Update Trigger to Scene #9

Closed
opened 2025-03-10 19:40:55 +00:00 by OddlyTimbot · 0 comments
Owner

Modify the trigger to be more modular.

  • Give it an @export that describes the effect the trigger should request
  • Give it a custom signal that should get fired upon body entering collision shape
  • Use the scenemanager to wire up the GameController to listen to all triggers
Modify the trigger to be more modular. - Give it an @export that describes the effect the trigger should request - Give it a custom signal that should get fired upon body entering collision shape - Use the scenemanager to wire up the GameController to listen to all triggers
Sign in to join this conversation.
No labels
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: OddlyTimbot/FebruaryGame#9