level changing, autoloads, coins, player damage, characterstats
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[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="10_poa8t"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="11_lvxwe"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="12_527fi"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
 | 
			
		||||
texture = ExtResource("5_aabh3")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 0
 | 
			
		||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
1:0/0 = 0
 | 
			
		||||
1:0/0/terrain_set = 0
 | 
			
		||||
1:0/0/terrain = 0
 | 
			
		||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
1:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:0/0 = 0
 | 
			
		||||
2:0/0/terrain_set = 0
 | 
			
		||||
2:0/0/terrain = 0
 | 
			
		||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:0/0 = 0
 | 
			
		||||
4:0/0/terrain_set = 0
 | 
			
		||||
4:0/0/terrain = 0
 | 
			
		||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:0/0 = 0
 | 
			
		||||
6:0/0/terrain_set = 0
 | 
			
		||||
6:0/0/terrain = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/terrain_set = 0
 | 
			
		||||
7:0/0/terrain = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:0/0 = 0
 | 
			
		||||
9:0/0/terrain_set = 0
 | 
			
		||||
9:0/0/terrain = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:0/0 = 0
 | 
			
		||||
10:0/0/terrain_set = 0
 | 
			
		||||
10:0/0/terrain = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:0/0 = 0
 | 
			
		||||
12:0/0/terrain_set = 0
 | 
			
		||||
12:0/0/terrain = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:0/0 = 0
 | 
			
		||||
13:0/0/terrain_set = 0
 | 
			
		||||
13:0/0/terrain = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:0/0 = 0
 | 
			
		||||
15:0/0/terrain_set = 0
 | 
			
		||||
15:0/0/terrain = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 0
 | 
			
		||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/terrain_set = 0
 | 
			
		||||
2:1/0/terrain = 0
 | 
			
		||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/terrain_set = 0
 | 
			
		||||
4:1/0/terrain = 0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
4:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
4:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/terrain_set = 0
 | 
			
		||||
6:1/0/terrain = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/terrain_set = 0
 | 
			
		||||
7:1/0/terrain = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:1/0 = 0
 | 
			
		||||
9:1/0/terrain_set = 0
 | 
			
		||||
9:1/0/terrain = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
10:1/0 = 0
 | 
			
		||||
10:1/0/terrain_set = 0
 | 
			
		||||
10:1/0/terrain = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:1/0 = 0
 | 
			
		||||
12:1/0/terrain_set = 0
 | 
			
		||||
12:1/0/terrain = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
13:1/0 = 0
 | 
			
		||||
13:1/0/terrain_set = 0
 | 
			
		||||
13:1/0/terrain = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0 = 0
 | 
			
		||||
15:1/0/terrain_set = 0
 | 
			
		||||
15:1/0/terrain = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
16:1/0 = 0
 | 
			
		||||
16:1/0/terrain_set = 0
 | 
			
		||||
16:1/0/terrain = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/terrain_set = 0
 | 
			
		||||
0:2/0/terrain = 0
 | 
			
		||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/terrain_set = 0
 | 
			
		||||
1:2/0/terrain = 0
 | 
			
		||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/terrain_set = 0
 | 
			
		||||
2:2/0/terrain = 0
 | 
			
		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/terrain_set = 0
 | 
			
		||||
4:2/0/terrain = 0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
 | 
			
		||||
4:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/terrain_set = 0
 | 
			
		||||
6:3/0/terrain = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/terrain_set = 0
 | 
			
		||||
7:3/0/terrain = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:3/0 = 0
 | 
			
		||||
9:3/0/terrain_set = 0
 | 
			
		||||
9:3/0/terrain = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:3/0 = 0
 | 
			
		||||
10:3/0/terrain_set = 0
 | 
			
		||||
10:3/0/terrain = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:3/0 = 0
 | 
			
		||||
12:3/0/terrain_set = 0
 | 
			
		||||
12:3/0/terrain = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:3/0 = 0
 | 
			
		||||
13:3/0/terrain_set = 0
 | 
			
		||||
13:3/0/terrain = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:3/0 = 0
 | 
			
		||||
15:3/0/terrain_set = 0
 | 
			
		||||
15:3/0/terrain = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0 = 0
 | 
			
		||||
16:3/0/terrain_set = 0
 | 
			
		||||
16:3/0/terrain = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/terrain_set = 0
 | 
			
		||||
0:4/0/terrain = 0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
0:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/terrain_set = 0
 | 
			
		||||
1:4/0/terrain = 0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/terrain_set = 0
 | 
			
		||||
2:4/0/terrain = 0
 | 
			
		||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
 | 
			
		||||
2:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/terrain_set = 0
 | 
			
		||||
4:4/0/terrain = 0
 | 
			
		||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/terrain_set = 0
 | 
			
		||||
6:4/0/terrain = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/terrain_set = 0
 | 
			
		||||
7:4/0/terrain = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:4/0 = 0
 | 
			
		||||
9:4/0/terrain_set = 0
 | 
			
		||||
9:4/0/terrain = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0 = 0
 | 
			
		||||
10:4/0/terrain_set = 0
 | 
			
		||||
10:4/0/terrain = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:4/0 = 0
 | 
			
		||||
12:4/0/terrain_set = 0
 | 
			
		||||
12:4/0/terrain = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:4/0 = 0
 | 
			
		||||
13:4/0/terrain_set = 0
 | 
			
		||||
13:4/0/terrain = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:4/0 = 0
 | 
			
		||||
15:4/0/terrain_set = 0
 | 
			
		||||
15:4/0/terrain = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
16:4/0 = 0
 | 
			
		||||
16:4/0/terrain_set = 0
 | 
			
		||||
16:4/0/terrain = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
 | 
			
		||||
texture = ExtResource("6_06xm0")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 1
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
 | 
			
		||||
texture = ExtResource("7_61gcb")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 1
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_side = 1
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 1
 | 
			
		||||
0:1/0/terrains_peering_bit/top_side = 1
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSet" id="TileSet_dj74p"]
 | 
			
		||||
tile_size = Vector2i(32, 32)
 | 
			
		||||
physics_layer_0/collision_layer = 1
 | 
			
		||||
terrain_set_0/mode = 0
 | 
			
		||||
terrain_set_0/terrain_0/name = "ground"
 | 
			
		||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
			
		||||
terrain_set_0/terrain_1/name = "vegetation"
 | 
			
		||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
 | 
			
		||||
terrain_set_1/mode = 0
 | 
			
		||||
sources/1 = SubResource("TileSetAtlasSource_ud57a")
 | 
			
		||||
sources/2 = SubResource("TileSetAtlasSource_7tjg7")
 | 
			
		||||
sources/3 = SubResource("TileSetAtlasSource_hir5y")
 | 
			
		||||
 | 
			
		||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gmy8j"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ggdp1"]
 | 
			
		||||
size = Vector2(72, 20)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_opmvx"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ymsv"]
 | 
			
		||||
size = Vector2(20, 40)
 | 
			
		||||
 | 
			
		||||
[node name="Game" type="Node2D"]
 | 
			
		||||
 | 
			
		||||
[node name="sky" type="Parallax2D" parent="."]
 | 
			
		||||
repeat_size = Vector2(320, 180)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="sky"]
 | 
			
		||||
position = Vector2(160, 90)
 | 
			
		||||
texture = ExtResource("1_i0nwn")
 | 
			
		||||
 | 
			
		||||
[node name="farbg" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.5, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
 | 
			
		||||
position = Vector2(160, 410)
 | 
			
		||||
texture = ExtResource("2_6ftlp")
 | 
			
		||||
 | 
			
		||||
[node name="midground" type="Parallax2D" parent="."]
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="midground"]
 | 
			
		||||
position = Vector2(160, 420)
 | 
			
		||||
texture = ExtResource("3_34sir")
 | 
			
		||||
 | 
			
		||||
[node name="foreground" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(1.5, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
 | 
			
		||||
position = Vector2(160, 420)
 | 
			
		||||
texture = ExtResource("4_o62em")
 | 
			
		||||
 | 
			
		||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAA=")
 | 
			
		||||
tile_set = SubResource("TileSet_dj74p")
 | 
			
		||||
 | 
			
		||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(601, 500)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
 | 
			
		||||
shape = SubResource("WorldBoundaryShape2D_gmy8j")
 | 
			
		||||
 | 
			
		||||
[node name="level" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Brick2" type="StaticBody2D" parent="level"]
 | 
			
		||||
position = Vector2(738, 340)
 | 
			
		||||
rotation = -0.802851
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick2"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_ggdp1")
 | 
			
		||||
 | 
			
		||||
[node name="crates" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="crate1" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
position = Vector2(481, 369)
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
 | 
			
		||||
[node name="crate2" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
position = Vector2(534, 397)
 | 
			
		||||
rotation = 0.380482
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
 | 
			
		||||
[node name="crate4" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
position = Vector2(628, 345)
 | 
			
		||||
rotation = 0.380482
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
 | 
			
		||||
[node name="crate3" parent="crates" instance=ExtResource("8_4axuh")]
 | 
			
		||||
position = Vector2(693, 255)
 | 
			
		||||
rotation = -0.760964
 | 
			
		||||
script = ExtResource("9_jwr41")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_poa8t")]
 | 
			
		||||
position = Vector2(586, 347)
 | 
			
		||||
 | 
			
		||||
[node name="SceneManager" type="Node" parent="."]
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("11_lvxwe")
 | 
			
		||||
 | 
			
		||||
[node name="triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_527fi")]
 | 
			
		||||
position = Vector2(697, 465)
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_opmvx")
 | 
			
		||||
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("12_527fi")]
 | 
			
		||||
position = Vector2(791, 407)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
 | 
			
		||||
position = Vector2(0, -10)
 | 
			
		||||
shape = SubResource("RectangleShape2D_1ymsv")
 | 
			
		||||
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
 | 
			
		||||
@ -1,12 +1,29 @@
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
[gd_scene load_steps=33 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://c8seclaqrgq6x" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_3u4bg"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_40d3p"]
 | 
			
		||||
atlas = ExtResource("2_3u4bg")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_1oa45"]
 | 
			
		||||
atlas = ExtResource("2_3u4bg")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tcuwl"]
 | 
			
		||||
atlas = ExtResource("2_3u4bg")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_26j0m"]
 | 
			
		||||
atlas = ExtResource("2_3u4bg")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3ufnv"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
@ -95,6 +112,23 @@ region = Rect2(336, 0, 48, 48)
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_40d3p")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_1oa45")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_tcuwl")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_26j0m")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"hurt",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3ufnv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
@ -197,8 +231,10 @@ position = Vector2(-19, -9)
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -7)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_ok1w6")
 | 
			
		||||
animation = &"idle"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
animation = &"run"
 | 
			
		||||
autoplay = "hurt"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
offset = Vector2(0, -30)
 | 
			
		||||
 | 
			
		||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										60
									
								
								februarygodotgame/scenes/slime.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										60
									
								
								februarygodotgame/scenes/slime.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,60 @@
 | 
			
		||||
[gd_scene load_steps=9 format=3 uid="uid://c3blwnpwdol0a"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/slime.gd" id="1_idpgq"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://gm75hmen7j50" path="res://assets/graphics/enemies/slime_green.png" id="2_834r1"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v06gt"]
 | 
			
		||||
atlas = ExtResource("2_834r1")
 | 
			
		||||
region = Rect2(0, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4iai6"]
 | 
			
		||||
atlas = ExtResource("2_834r1")
 | 
			
		||||
region = Rect2(24, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wyt6l"]
 | 
			
		||||
atlas = ExtResource("2_834r1")
 | 
			
		||||
region = Rect2(48, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3lt2a"]
 | 
			
		||||
atlas = ExtResource("2_834r1")
 | 
			
		||||
region = Rect2(72, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_bhury"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_v06gt")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_4iai6")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wyt6l")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3lt2a")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7ddlr"]
 | 
			
		||||
size = Vector2(14, 15)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" type="Area2D"]
 | 
			
		||||
script = ExtResource("1_idpgq")
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_bhury")
 | 
			
		||||
animation = &"idle"
 | 
			
		||||
autoplay = "idle"
 | 
			
		||||
frame = 3
 | 
			
		||||
frame_progress = 0.906364
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
position = Vector2(0, 4.5)
 | 
			
		||||
shape = SubResource("RectangleShape2D_7ddlr")
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
							
								
								
									
										7
									
								
								februarygodotgame/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								februarygodotgame/scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,7 @@
 | 
			
		||||
class_name Coin extends Area2D
 | 
			
		||||
 | 
			
		||||
signal coinCollectedSignal(body, coin)
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Coin collision")
 | 
			
		||||
	coinCollectedSignal.emit(body, self)
 | 
			
		||||
@ -3,12 +3,43 @@ class_name GameController extends Node2D
 | 
			
		||||
# Game Data
 | 
			
		||||
var totalCrates = 4
 | 
			
		||||
var cratesDestroyed = 0
 | 
			
		||||
var coinsCollected =0
 | 
			
		||||
var totalCoinsAvailable = 0
 | 
			
		||||
 | 
			
		||||
var enemies = 0
 | 
			
		||||
 | 
			
		||||
signal destroySignal(body)
 | 
			
		||||
signal levelCompleteSignal(level)
 | 
			
		||||
signal playerHurtSignal(healthRemaining)
 | 
			
		||||
#level info
 | 
			
		||||
var timer:= Timer.new()
 | 
			
		||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
 | 
			
		||||
var timers = [20,15,25]
 | 
			
		||||
var currentLevel = 0
 | 
			
		||||
var countdown=0
 | 
			
		||||
 | 
			
		||||
var player:Resource
 | 
			
		||||
var slime:Resource
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	player = load("res://scripts/res/playerStats.tres")
 | 
			
		||||
	slime = load("res://scripts/res/slimeStats.tres")
 | 
			
		||||
	
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
	add_child(timer)
 | 
			
		||||
	timer.wait_time = 1
 | 
			
		||||
	timer.one_shot = false
 | 
			
		||||
	timer.connect("timeout", secondCounter)
 | 
			
		||||
	timer.start()
 | 
			
		||||
func reset():
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
	
 | 
			
		||||
func secondCounter():
 | 
			
		||||
	countdown -=1
 | 
			
		||||
	if countdown <=0:
 | 
			
		||||
		print("YOU LOSE")
 | 
			
		||||
		levelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
@ -20,7 +51,7 @@ func _on_trigger_area_trigger(effect, body) -> void:
 | 
			
		||||
		"destroy":
 | 
			
		||||
			#write code to destroy
 | 
			
		||||
			if body is Crate:
 | 
			
		||||
				%SceneManager.destroy(body)
 | 
			
		||||
				destroySignal.emit(body)
 | 
			
		||||
				cratesDestroyed +=1
 | 
			
		||||
		"powerup":
 | 
			
		||||
			if body is Player:
 | 
			
		||||
@ -30,10 +61,38 @@ func bulletHit(body):
 | 
			
		||||
	print("Gamecontroller knows bullet hit")
 | 
			
		||||
	if body is Crate:
 | 
			
		||||
		print("You hit a crate")
 | 
			
		||||
		cratesDestroyed +=1
 | 
			
		||||
		%SceneManager.destroy(body)
 | 
			
		||||
		totalCrates -=1
 | 
			
		||||
		destroySignal.emit(body)
 | 
			
		||||
		print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
 | 
			
		||||
		if totalCrates <=0:
 | 
			
		||||
			print("You won!!!")
 | 
			
		||||
			currentLevel +=1
 | 
			
		||||
			if currentLevel >= levels.size():
 | 
			
		||||
				currentLevel = 0
 | 
			
		||||
			levelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
		
 | 
			
		||||
func numberOfCrates(value):
 | 
			
		||||
	totalCrates = value
 | 
			
		||||
	print("Game Controller knows crates "+str(totalCrates) )
 | 
			
		||||
func numberOfCoins(value):
 | 
			
		||||
	totalCoinsAvailable = value
 | 
			
		||||
	
 | 
			
		||||
func coinCollected(body, coin):
 | 
			
		||||
	print("GC knows coin collected")
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		#increase coins collected count
 | 
			
		||||
		coinsCollected +=1
 | 
			
		||||
		destroySignal.emit(coin)
 | 
			
		||||
func playerDamage(body, badguy):
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		print("GC knows player taking damage")
 | 
			
		||||
		print("Player health "+str(player.health)+" takes damage "+str(slime.meleeDamage))
 | 
			
		||||
		player.health -= slime.meleeDamage
 | 
			
		||||
		if player.health > 0:
 | 
			
		||||
			playerHurtSignal.emit(player.health)
 | 
			
		||||
		else:
 | 
			
		||||
			print("kill em")
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
func numberOfBadguys(value):
 | 
			
		||||
	enemies = value
 | 
			
		||||
 | 
			
		||||
@ -17,77 +17,90 @@ var isJumping = false
 | 
			
		||||
@onready var right_target: Node2D = $rightTarget
 | 
			
		||||
@onready var left_target: Node2D = $leftTarget
 | 
			
		||||
 | 
			
		||||
var animPlaying = "idle"
 | 
			
		||||
var living = true
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false
 | 
			
		||||
		
 | 
			
		||||
	if living and not animPlaying == "hurt":
 | 
			
		||||
		# Add the gravity.
 | 
			
		||||
		if not is_on_floor():
 | 
			
		||||
			velocity += get_gravity() * delta
 | 
			
		||||
		else:
 | 
			
		||||
			isJumping = false
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
		isJumping = true
 | 
			
		||||
		playerGraphic.play("jump")
 | 
			
		||||
		# Handle jump.
 | 
			
		||||
		if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
			velocity.y = JUMP_VELOCITY
 | 
			
		||||
			isJumping = true
 | 
			
		||||
			playerGraphic.play("jump")
 | 
			
		||||
			
 | 
			
		||||
		# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
		# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
		var direction := Input.get_axis("left", "right")
 | 
			
		||||
		if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
 | 
			
		||||
			pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE)
 | 
			
		||||
			pushRightEnabled = false
 | 
			
		||||
		if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
 | 
			
		||||
			pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE)
 | 
			
		||||
			pushLeftEnabled = false
 | 
			
		||||
		# shoot attack
 | 
			
		||||
		if Input.is_action_just_pressed("shoot"):
 | 
			
		||||
			if faceLeft == false:
 | 
			
		||||
				%SceneManager.makeBullet(right_target.global_transform, 700)
 | 
			
		||||
			if faceLeft == true:
 | 
			
		||||
				%SceneManager.makeBullet(left_target.global_transform, -700)
 | 
			
		||||
		
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction := Input.get_axis("left", "right")
 | 
			
		||||
	if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
 | 
			
		||||
		pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE)
 | 
			
		||||
		pushRightEnabled = false
 | 
			
		||||
	if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
 | 
			
		||||
		pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE)
 | 
			
		||||
		pushLeftEnabled = false
 | 
			
		||||
	# shoot attack
 | 
			
		||||
	if Input.is_action_just_pressed("shoot"):
 | 
			
		||||
		if faceLeft == false:
 | 
			
		||||
			%SceneManager.makeBullet(right_target.global_transform, 700)
 | 
			
		||||
		if faceLeft == true:
 | 
			
		||||
			%SceneManager.makeBullet(left_target.global_transform, -700)
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
	if direction:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
	if direction:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("run")
 | 
			
		||||
	if direction ==0:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("idle")
 | 
			
		||||
		
 | 
			
		||||
	if direction <0:
 | 
			
		||||
		faceLeft = true
 | 
			
		||||
		playerGraphic.flip_h = true
 | 
			
		||||
	if direction >0:
 | 
			
		||||
		faceLeft = false
 | 
			
		||||
		playerGraphic.flip_h = false
 | 
			
		||||
		
 | 
			
		||||
		if direction:
 | 
			
		||||
			velocity.x = direction * SPEED
 | 
			
		||||
		else:
 | 
			
		||||
			velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
		if direction:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				playerGraphic.play("run")
 | 
			
		||||
		if direction ==0:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				playerGraphic.play("idle")
 | 
			
		||||
			
 | 
			
		||||
		if direction <0:
 | 
			
		||||
			faceLeft = true
 | 
			
		||||
			playerGraphic.flip_h = true
 | 
			
		||||
		if direction >0:
 | 
			
		||||
			faceLeft = false
 | 
			
		||||
			playerGraphic.flip_h = false
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
	if right_cast.is_colliding():
 | 
			
		||||
		print("something on my right")
 | 
			
		||||
		var collider = right_cast.get_collider()
 | 
			
		||||
		if collider is Node:
 | 
			
		||||
			if collider is RigidBody2D:
 | 
			
		||||
				print("shove this crate")
 | 
			
		||||
				#record that we can shove right
 | 
			
		||||
				pushRightEnabled = true
 | 
			
		||||
				#record what object to shove
 | 
			
		||||
				pushTarget = collider
 | 
			
		||||
	if left_cast.is_colliding():
 | 
			
		||||
		var collider = left_cast.get_collider()
 | 
			
		||||
		if collider is Node:
 | 
			
		||||
			if collider is RigidBody2D:
 | 
			
		||||
				pushLeftEnabled = true
 | 
			
		||||
				pushTarget = collider
 | 
			
		||||
		move_and_slide()
 | 
			
		||||
		if right_cast.is_colliding():
 | 
			
		||||
			print("something on my right")
 | 
			
		||||
			var collider = right_cast.get_collider()
 | 
			
		||||
			if collider is Node:
 | 
			
		||||
				if collider is RigidBody2D:
 | 
			
		||||
					print("shove this crate")
 | 
			
		||||
					#record that we can shove right
 | 
			
		||||
					pushRightEnabled = true
 | 
			
		||||
					#record what object to shove
 | 
			
		||||
					pushTarget = collider
 | 
			
		||||
		if left_cast.is_colliding():
 | 
			
		||||
			var collider = left_cast.get_collider()
 | 
			
		||||
			if collider is Node:
 | 
			
		||||
				if collider is RigidBody2D:
 | 
			
		||||
					pushLeftEnabled = true
 | 
			
		||||
					pushTarget = collider
 | 
			
		||||
					
 | 
			
		||||
		for i in get_slide_collision_count():
 | 
			
		||||
			var c = get_slide_collision(i)
 | 
			
		||||
			if c.get_collider() is RigidBody2D:
 | 
			
		||||
				c.get_collider().apply_central_impulse(-c.get_normal() * 50)
 | 
			
		||||
				
 | 
			
		||||
	for i in get_slide_collision_count():
 | 
			
		||||
		var c = get_slide_collision(i)
 | 
			
		||||
		if c.get_collider() is RigidBody2D:
 | 
			
		||||
			c.get_collider().apply_central_impulse(-c.get_normal() * 50)
 | 
			
		||||
func hurtPlayer(health):
 | 
			
		||||
	print("Player takes damage, health remaining:: "+str(health))
 | 
			
		||||
	animPlaying = "hurt"
 | 
			
		||||
	playerGraphic.play(animPlaying)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_animation_finished() -> void:
 | 
			
		||||
	if animPlaying=="hurt":
 | 
			
		||||
		animPlaying=="idle"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8
									
								
								februarygodotgame/scripts/res/characterStats.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								februarygodotgame/scripts/res/characterStats.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
class_name CharacterStats extends Resource
 | 
			
		||||
 | 
			
		||||
@export var max_health:int = 100
 | 
			
		||||
@export var starting_health:int = 100
 | 
			
		||||
@export var health:int = 100
 | 
			
		||||
 | 
			
		||||
@export var meleeDamage:int = 10
 | 
			
		||||
@export var rangeDamage:int = 8
 | 
			
		||||
							
								
								
									
										11
									
								
								februarygodotgame/scripts/res/playerStats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								februarygodotgame/scripts/res/playerStats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bhxl0nmjr16wm"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_dc0h5"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_dc0h5")
 | 
			
		||||
max_health = 110
 | 
			
		||||
starting_health = 110
 | 
			
		||||
health = 110
 | 
			
		||||
meleeDamage = 15
 | 
			
		||||
rangeDamage = 6
 | 
			
		||||
							
								
								
									
										11
									
								
								februarygodotgame/scripts/res/slimeStats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								februarygodotgame/scripts/res/slimeStats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bmwctbkvbp0en"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_ev6pb"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_ev6pb")
 | 
			
		||||
max_health = 50
 | 
			
		||||
starting_health = 50
 | 
			
		||||
health = 50
 | 
			
		||||
meleeDamage = 30
 | 
			
		||||
rangeDamage = 0
 | 
			
		||||
@ -1,7 +1,10 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var gameController: GameController = $".."
 | 
			
		||||
 | 
			
		||||
@onready var crates: Node2D = $"../crates"
 | 
			
		||||
@onready var triggers: Node2D = $"../triggers"
 | 
			
		||||
@onready var coins: Node2D = $"../coins"
 | 
			
		||||
@onready var badguys: Node2D = $"../badguys"
 | 
			
		||||
@onready var player: Player = $"../CharacterBody2D"
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -33,7 +36,7 @@ func makeBullet(position, speed):
 | 
			
		||||
	
 | 
			
		||||
func bulletHit(bullet, body):
 | 
			
		||||
	print("Tell the game controller a bullet hit something")
 | 
			
		||||
	gameController.bulletHit(body)
 | 
			
		||||
	Gamecontroller.bulletHit(body)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	
 | 
			
		||||
@ -46,13 +49,40 @@ func buildLevel():
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj is Crate:
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	gameController.numberOfCrates(totalCrates)
 | 
			
		||||
	Gamecontroller.numberOfCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#how many coins?
 | 
			
		||||
	var totalCoins = 0
 | 
			
		||||
	if coins:
 | 
			
		||||
		for obj in coins.get_children():
 | 
			
		||||
			if obj is Coin:
 | 
			
		||||
				totalCoins +=1
 | 
			
		||||
				obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
 | 
			
		||||
		Gamecontroller.numberOfCoins(totalCoins)
 | 
			
		||||
	#how many badguys?
 | 
			
		||||
	var totalBadguys = 0
 | 
			
		||||
	if badguys:
 | 
			
		||||
		for obj in badguys.get_children():
 | 
			
		||||
			if obj is Slime:
 | 
			
		||||
				totalBadguys +=1
 | 
			
		||||
				obj.playerDamageSignal.connect(Gamecontroller.playerDamage)
 | 
			
		||||
		Gamecontroller.numberOfBadguys(totalBadguys)
 | 
			
		||||
	#wire up the triggers
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
		if obj is Trigger:
 | 
			
		||||
			# wire up to GC
 | 
			
		||||
			obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
 | 
			
		||||
			obj.areaTrigger.connect(Gamecontroller._on_trigger_area_trigger)
 | 
			
		||||
	
 | 
			
		||||
	#listen to gamnecontroller
 | 
			
		||||
	Gamecontroller.destroySignal.connect(destroy)
 | 
			
		||||
	Gamecontroller.levelCompleteSignal.connect(loadLevel)
 | 
			
		||||
	Gamecontroller.playerHurtSignal.connect(playerHurt)
 | 
			
		||||
	
 | 
			
		||||
func loadLevel(level):
 | 
			
		||||
	get_tree().change_scene_to_file(level)
 | 
			
		||||
	
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
	Gamecontroller.reset()
 | 
			
		||||
func playerHurt(health):
 | 
			
		||||
	player.hurtPlayer(health)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										7
									
								
								februarygodotgame/scripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								februarygodotgame/scripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,7 @@
 | 
			
		||||
class_name Slime extends Area2D
 | 
			
		||||
 | 
			
		||||
signal playerDamageSignal
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Bad guy contact")
 | 
			
		||||
	playerDamageSignal.emit(body, self)
 | 
			
		||||
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	Block a user