Give it an @export that describes the effect the trigger should request
Give it a custom signal that should get fired upon body entering collision shape
Use the scenemanager to wire up the GameController to listen to all triggers
Modify the trigger to be more modular.
- Give it an @export that describes the effect the trigger should request
- Give it a custom signal that should get fired upon body entering collision shape
- Use the scenemanager to wire up the GameController to listen to all triggers
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Modify the trigger to be more modular.