jump and run working
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c813ce8f0c
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87ff9b7f7f
29 files changed
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@@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")])
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selected_nodes=Array[NodePath]([])
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@@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")])
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selected_nodes=Array[NodePath]([])
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@@ -1,5 +1,5 @@
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[folding]
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node_unfolds=[]
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resource_unfolds=["res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
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node_unfolds=[NodePath("AnimatedSprite2D"), PackedStringArray("Animation", "sprite_frames", "Texture")]
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resource_unfolds=["res://scenes/character.tscn::SpriteFrames_h7tsu", PackedStringArray("Resource"), "res://scenes/character.tscn::CircleShape2D_ubfw4", PackedStringArray()]
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nodes_folded=[]
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@@ -1,3 +1,4 @@
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AnimatedSprite2D
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Node2D
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CollisionShape2D
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Area2D
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@@ -4,12 +4,12 @@ dock_1_selected_tab_idx=0
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dock_2_selected_tab_idx=0
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=1
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dock_5_selected_tab_idx=0
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dock_6_selected_tab_idx=0
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dock_7_selected_tab_idx=0
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dock_8_selected_tab_idx=0
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dock_floating={}
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dock_split_2=0
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dock_split_2=-77
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=270
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@@ -19,8 +19,8 @@ dock_filesystem_split=0
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dock_filesystem_display_mode=0
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dock_filesystem_file_sort=0
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dock_filesystem_file_list_display_mode=1
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dock_filesystem_selected_paths=PackedStringArray("res://scenes/bullet.tscn")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/")
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dock_filesystem_selected_paths=PackedStringArray("res://graphics/Player Idle 48x48.png")
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dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://scripts/", "res://scenes/", "res://graphics/")
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dock_3="Scene,Import"
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dock_4="FileSystem"
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dock_5="Inspector,Node,History"
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@@ -28,16 +28,16 @@ dock_5="Inspector,Node,History"
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[EditorNode]
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open_scenes=PackedStringArray("res://scenes/game.tscn", "res://scenes/character.tscn", "res://scenes/bullet.tscn")
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current_scene="res://scenes/bullet.tscn"
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current_scene="res://scenes/character.tscn"
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center_split_offset=0
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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selected_bottom_panel_item=0
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selected_bottom_panel_item=9
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[ScriptEditor]
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open_scripts=["res://scripts/bullet.gd", "res://scripts/CharacterBody2D.gd", "res://scripts/gamecontroller.gd"]
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selected_script="res://scripts/bullet.gd"
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selected_script="res://scripts/CharacterBody2D.gd"
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open_help=[]
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script_split_offset=70
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list_split_offset=0
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Whitespace-only changes.
@@ -1,9 +1,17 @@
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ea4bc82a6ad023ab7ee23ee620429895
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::res://::1721083613
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icon.svg::CompressedTexture2D::9114977118871582245::1721083376::1721083376::1::::<><>::
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::res://scenes/::1721083376
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game.tscn::PackedScene::1738196330916037717::1721083376::0::1::::<><>::res://scripts/gamecontroller.gd<>res://scripts/CharacterBody2D.gd<>res://scripts/Trigger.gd
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::res://scripts/::1721083376
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CharacterBody2D.gd::GDScript::-1::1721083376::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1721083376::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1721083376::0::1::::<>Area2D<>::
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::res://::1721688521
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icon.svg::CompressedTexture2D::9114977118871582245::1721682499::1721682499::1::::<><>::
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README.md::TextFile::-1::1721686814::0::1::::<><>::
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::res://graphics/::1721690749
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Player Idle 48x48.png::CompressedTexture2D::3034784150585975320::1721688486::1721688521::1::::<><>::
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player jump 48x48.png::CompressedTexture2D::5342238035347045068::1721690749::1721690749::1::::<><>::
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player run 48x48.png::CompressedTexture2D::3468292145757083245::1721689940::1721689940::1::::<><>::
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::res://scenes/::1721690574
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bullet.tscn::PackedScene::6880909734590904373::1721690574::0::1::::<><>::res://scripts/bullet.gd
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character.tscn::PackedScene::451838158579532324::1721690574::0::1::::<><>::res://scripts/CharacterBody2D.gd<>uid://bjicpmau1iy7y::::res://graphics/Player Idle 48x48.png<>uid://bpocjaij352uj::::res://graphics/player run 48x48.png
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game.tscn::PackedScene::1738196330916037717::1721690574::0::1::::<><>::res://scripts/gamecontroller.gd<>uid://go4yc8hfo1gq::::res://scenes/character.tscn<>res://scripts/Trigger.gd
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::res://scripts/::1721690574
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bullet.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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CharacterBody2D.gd::GDScript::-1::1721690574::0::1::::<>CharacterBody2D<>::
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gamecontroller.gd::GDScript::-1::1721682499::0::1::::<>Node2D<>::
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Trigger.gd::GDScript::-1::1721682499::0::1::::<>Area2D<>::
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@@ -1,5 +1,4 @@
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res://scenes/game.tscn
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res://scripts/CharacterBody2D.gd
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res://scenes/character.tscn
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res://scripts/bullet.gd
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res://scenes/bullet.tscn
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res://scripts/CharacterBody2D.gd
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@@ -172,4 +172,4 @@ Anim={
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"zfar": 4000.01,
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"znear": 0.05
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}
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selected_nodes=Array[NodePath]([NodePath("/root/@EditorNode@17140/@Panel@13/@VBoxContainer@14/@HSplitContainer@17/@HSplitContainer@25/@HSplitContainer@33/@VBoxContainer@34/@VSplitContainer@36/@VSplitContainer@62/@VBoxContainer@63/@PanelContainer@110/MainScreen/@CanvasItemEditor@9462/@VSplitContainer@9281/@HSplitContainer@9283/@HSplitContainer@9285/@Control@9286/@SubViewportContainer@9287/@SubViewport@9288/Area2D")])
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selected_nodes=Array[NodePath]([])
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@@ -23,6 +23,7 @@ CollisionShape2D:scale=true
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RigidBody2D:scale=true
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RayCast2D:scale=true
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Area2D:scale=true
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AnimatedSprite2D:scale=true
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[dialog_bounds]
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@@ -1,2 +1,3 @@
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res://graphics
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res://scripts
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res://scenes
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@@ -17,11 +17,11 @@ state={
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state={
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"bookmarks": PackedInt32Array(),
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"breakpoints": PackedInt32Array(),
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"column": 52,
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"column": 30,
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"folded_lines": Array[int]([]),
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"h_scroll_position": 0,
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"row": 47,
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"scroll_position": 30.0,
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"row": 69,
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"scroll_position": 56.0,
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"selection": false,
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"syntax_highlighter": "GDScript"
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}
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