player animations, variable triggers, working bullets
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1ed49408f6
commit
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|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate2"]
|
|
||||||
shape = SubResource("RectangleShape2D_0u5k2")
|
|
||||||
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
|
|
||||||
|
|
||||||
[node name="crate4" type="RigidBody2D" parent="crates"]
|
|
||||||
position = Vector2(868, 476)
|
|
||||||
rotation = -1.2792
|
|
||||||
scale = Vector2(1, 1)
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate4"]
|
|
||||||
shape = SubResource("RectangleShape2D_0u5k2")
|
|
||||||
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_771dm")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("3_771dm")]
|
||||||
position = Vector2(461, 282)
|
position = Vector2(461, 282)
|
||||||
@ -117,5 +90,20 @@ position = Vector2(284, 341)
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("5_xhw0f")
|
script = ExtResource("5_xhw0f")
|
||||||
|
|
||||||
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
|
||||||
|
[node name="Trigger" parent="triggers" instance=ExtResource("2_psv8k")]
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_opmvx")
|
||||||
|
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="triggers" instance=ExtResource("2_psv8k")]
|
||||||
|
position = Vector2(791, 407)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
|
||||||
|
position = Vector2(0, -10)
|
||||||
|
shape = SubResource("RectangleShape2D_1ymsv")
|
||||||
|
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)
|
||||||
|
@ -1,9 +1,177 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://cjvyslsoa7olc"]
|
[gd_scene load_steps=28 format=3 uid="uid://cjvyslsoa7olc"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_ffdhb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d6cdeej48ryk" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_ekybh"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bo4lwotnk3cs" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fab18"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dny0tvbhrt1jh" path="res://assets/graphics/player/run/player run 48x48.png" id="3_q7el6"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_q23dn"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3ufnv"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y70bw"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tl2bv"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tkkjs"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0fgmq"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vjujd"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_307af"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nn3sj"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_coouw"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_w02ps"]
|
||||||
|
atlas = ExtResource("2_ekybh")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_u2bek"]
|
||||||
|
atlas = ExtResource("3_fab18")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wly4a"]
|
||||||
|
atlas = ExtResource("3_fab18")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p6fm4"]
|
||||||
|
atlas = ExtResource("3_fab18")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_q2tlv"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a5a0q"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qajev"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pkvyv"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d0umq"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_cso7h"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_08m43"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wuxnh"]
|
||||||
|
atlas = ExtResource("3_q7el6")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_ok1w6"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3ufnv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y70bw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tl2bv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tkkjs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0fgmq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vjujd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_307af")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nn3sj")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_coouw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_w02ps")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_u2bek")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wly4a")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p6fm4")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 9.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_q2tlv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a5a0q")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qajev")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pkvyv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d0umq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cso7h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_08m43")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wuxnh")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_ffdhb")
|
script = ExtResource("1_ffdhb")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +191,12 @@ position = Vector2(18, -15)
|
|||||||
|
|
||||||
[node name="leftTarget" type="Node2D" parent="."]
|
[node name="leftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-19, -15)
|
position = Vector2(-19, -15)
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -7)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_ok1w6")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
10
februarygodotgame/scenes/trigger.tscn
Normal file
10
februarygodotgame/scenes/trigger.tscn
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bibqnht5dooss"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_x8vqb"]
|
||||||
|
|
||||||
|
[node name="Trigger" type="Area2D"]
|
||||||
|
position = Vector2(700, 476)
|
||||||
|
script = ExtResource("1_x8vqb")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,5 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 750
|
var speed = 750
|
||||||
|
|
||||||
@ -6,6 +7,10 @@ signal hit(bullet, body)
|
|||||||
|
|
||||||
func setSpeed(value):
|
func setSpeed(value):
|
||||||
speed = value
|
speed = value
|
||||||
|
if speed <0:
|
||||||
|
bulletGraphic.flip_h = true
|
||||||
|
if speed >0:
|
||||||
|
bulletGraphic.flip_h = false
|
||||||
|
|
||||||
#animation
|
#animation
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
@ -14,4 +19,5 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("bullet collision")
|
print("bullet collision")
|
||||||
hit.emit(self, body)
|
if not body is Player:
|
||||||
|
hit.emit(self, body)
|
||||||
|
1
februarygodotgame/scripts/crate.gd
Normal file
1
februarygodotgame/scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody2D
|
@ -1,4 +1,4 @@
|
|||||||
extends Node2D
|
class_name GameController extends Node2D
|
||||||
|
|
||||||
# Game Data
|
# Game Data
|
||||||
var totalCrates = 4
|
var totalCrates = 4
|
||||||
@ -14,11 +14,26 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger_area_trigger(body) -> void:
|
func _on_trigger_area_trigger(effect, body) -> void:
|
||||||
print("Game controller knows about crate destruction")
|
print("Do effect "+effect)
|
||||||
cratesDestroyed +=1
|
match effect:
|
||||||
totalCrates -=1
|
"destroy":
|
||||||
# kill em
|
#write code to destroy
|
||||||
body.queue_free()
|
if body is Crate:
|
||||||
if totalCrates <=0:
|
%SceneManager.destroy(body)
|
||||||
print("you won!!!")
|
cratesDestroyed +=1
|
||||||
|
"powerup":
|
||||||
|
if body is Player:
|
||||||
|
print("power up the player")
|
||||||
|
|
||||||
|
func bulletHit(body):
|
||||||
|
print("Gamecontroller knows bullet hit")
|
||||||
|
if body is Crate:
|
||||||
|
print("You hit a crate")
|
||||||
|
cratesDestroyed +=1
|
||||||
|
%SceneManager.destroy(body)
|
||||||
|
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
||||||
|
|
||||||
|
func numberOfCrates(value):
|
||||||
|
totalCrates = value
|
||||||
|
print("Game Controller knows crates "+str(totalCrates) )
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
extends CharacterBody2D
|
class_name Player extends CharacterBody2D
|
||||||
|
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
@ -9,6 +10,7 @@ var faceLeft = false
|
|||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
|
var isJumping = false
|
||||||
|
|
||||||
@onready var right_cast: RayCast2D = $rightCast
|
@onready var right_cast: RayCast2D = $rightCast
|
||||||
@onready var left_cast: RayCast2D = $leftCast
|
@onready var left_cast: RayCast2D = $leftCast
|
||||||
@ -21,10 +23,15 @@ func _physics_process(delta: float) -> void:
|
|||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
isJumping = true
|
||||||
|
playerGraphic.play("jump")
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -47,11 +54,19 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
if direction:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("run")
|
||||||
|
if direction ==0:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("idle")
|
||||||
|
|
||||||
if direction <0:
|
if direction <0:
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
|
playerGraphic.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
|
playerGraphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
@ -1,4 +1,7 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
@onready var gameController: GameController = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
var bulletsMadeTotal = 0
|
var bulletsMadeTotal = 0
|
||||||
@ -30,3 +33,26 @@ func makeBullet(position, speed):
|
|||||||
|
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("Tell the game controller a bullet hit something")
|
print("Tell the game controller a bullet hit something")
|
||||||
|
gameController.bulletHit(body)
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
|
func destroy(body):
|
||||||
|
body.queue_free()
|
||||||
|
|
||||||
|
func buildLevel():
|
||||||
|
#how many crates?
|
||||||
|
var totalCrates = 0
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj is Crate:
|
||||||
|
totalCrates +=1
|
||||||
|
gameController.numberOfCrates(totalCrates)
|
||||||
|
|
||||||
|
#wire up the triggers
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
# wire up to GC
|
||||||
|
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
buildLevel()
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
@export var effect="alert"
|
||||||
|
|
||||||
signal areaTrigger(Object)
|
signal areaTrigger(effect, Object)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
print("Trigger is here")
|
print("Trigger is here")
|
||||||
@ -13,4 +14,4 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Body collision in trigger")
|
print("Body collision in trigger")
|
||||||
areaTrigger.emit(body)
|
areaTrigger.emit(effect, body)
|
||||||
|
Loading…
Reference in New Issue
Block a user