Update Trigger to Scene #9

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opened 2025-03-10 19:40:55 +00:00 by OddlyTimbot · 0 comments
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Modify the trigger to be more modular.

  • Give it an @export that describes the effect the trigger should request
  • Give it a custom signal that should get fired upon body entering collision shape
  • Use the scenemanager to wire up the GameController to listen to all triggers
Modify the trigger to be more modular. - Give it an @export that describes the effect the trigger should request - Give it a custom signal that should get fired upon body entering collision shape - Use the scenemanager to wire up the GameController to listen to all triggers
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Reference: OddlyTimbot/FebruaryGame#9
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