class_name Trigger extends Area2D
@export var effect="alert"

signal areaTrigger(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	print("Trigger is here")


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_body_entered(body: Node2D) -> void:
	print("Body collision in trigger")
	areaTrigger.emit(effect, body)