtResource("1_8ekmb")] +position = Vector2(540, 175) +rotation = -0.0302685 + +[node name="RigidBody2D3" parent="." instance=ExtResource("1_8ekmb")] +position = Vector2(626, 349) +rotation = 0.872828 + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(537, 362) +script = ExtResource("2_8vtyd") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_mcosy") +debug_color = Color(0.826895, 0.282133, 0.703752, 0.42) + +[node name="Area2D" parent="." instance=ExtResource("3_t3xge")] +position = Vector2(739, 500) diff --git a/augustgamecourse/scenes/trigger.tscn b/augustgamecourse/scenes/trigger.tscn new file mode 100644 index 0000000..6c6dbb5 --- /dev/null +++ b/augustgamecourse/scenes/trigger.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=3 format=3 uid="uid://csewven6s5npw"] + +[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_p2ca0"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_0lmpd"] +radius = 71.1126 + +[node name="Area2D" type="Area2D"] +position = Vector2(667, 433) +script = ExtResource("1_p2ca0") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_0lmpd") +debug_color = Color(0.262567, 0.618632, 0.400323, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] +[connection signal="body_exited" from="." to="." method="_on_body_exited"] diff --git a/augustgamecourse/scripts/player.gd b/augustgamecourse/scripts/player.gd new file mode 100644 index 0000000..c61943e --- /dev/null +++ b/augustgamecourse/scripts/player.gd @@ -0,0 +1,29 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal()* 100) diff --git a/augustgamecourse/scripts/trigger.gd b/augustgamecourse/scripts/trigger.gd new file mode 100644 index 0000000..8db2bfb --- /dev/null +++ b/augustgamecourse/scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger is fired") + + +func _on_body_exited(body: Node2D) -> void: + print("Exited Trigger")