AugGodotGameCourse/augustgamecourse/scenes/badguy.tscn
2024-10-01 06:04:10 -04:00

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[gd_scene load_steps=9 format=3 uid="uid://chg3b7bwi8e5v"]
[ext_resource type="Texture2D" uid="uid://oko77j3h5pvi" path="res://assets/graphics/enemies/slime_purple.png" id="1_gtd16"]
[ext_resource type="Script" path="res://scripts/badguy.gd" id="1_oosn7"]
[sub_resource type="AtlasTexture" id="AtlasTexture_xartt"]
atlas = ExtResource("1_gtd16")
region = Rect2(0, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_locj4"]
atlas = ExtResource("1_gtd16")
region = Rect2(24, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_nwfhl"]
atlas = ExtResource("1_gtd16")
region = Rect2(48, 24, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_qh0so"]
atlas = ExtResource("1_gtd16")
region = Rect2(72, 24, 24, 24)
[sub_resource type="SpriteFrames" id="SpriteFrames_8s2ow"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_xartt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_locj4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nwfhl")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qh0so")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_fflir"]
size = Vector2(16, 15)
[node name="Area2D" type="Area2D"]
script = ExtResource("1_oosn7")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_8s2ow")
animation = &"idle"
autoplay = "idle"
frame = 2
frame_progress = 0.361157
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4.5)
shape = SubResource("RectangleShape2D_fflir")
[node name="CastRight" type="RayCast2D" parent="."]
target_position = Vector2(14, 0)
[node name="CastLeft" type="RayCast2D" parent="."]
target_position = Vector2(-14, 0)
[node name="CastFloorRight" type="RayCast2D" parent="."]
position = Vector2(9, 1)
target_position = Vector2(0, 14)
[node name="CastFloorLeft" type="RayCast2D" parent="."]
position = Vector2(-9, 0)
target_position = Vector2(0, 15)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]