GodotGame101/scenes/game.tscn

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[gd_scene load_steps=11 format=3 uid="uid://y083suj12rld"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_77wyw"]
[ext_resource type="PackedScene" uid="uid://go4yc8hfo1gq" path="res://scenes/character.tscn" id="2_64ccm"]
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[ext_resource type="PackedScene" uid="uid://dsyajwb08wdah" path="res://scenes/crate.tscn" id="2_jsgyx"]
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[ext_resource type="Script" path="res://scripts/Trigger.gd" id="2_nfj1w"]
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[ext_resource type="Texture2D" uid="uid://camnvybxsc867" path="res://graphics/Terrain (32x32).png" id="2_tlti7"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vy4cj"]
texture = ExtResource("2_tlti7")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_asfwo"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_vy4cj")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cq7kj"]
size = Vector2(91, 20)
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_3u4a8"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_x8qck"]
radius = 60.2993
[node name="Game" type="Node2D"]
script = ExtResource("1_77wyw")
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[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_asfwo")
format = 2
layer_0/tile_data = PackedInt32Array(917501, 65536, 4, 917502, 65536, 4, 917503, 65536, 4, 851968, 65536, 4, 851969, 65536, 4, 851970, 65536, 4, 851971, 65536, 4, 851972, 65536, 4, 851973, 65536, 4, 851974, 65536, 4, 851975, 65536, 4, 720898, 65536, 4, 720899, 65536, 4, 720900, 65536, 4, 655371, 65536, 4, 655372, 65536, 4, 655373, 65536, 4, 589840, 65536, 4, 589841, 65536, 4, 589842, 65536, 4)
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[node name="RigidBody2D" parent="." instance=ExtResource("2_jsgyx")]
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[node name="level" type="Node2D" parent="."]
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[node name="groundblock2" type="StaticBody2D" parent="level"]
position = Vector2(562, 299)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock2"]
position = Vector2(-1.5, 0)
shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock3" type="StaticBody2D" parent="level"]
position = Vector2(401, 333)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock3"]
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position = Vector2(-1.5, 0)
shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock4" type="StaticBody2D" parent="level"]
position = Vector2(83, 427)
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scale = Vector2(3.76, 1)
metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock4"]
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position = Vector2(-1.5, 0)
shape = SubResource("RectangleShape2D_cq7kj")
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[node name="groundblock" type="StaticBody2D" parent="level"]
position = Vector2(117, 364)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/groundblock"]
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position = Vector2(-1.5, 0)
shape = SubResource("RectangleShape2D_cq7kj")
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[node name="StaticBody2D" type="StaticBody2D" parent="level"]
position = Vector2(256, 419)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
shape = SubResource("WorldBoundaryShape2D_3u4a8")
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[node name="CharacterBody2D" parent="." groups=["player"] instance=ExtResource("2_64ccm")]
PUSH_FORCE = 550
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[node name="Camera2D" type="Camera2D" parent="CharacterBody2D"]
position_smoothing_enabled = true
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[node name="Area2D" type="Area2D" parent="."]
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position = Vector2(268, 337)
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script = ExtResource("2_nfj1w")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_x8qck")
debug_color = Color(0.556863, 0.415686, 0.964706, 0.419608)
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[node name="RigidBody2D2" parent="." instance=ExtResource("2_jsgyx")]
position = Vector2(155, 142)
rotation = -0.883563
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[connection signal="areatrigger" from="Area2D" to="." method="_on_area_2d_areatrigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]