player animations, variable triggers, working bullets

This commit is contained in:
OddlyTimbot 2025-03-10 21:05:23 -04:00
parent 1ed49408f6
commit 452e3a402d
22 changed files with 511 additions and 69 deletions

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importer="texture"
type="CompressedTexture2D"
uid="uid://bq0yaqauut372"
path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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[deps]
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@ -15,6 +15,14 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
[file_customization]
folder_colors={

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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://b1jq6yi0dh3c0"]
[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_okq17"]
[ext_resource type="Texture2D" uid="uid://bq0yaqauut372" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_ig66t"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_va0yp"]
size = Vector2(10, 4)
@ -12,4 +13,9 @@ script = ExtResource("1_okq17")
shape = SubResource("RectangleShape2D_va0yp")
debug_color = Color(0.952024, 0.180224, 0.327437, 0.42)
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-3, 2)
scale = Vector2(-0.0800002, 0.0769233)
texture = ExtResource("2_ig66t")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -0,0 +1,19 @@
[gd_scene load_steps=3 format=3 uid="uid://celwbq1syhdoa"]
[ext_resource type="Texture2D" uid="uid://di215h0o7ybli" path="res://assets/graphics/objects/crate.png" id="1_2vv2l"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0u5k2"]
size = Vector2(34, 36)
[node name="crate1" type="RigidBody2D"]
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_0u5k2")
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
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@ -1,21 +1,22 @@
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[gd_scene load_steps=12 format=3 uid="uid://bt6uaac8wfn8k"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_wwyby"]
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[ext_resource type="PackedScene" uid="uid://cjvyslsoa7olc" path="res://scenes/player.tscn" id="3_771dm"]
[ext_resource type="PackedScene" uid="uid://celwbq1syhdoa" path="res://scenes/crate.tscn" id="3_ek1d4"]
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[ext_resource type="PackedScene" uid="uid://b1jq6yi0dh3c0" path="res://scenes/bullet.tscn" id="4_a2pol"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ymsv"]
size = Vector2(20, 40)
[node name="Game" type="Node2D"]
script = ExtResource("1_wwyby")
@ -27,15 +28,6 @@ metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_gmy8j")
[node name="Trigger" type="Area2D" parent="."]
position = Vector2(700, 476)
script = ExtResource("1_8ewqq")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
shape = SubResource("CircleShape2D_civmy")
debug_color = Color(0.611909, 0.392035, 0.935088, 0.42)
[node name="level" type="Node2D" parent="."]
[node name="Brick" type="StaticBody2D" parent="level"]
@ -69,43 +61,24 @@ shape = SubResource("RectangleShape2D_ggdp1")
[node name="crates" type="Node2D" parent="."]
[node name="crate1" type="RigidBody2D" parent="crates"]
position = Vector2(446, 462)
rotation = -0.516507
metadata/_edit_group_ = true
[node name="crate1" parent="crates" instance=ExtResource("3_ek1d4")]
position = Vector2(481, 369)
script = ExtResource("4_5sp5n")
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate1"]
shape = SubResource("RectangleShape2D_0u5k2")
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
[node name="crate2" parent="crates" instance=ExtResource("3_ek1d4")]
position = Vector2(534, 397)
rotation = 0.380482
script = ExtResource("4_5sp5n")
[node name="crate3" type="RigidBody2D" parent="crates"]
position = Vector2(376, 466)
rotation = -0.516507
metadata/_edit_group_ = true
[node name="crate4" parent="crates" instance=ExtResource("3_ek1d4")]
position = Vector2(628, 345)
rotation = 0.380482
script = ExtResource("4_5sp5n")
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate3"]
shape = SubResource("RectangleShape2D_0u5k2")
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
[node name="crate2" type="RigidBody2D" parent="crates"]
position = Vector2(920, 473)
rotation = -1.2792
scale = Vector2(1, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate2"]
shape = SubResource("RectangleShape2D_0u5k2")
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
[node name="crate4" type="RigidBody2D" parent="crates"]
position = Vector2(868, 476)
rotation = -1.2792
scale = Vector2(1, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/crate4"]
shape = SubResource("RectangleShape2D_0u5k2")
debug_color = Color(0.868673, 0.347634, 0.15033, 0.42)
[node name="crate3" parent="crates" instance=ExtResource("3_ek1d4")]
position = Vector2(695, 332)
rotation = -0.760964
script = ExtResource("4_5sp5n")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_771dm")]
position = Vector2(461, 282)
@ -117,5 +90,20 @@ position = Vector2(284, 341)
unique_name_in_owner = true
script = ExtResource("5_xhw0f")
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
[node name="triggers" type="Node2D" parent="."]
[node name="Trigger" parent="triggers" instance=ExtResource("2_psv8k")]
effect = "destroy"
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
shape = SubResource("CircleShape2D_opmvx")
debug_color = Color(0.731092, 0.294274, 0.91724, 0.42)
[node name="powerup" parent="triggers" instance=ExtResource("2_psv8k")]
position = Vector2(791, 407)
effect = "powerup"
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
position = Vector2(0, -10)
shape = SubResource("RectangleShape2D_1ymsv")
debug_color = Color(0.156093, 0.622347, 0.484765, 0.42)

View File

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atlas = ExtResource("2_ekybh")
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animations = [{
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}, {
"duration": 1.0,
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"name": &"idle",
"speed": 12.0
}, {
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"texture": SubResource("AtlasTexture_u2bek")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wly4a")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_p6fm4")
}],
"loop": false,
"name": &"jump",
"speed": 9.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_q2tlv")
}, {
"duration": 1.0,
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}, {
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}, {
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"texture": SubResource("AtlasTexture_08m43")
}, {
"duration": 1.0,
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}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_ffdhb")
metadata/_edit_group_ = true
@ -23,3 +191,12 @@ position = Vector2(18, -15)
[node name="leftTarget" type="Node2D" parent="."]
position = Vector2(-19, -15)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_ok1w6")
animation = &"jump"
autoplay = "jump"
[node name="Camera2D" type="Camera2D" parent="."]

View File

@ -0,0 +1,10 @@
[gd_scene load_steps=2 format=3 uid="uid://bibqnht5dooss"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_x8vqb"]
[node name="Trigger" type="Area2D"]
position = Vector2(700, 476)
script = ExtResource("1_x8vqb")
metadata/_edit_group_ = true
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,4 +1,5 @@
class_name Bullet extends Area2D
@onready var bulletGraphic: Sprite2D = $Sprite2D
var speed = 750
@ -6,6 +7,10 @@ signal hit(bullet, body)
func setSpeed(value):
speed = value
if speed <0:
bulletGraphic.flip_h = true
if speed >0:
bulletGraphic.flip_h = false
#animation
func _physics_process(delta: float) -> void:
@ -14,4 +19,5 @@ func _physics_process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("bullet collision")
if not body is Player:
hit.emit(self, body)

View File

@ -0,0 +1 @@
class_name Crate extends RigidBody2D

View File

@ -1,4 +1,4 @@
extends Node2D
class_name GameController extends Node2D
# Game Data
var totalCrates = 4
@ -14,11 +14,26 @@ func _process(delta: float) -> void:
pass
func _on_trigger_area_trigger(body) -> void:
print("Game controller knows about crate destruction")
func _on_trigger_area_trigger(effect, body) -> void:
print("Do effect "+effect)
match effect:
"destroy":
#write code to destroy
if body is Crate:
%SceneManager.destroy(body)
cratesDestroyed +=1
totalCrates -=1
# kill em
body.queue_free()
if totalCrates <=0:
print("you won!!!")
"powerup":
if body is Player:
print("power up the player")
func bulletHit(body):
print("Gamecontroller knows bullet hit")
if body is Crate:
print("You hit a crate")
cratesDestroyed +=1
%SceneManager.destroy(body)
print("Crates Remaining :: "+str(totalCrates - cratesDestroyed))
func numberOfCrates(value):
totalCrates = value
print("Game Controller knows crates "+str(totalCrates) )

View File

@ -1,4 +1,5 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
const SPEED = 300.0
@ -9,6 +10,7 @@ var faceLeft = false
var pushRightEnabled = false
var pushLeftEnabled = false
var pushTarget
var isJumping = false
@onready var right_cast: RayCast2D = $rightCast
@onready var left_cast: RayCast2D = $leftCast
@ -21,10 +23,15 @@ func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
else:
isJumping = false
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
isJumping = true
playerGraphic.play("jump")
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
@ -47,11 +54,19 @@ func _physics_process(delta: float) -> void:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if direction:
if not isJumping:
playerGraphic.play("run")
if direction ==0:
if not isJumping:
playerGraphic.play("idle")
if direction <0:
faceLeft = true
playerGraphic.flip_h = true
if direction >0:
faceLeft = false
playerGraphic.flip_h = false
move_and_slide()

View File

@ -1,4 +1,7 @@
extends Node
@onready var gameController: GameController = $".."
@onready var crates: Node2D = $"../crates"
@onready var triggers: Node2D = $"../triggers"
var bulletsFiredTotal = 0
var bulletsMadeTotal = 0
@ -30,3 +33,26 @@ func makeBullet(position, speed):
func bulletHit(bullet, body):
print("Tell the game controller a bullet hit something")
gameController.bulletHit(body)
bullet.setSpeed(0)
bullet.position = Vector2(-100,-100)
func destroy(body):
body.queue_free()
func buildLevel():
#how many crates?
var totalCrates = 0
for obj in crates.get_children():
if obj is Crate:
totalCrates +=1
gameController.numberOfCrates(totalCrates)
#wire up the triggers
for obj in triggers.get_children():
if obj is Trigger:
# wire up to GC
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
func _ready() -> void:
buildLevel()

View File

@ -1,6 +1,7 @@
extends Area2D
class_name Trigger extends Area2D
@export var effect="alert"
signal areaTrigger(Object)
signal areaTrigger(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is here")
@ -13,4 +14,4 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("Body collision in trigger")
areaTrigger.emit(body)
areaTrigger.emit(effect, body)