class_name Slime extends Area2D @onready var right_side_cast: RayCast2D = $rightSideCast @onready var left_side_cast: RayCast2D = $leftSideCast @onready var right_down_cast: RayCast2D = $rightDownCast @onready var left_down_cast: RayCast2D = $leftDownCast var direction = 1 var speed = 100 @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D signal playerDamageSignal func _process(delta: float) -> void: if not right_down_cast.is_colliding(): #about to fall on the right.... direction = -1 sprite.flip_h = true if not left_down_cast.is_colliding(): direction = 1 sprite.flip_h = false position.x += direction * speed * delta func _on_body_entered(body: Node2D) -> void: playerDamageSignal.emit(body, self)