player animations, variable triggers, working bullets
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 | 
			
		||||
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="crate4" type="RigidBody2D" parent="crates"]
 | 
			
		||||
position = Vector2(868, 476)
 | 
			
		||||
rotation = -1.2792
 | 
			
		||||
scale = Vector2(1, 1)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate4"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_0u5k2")
 | 
			
		||||
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
 | 
			
		||||
[node name="crate3" parent="crates" instance=ExtResource("3_ek1d4")]
 | 
			
		||||
position = Vector2(695, 332)
 | 
			
		||||
rotation = -0.760964
 | 
			
		||||
script = ExtResource("4_5sp5n")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_771dm")]
 | 
			
		||||
position = Vector2(461, 282)
 | 
			
		||||
@ -117,5 +90,20 @@ position = Vector2(284, 341)
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("5_xhw0f")
 | 
			
		||||
 | 
			
		||||
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
 | 
			
		||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
			
		||||
[node name="triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("2_psv8k")]
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_opmvx")
 | 
			
		||||
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("2_psv8k")]
 | 
			
		||||
position = Vector2(791, 407)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
 | 
			
		||||
position = Vector2(0, -10)
 | 
			
		||||
shape = SubResource("RectangleShape2D_1ymsv")
 | 
			
		||||
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
 | 
			
		||||
 | 
			
		||||
@ -1,9 +1,177 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://cjvyslsoa7olc"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3ufnv"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y70bw"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tl2bv"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tkkjs"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0fgmq"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vjujd"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_307af"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nn3sj"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_coouw"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w02ps"]
 | 
			
		||||
atlas = ExtResource("2_ekybh")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_u2bek"]
 | 
			
		||||
atlas = ExtResource("3_fab18")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wly4a"]
 | 
			
		||||
atlas = ExtResource("3_fab18")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p6fm4"]
 | 
			
		||||
atlas = ExtResource("3_fab18")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q2tlv"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a5a0q"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qajev"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pkvyv"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d0umq"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cso7h"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_08m43"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wuxnh"]
 | 
			
		||||
atlas = ExtResource("3_q7el6")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_ok1w6"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3ufnv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_y70bw")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_tl2bv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_tkkjs")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_0fgmq")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_vjujd")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_307af")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_nn3sj")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_coouw")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_w02ps")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_u2bek")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wly4a")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_p6fm4")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"jump",
 | 
			
		||||
"speed": 9.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_q2tlv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_a5a0q")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_qajev")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_pkvyv")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_d0umq")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_cso7h")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_08m43")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wuxnh")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"run",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D"]
 | 
			
		||||
script = ExtResource("1_ffdhb")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
@ -23,3 +191,12 @@ position = Vector2(18, -15)
 | 
			
		||||
 | 
			
		||||
[node name="leftTarget" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(-19, -15)
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -7)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_ok1w6")
 | 
			
		||||
animation = &"jump"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								februarygodotgame/scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								februarygodotgame/scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
[gd_scene load_steps=2 format=3 uid="uid://bibqnht5dooss"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_x8vqb"]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" type="Area2D"]
 | 
			
		||||
position = Vector2(700, 476)
 | 
			
		||||
script = ExtResource("1_x8vqb")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
class_name Bullet extends Area2D
 | 
			
		||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
 | 
			
		||||
 | 
			
		||||
var speed = 750
 | 
			
		||||
 | 
			
		||||
@ -6,6 +7,10 @@ signal hit(bullet, body)
 | 
			
		||||
 | 
			
		||||
func setSpeed(value):
 | 
			
		||||
	speed = value
 | 
			
		||||
	if speed <0:
 | 
			
		||||
		bulletGraphic.flip_h = true
 | 
			
		||||
	if speed >0:
 | 
			
		||||
		bulletGraphic.flip_h = false
 | 
			
		||||
	
 | 
			
		||||
#animation
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
@ -14,4 +19,5 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("bullet collision")
 | 
			
		||||
	hit.emit(self, body)
 | 
			
		||||
	if not body is Player:
 | 
			
		||||
		hit.emit(self, body)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								februarygodotgame/scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								februarygodotgame/scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1 @@
 | 
			
		||||
class_name Crate extends RigidBody2D
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
extends Node2D
 | 
			
		||||
class_name GameController extends Node2D
 | 
			
		||||
 | 
			
		||||
# Game Data
 | 
			
		||||
var totalCrates = 4
 | 
			
		||||
@ -14,11 +14,26 @@ func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_trigger_area_trigger(body) -> void:
 | 
			
		||||
	print("Game controller knows about crate destruction")
 | 
			
		||||
	cratesDestroyed +=1
 | 
			
		||||
	totalCrates -=1
 | 
			
		||||
	# kill em
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	if totalCrates <=0:
 | 
			
		||||
		print("you won!!!")
 | 
			
		||||
func _on_trigger_area_trigger(effect, body) -> void:
 | 
			
		||||
	print("Do effect "+effect)
 | 
			
		||||
	match effect:
 | 
			
		||||
		"destroy":
 | 
			
		||||
			#write code to destroy
 | 
			
		||||
			if body is Crate:
 | 
			
		||||
				%SceneManager.destroy(body)
 | 
			
		||||
				cratesDestroyed +=1
 | 
			
		||||
		"powerup":
 | 
			
		||||
			if body is Player:
 | 
			
		||||
				print("power up the player")
 | 
			
		||||
 | 
			
		||||
func bulletHit(body):
 | 
			
		||||
	print("Gamecontroller knows bullet hit")
 | 
			
		||||
	if body is Crate:
 | 
			
		||||
		print("You hit a crate")
 | 
			
		||||
		cratesDestroyed +=1
 | 
			
		||||
		%SceneManager.destroy(body)
 | 
			
		||||
		print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
 | 
			
		||||
		
 | 
			
		||||
func numberOfCrates(value):
 | 
			
		||||
	totalCrates = value
 | 
			
		||||
	print("Game Controller knows crates "+str(totalCrates) )
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
extends CharacterBody2D
 | 
			
		||||
class_name Player extends CharacterBody2D
 | 
			
		||||
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const SPEED = 300.0
 | 
			
		||||
@ -9,6 +10,7 @@ var faceLeft = false
 | 
			
		||||
var pushRightEnabled = false
 | 
			
		||||
var pushLeftEnabled = false
 | 
			
		||||
var pushTarget
 | 
			
		||||
var isJumping = false
 | 
			
		||||
 | 
			
		||||
@onready var right_cast: RayCast2D = $rightCast
 | 
			
		||||
@onready var left_cast: RayCast2D = $leftCast
 | 
			
		||||
@ -21,11 +23,16 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
 | 
			
		||||
		isJumping = true
 | 
			
		||||
		playerGraphic.play("jump")
 | 
			
		||||
		
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction := Input.get_axis("left", "right")
 | 
			
		||||
@ -47,11 +54,19 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
	if direction:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("run")
 | 
			
		||||
	if direction ==0:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("idle")
 | 
			
		||||
		
 | 
			
		||||
	if direction <0:
 | 
			
		||||
		faceLeft = true
 | 
			
		||||
		playerGraphic.flip_h = true
 | 
			
		||||
	if direction >0:
 | 
			
		||||
		faceLeft = false
 | 
			
		||||
		playerGraphic.flip_h = false
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,7 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var gameController: GameController = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../crates"
 | 
			
		||||
@onready var triggers: Node2D = $"../triggers"
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -30,3 +33,26 @@ func makeBullet(position, speed):
 | 
			
		||||
	
 | 
			
		||||
func bulletHit(bullet, body):
 | 
			
		||||
	print("Tell the game controller a bullet hit something")
 | 
			
		||||
	gameController.bulletHit(body)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	
 | 
			
		||||
func destroy(body):
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
 | 
			
		||||
func buildLevel():
 | 
			
		||||
	#how many crates?
 | 
			
		||||
	var totalCrates = 0
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj is Crate:
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	gameController.numberOfCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#wire up the triggers
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
		if obj is Trigger:
 | 
			
		||||
			# wire up to GC
 | 
			
		||||
			obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
 | 
			
		||||
	
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
class_name Trigger extends Area2D
 | 
			
		||||
@export var effect="alert"
 | 
			
		||||
 | 
			
		||||
signal areaTrigger(Object)
 | 
			
		||||
signal areaTrigger(effect, Object)
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	print("Trigger is here")
 | 
			
		||||
@ -13,4 +14,4 @@ func _process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Body collision in trigger")
 | 
			
		||||
	areaTrigger.emit(body)
 | 
			
		||||
	areaTrigger.emit(effect, body)
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user