extends Area2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("Trigger is fired") if body.is_in_group("player"): print("player entered the trap") %SceneManager.boxTrap() func _on_body_exited(body: Node2D) -> void: print("Exited Trigger")