level changing, autoloads, coins, player damage, characterstats
This commit is contained in:
parent
aa59f58e74
commit
31d586b386
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@ -396,7 +397,6 @@ size = Vector2(72, 20)
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@ -499,3 +499,19 @@ effect = "powerup"
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||||||
|
[ext_resource type="Texture2D" uid="uid://crulrkd4r5bln" path="res://assets/graphics/terrains/veg_32x32.png" id="6_06xm0"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bu6vmqioadmrh" path="res://assets/graphics/terrains/mushroom.png" id="7_61gcb"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="8_4axuh"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/crate.gd" id="9_jwr41"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="10_poa8t"]
|
||||||
|
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="11_lvxwe"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bibqnht5dooss" path="res://scenes/trigger.tscn" id="12_527fi"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ud57a"]
|
||||||
|
texture = ExtResource("5_aabh3")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.75, 12.5, 13.5, -13.25, 13, -16, 5)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7tjg7"]
|
||||||
|
texture = ExtResource("6_06xm0")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hir5y"]
|
||||||
|
texture = ExtResource("7_61gcb")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_dj74p"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "ground"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "vegetation"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
terrain_set_1/mode = 0
|
||||||
|
sources/1 = SubResource("TileSetAtlasSource_ud57a")
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_7tjg7")
|
||||||
|
sources/3 = SubResource("TileSetAtlasSource_hir5y")
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_gmy8j"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ggdp1"]
|
||||||
|
size = Vector2(72, 20)
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_opmvx"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ymsv"]
|
||||||
|
size = Vector2(20, 40)
|
||||||
|
|
||||||
|
[node name="Game" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 180)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_i0nwn")
|
||||||
|
|
||||||
|
[node name="farbg" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
|
||||||
|
position = Vector2(160, 410)
|
||||||
|
texture = ExtResource("2_6ftlp")
|
||||||
|
|
||||||
|
[node name="midground" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="midground"]
|
||||||
|
position = Vector2(160, 420)
|
||||||
|
texture = ExtResource("3_34sir")
|
||||||
|
|
||||||
|
[node name="foreground" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(1.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
|
||||||
|
position = Vector2(160, 420)
|
||||||
|
texture = ExtResource("4_o62em")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("AAAHAA8AAQAAAAQAAAAIAA8AAQABAAQAAAAJAA8AAQABAAQAAAAKAA8AAQABAAQAAAALAA8AAQABAAQAAAAMAA8AAQABAAQAAAANAA8AAQABAAQAAAAOAA8AAQABAAQAAAAPAA8AAQABAAQAAAAQAA8AAQABAAQAAAARAA8AAQABAAQAAAASAA8AAQABAAQAAAATAA8AAQABAAQAAAAUAA8AAQABAAQAAAAVAA8AAQABAAQAAAAWAA8AAQABAAQAAAAXAA8AAQABAAQAAAAYAA8AAQABAAQAAAAZAA8AAQABAAQAAAAaAA8AAQABAAQAAAAbAA8AAQABAAQAAAAcAA8AAQABAAQAAAAdAA8AAQABAAQAAAAeAA8AAQACAAQAAAASAAwAAQAEAAQAAAAOAA0AAQAAAAQAAAAPAA0AAQABAAQAAAAQAA0AAQACAAQAAAAVAA0AAQAAAAQAAAAWAA0AAQACAAQAAAAYAA0AAQAAAAQAAAAZAA0AAQABAAQAAAAaAA0AAQACAAQAAAAWAAsAAQAAAAQAAAAXAAsAAQAQAAQAAAAXAAoAAQAPAAMAAAAYAAoAAQAQAAQAAAAYAAkAAQAEAAAAAAASAAsAAgAAAAAAAAAYAAwAAgAAAAAAAAAZAAwAAgAAAAAAAAAaAAwAAgAAAAAAAAAOAAwAAwAAAAEAAAAOAAsAAwAAAAAAAAAYAAgAAgAAAAAAAAAcAA4AAwAAAAEAAAAcAA0AAwAAAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_dj74p")
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(601, 500)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_gmy8j")
|
||||||
|
|
||||||
|
[node name="level" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Brick2" type="StaticBody2D" parent="level"]
|
||||||
|
position = Vector2(738, 340)
|
||||||
|
rotation = -0.802851
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/Brick2"]
|
||||||
|
shape = SubResource("RectangleShape2D_ggdp1")
|
||||||
|
|
||||||
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="crate1" parent="crates" instance=ExtResource("8_4axuh")]
|
||||||
|
position = Vector2(481, 369)
|
||||||
|
script = ExtResource("9_jwr41")
|
||||||
|
|
||||||
|
[node name="crate2" parent="crates" instance=ExtResource("8_4axuh")]
|
||||||
|
position = Vector2(534, 397)
|
||||||
|
rotation = 0.380482
|
||||||
|
script = ExtResource("9_jwr41")
|
||||||
|
|
||||||
|
[node name="crate4" parent="crates" instance=ExtResource("8_4axuh")]
|
||||||
|
position = Vector2(628, 345)
|
||||||
|
rotation = 0.380482
|
||||||
|
script = ExtResource("9_jwr41")
|
||||||
|
|
||||||
|
[node name="crate3" parent="crates" instance=ExtResource("8_4axuh")]
|
||||||
|
position = Vector2(693, 255)
|
||||||
|
rotation = -0.760964
|
||||||
|
script = ExtResource("9_jwr41")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("10_poa8t")]
|
||||||
|
position = Vector2(586, 347)
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("11_lvxwe")
|
||||||
|
|
||||||
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Trigger" parent="triggers" instance=ExtResource("12_527fi")]
|
||||||
|
position = Vector2(697, 465)
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_opmvx")
|
||||||
|
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="triggers" instance=ExtResource("12_527fi")]
|
||||||
|
position = Vector2(791, 407)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
|
||||||
|
position = Vector2(0, -10)
|
||||||
|
shape = SubResource("RectangleShape2D_1ymsv")
|
||||||
|
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
|
@ -1,12 +1,29 @@
|
|||||||
[gd_scene load_steps=28 format=3 uid="uid://cjvyslsoa7olc"]
|
[gd_scene load_steps=33 format=3 uid="uid://cjvyslsoa7olc"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c8seclaqrgq6x" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_3u4bg"]
|
||||||
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
|
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
|
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
|
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_40d3p"]
|
||||||
|
atlas = ExtResource("2_3u4bg")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_1oa45"]
|
||||||
|
atlas = ExtResource("2_3u4bg")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tcuwl"]
|
||||||
|
atlas = ExtResource("2_3u4bg")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_26j0m"]
|
||||||
|
atlas = ExtResource("2_3u4bg")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3ufnv"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3ufnv"]
|
||||||
atlas = ExtResource("2_ekybh")
|
atlas = ExtResource("2_ekybh")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -95,6 +112,23 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_40d3p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1oa45")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tcuwl")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_26j0m")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_3ufnv")
|
"texture": SubResource("AtlasTexture_3ufnv")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -197,8 +231,10 @@ position = Vector2(-19, -9)
|
|||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -7)
|
position = Vector2(0, -7)
|
||||||
sprite_frames = SubResource("SpriteFrames_ok1w6")
|
sprite_frames = SubResource("SpriteFrames_ok1w6")
|
||||||
animation = &"idle"
|
animation = &"run"
|
||||||
autoplay = "jump"
|
autoplay = "hurt"
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
offset = Vector2(0, -30)
|
offset = Vector2(0, -30)
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
|
||||||
|
60
februarygodotgame/scenes/slime.tscn
Normal file
60
februarygodotgame/scenes/slime.tscn
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://c3blwnpwdol0a"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/slime.gd" id="1_idpgq"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://gm75hmen7j50" path="res://assets/graphics/enemies/slime_green.png" id="2_834r1"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_v06gt"]
|
||||||
|
atlas = ExtResource("2_834r1")
|
||||||
|
region = Rect2(0, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4iai6"]
|
||||||
|
atlas = ExtResource("2_834r1")
|
||||||
|
region = Rect2(24, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wyt6l"]
|
||||||
|
atlas = ExtResource("2_834r1")
|
||||||
|
region = Rect2(48, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3lt2a"]
|
||||||
|
atlas = ExtResource("2_834r1")
|
||||||
|
region = Rect2(72, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_bhury"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_v06gt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4iai6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wyt6l")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3lt2a")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7ddlr"]
|
||||||
|
size = Vector2(14, 15)
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_idpgq")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_bhury")
|
||||||
|
animation = &"idle"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame = 3
|
||||||
|
frame_progress = 0.906364
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(0, 4.5)
|
||||||
|
shape = SubResource("RectangleShape2D_7ddlr")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
7
februarygodotgame/scripts/coin.gd
Normal file
7
februarygodotgame/scripts/coin.gd
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class_name Coin extends Area2D
|
||||||
|
|
||||||
|
signal coinCollectedSignal(body, coin)
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Coin collision")
|
||||||
|
coinCollectedSignal.emit(body, self)
|
@ -3,12 +3,43 @@ class_name GameController extends Node2D
|
|||||||
# Game Data
|
# Game Data
|
||||||
var totalCrates = 4
|
var totalCrates = 4
|
||||||
var cratesDestroyed = 0
|
var cratesDestroyed = 0
|
||||||
|
var coinsCollected =0
|
||||||
|
var totalCoinsAvailable = 0
|
||||||
|
|
||||||
|
var enemies = 0
|
||||||
|
|
||||||
|
signal destroySignal(body)
|
||||||
|
signal levelCompleteSignal(level)
|
||||||
|
signal playerHurtSignal(healthRemaining)
|
||||||
|
#level info
|
||||||
|
var timer:= Timer.new()
|
||||||
|
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||||
|
var timers = [20,15,25]
|
||||||
|
var currentLevel = 0
|
||||||
|
var countdown=0
|
||||||
|
|
||||||
|
var player:Resource
|
||||||
|
var slime:Resource
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
player = load("res://scripts/res/playerStats.tres")
|
||||||
|
slime = load("res://scripts/res/slimeStats.tres")
|
||||||
|
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", secondCounter)
|
||||||
|
timer.start()
|
||||||
|
func reset():
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
|
||||||
|
func secondCounter():
|
||||||
|
countdown -=1
|
||||||
|
if countdown <=0:
|
||||||
|
print("YOU LOSE")
|
||||||
|
levelCompleteSignal.emit(levels[currentLevel])
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
@ -20,7 +51,7 @@ func _on_trigger_area_trigger(effect, body) -> void:
|
|||||||
"destroy":
|
"destroy":
|
||||||
#write code to destroy
|
#write code to destroy
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
%SceneManager.destroy(body)
|
destroySignal.emit(body)
|
||||||
cratesDestroyed +=1
|
cratesDestroyed +=1
|
||||||
"powerup":
|
"powerup":
|
||||||
if body is Player:
|
if body is Player:
|
||||||
@ -30,10 +61,38 @@ func bulletHit(body):
|
|||||||
print("Gamecontroller knows bullet hit")
|
print("Gamecontroller knows bullet hit")
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
print("You hit a crate")
|
print("You hit a crate")
|
||||||
cratesDestroyed +=1
|
totalCrates -=1
|
||||||
%SceneManager.destroy(body)
|
destroySignal.emit(body)
|
||||||
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
||||||
|
if totalCrates <=0:
|
||||||
|
print("You won!!!")
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
levelCompleteSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func numberOfCrates(value):
|
func numberOfCrates(value):
|
||||||
totalCrates = value
|
totalCrates = value
|
||||||
print("Game Controller knows crates "+str(totalCrates) )
|
print("Game Controller knows crates "+str(totalCrates) )
|
||||||
|
func numberOfCoins(value):
|
||||||
|
totalCoinsAvailable = value
|
||||||
|
|
||||||
|
func coinCollected(body, coin):
|
||||||
|
print("GC knows coin collected")
|
||||||
|
if body is Player:
|
||||||
|
#increase coins collected count
|
||||||
|
coinsCollected +=1
|
||||||
|
destroySignal.emit(coin)
|
||||||
|
func playerDamage(body, badguy):
|
||||||
|
if body is Player:
|
||||||
|
print("GC knows player taking damage")
|
||||||
|
print("Player health "+str(player.health)+" takes damage "+str(slime.meleeDamage))
|
||||||
|
player.health -= slime.meleeDamage
|
||||||
|
if player.health > 0:
|
||||||
|
playerHurtSignal.emit(player.health)
|
||||||
|
else:
|
||||||
|
print("kill em")
|
||||||
|
|
||||||
|
|
||||||
|
func numberOfBadguys(value):
|
||||||
|
enemies = value
|
||||||
|
@ -17,9 +17,12 @@ var isJumping = false
|
|||||||
@onready var right_target: Node2D = $rightTarget
|
@onready var right_target: Node2D = $rightTarget
|
||||||
@onready var left_target: Node2D = $leftTarget
|
@onready var left_target: Node2D = $leftTarget
|
||||||
|
|
||||||
|
var animPlaying = "idle"
|
||||||
|
var living = true
|
||||||
|
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
if living and not animPlaying == "hurt":
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
@ -91,3 +94,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal() * 50)
|
c.get_collider().apply_central_impulse(-c.get_normal() * 50)
|
||||||
|
|
||||||
|
func hurtPlayer(health):
|
||||||
|
print("Player takes damage, health remaining:: "+str(health))
|
||||||
|
animPlaying = "hurt"
|
||||||
|
playerGraphic.play(animPlaying)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
if animPlaying=="hurt":
|
||||||
|
animPlaying=="idle"
|
||||||
|
8
februarygodotgame/scripts/res/characterStats.gd
Normal file
8
februarygodotgame/scripts/res/characterStats.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export var max_health:int = 100
|
||||||
|
@export var starting_health:int = 100
|
||||||
|
@export var health:int = 100
|
||||||
|
|
||||||
|
@export var meleeDamage:int = 10
|
||||||
|
@export var rangeDamage:int = 8
|
11
februarygodotgame/scripts/res/playerStats.tres
Normal file
11
februarygodotgame/scripts/res/playerStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bhxl0nmjr16wm"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_dc0h5"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_dc0h5")
|
||||||
|
max_health = 110
|
||||||
|
starting_health = 110
|
||||||
|
health = 110
|
||||||
|
meleeDamage = 15
|
||||||
|
rangeDamage = 6
|
11
februarygodotgame/scripts/res/slimeStats.tres
Normal file
11
februarygodotgame/scripts/res/slimeStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bmwctbkvbp0en"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/res/characterStats.gd" id="1_ev6pb"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_ev6pb")
|
||||||
|
max_health = 50
|
||||||
|
starting_health = 50
|
||||||
|
health = 50
|
||||||
|
meleeDamage = 30
|
||||||
|
rangeDamage = 0
|
@ -1,7 +1,10 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var gameController: GameController = $".."
|
|
||||||
@onready var crates: Node2D = $"../crates"
|
@onready var crates: Node2D = $"../crates"
|
||||||
@onready var triggers: Node2D = $"../triggers"
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
@onready var coins: Node2D = $"../coins"
|
||||||
|
@onready var badguys: Node2D = $"../badguys"
|
||||||
|
@onready var player: Player = $"../CharacterBody2D"
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
var bulletsMadeTotal = 0
|
var bulletsMadeTotal = 0
|
||||||
@ -33,7 +36,7 @@ func makeBullet(position, speed):
|
|||||||
|
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("Tell the game controller a bullet hit something")
|
print("Tell the game controller a bullet hit something")
|
||||||
gameController.bulletHit(body)
|
Gamecontroller.bulletHit(body)
|
||||||
bullet.setSpeed(0)
|
bullet.setSpeed(0)
|
||||||
bullet.position = Vector2(-100,-100)
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
@ -46,13 +49,40 @@ func buildLevel():
|
|||||||
for obj in crates.get_children():
|
for obj in crates.get_children():
|
||||||
if obj is Crate:
|
if obj is Crate:
|
||||||
totalCrates +=1
|
totalCrates +=1
|
||||||
gameController.numberOfCrates(totalCrates)
|
Gamecontroller.numberOfCrates(totalCrates)
|
||||||
|
|
||||||
|
#how many coins?
|
||||||
|
var totalCoins = 0
|
||||||
|
if coins:
|
||||||
|
for obj in coins.get_children():
|
||||||
|
if obj is Coin:
|
||||||
|
totalCoins +=1
|
||||||
|
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||||
|
Gamecontroller.numberOfCoins(totalCoins)
|
||||||
|
#how many badguys?
|
||||||
|
var totalBadguys = 0
|
||||||
|
if badguys:
|
||||||
|
for obj in badguys.get_children():
|
||||||
|
if obj is Slime:
|
||||||
|
totalBadguys +=1
|
||||||
|
obj.playerDamageSignal.connect(Gamecontroller.playerDamage)
|
||||||
|
Gamecontroller.numberOfBadguys(totalBadguys)
|
||||||
#wire up the triggers
|
#wire up the triggers
|
||||||
for obj in triggers.get_children():
|
for obj in triggers.get_children():
|
||||||
if obj is Trigger:
|
if obj is Trigger:
|
||||||
# wire up to GC
|
# wire up to GC
|
||||||
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
obj.areaTrigger.connect(Gamecontroller._on_trigger_area_trigger)
|
||||||
|
|
||||||
|
#listen to gamnecontroller
|
||||||
|
Gamecontroller.destroySignal.connect(destroy)
|
||||||
|
Gamecontroller.levelCompleteSignal.connect(loadLevel)
|
||||||
|
Gamecontroller.playerHurtSignal.connect(playerHurt)
|
||||||
|
|
||||||
|
func loadLevel(level):
|
||||||
|
get_tree().change_scene_to_file(level)
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
Gamecontroller.reset()
|
||||||
|
func playerHurt(health):
|
||||||
|
player.hurtPlayer(health)
|
||||||
|
7
februarygodotgame/scripts/slime.gd
Normal file
7
februarygodotgame/scripts/slime.gd
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class_name Slime extends Area2D
|
||||||
|
|
||||||
|
signal playerDamageSignal
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("Bad guy contact")
|
||||||
|
playerDamageSignal.emit(body, self)
|
Loading…
Reference in New Issue
Block a user