jump and run working

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OddlyTimbot committed 2024-07-22 19:38:31 -04:00
1 parent c813ce8f0c
commit 87ff9b7f7f
29 files changed
+337 -28

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@@ -10,6 +10,7 @@ extends CharacterBody2D
@onready var left_ray = $LeftRay
@onready var marker_right = $MarkerRight
@onready var marker_left = $MarkerLeft
@onready var animated_sprite = $AnimatedSprite2D
var faceLeft = false
var pushLeftEnabled = false
@@ -57,8 +58,16 @@ func _physics_process(delta):
if direction:
velocity.x = direction * SPEED
animated_sprite.flip_h = true if direction <0 else false
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if is_on_floor():
if direction == 0:
animated_sprite.play("idle")
else:
animated_sprite.play("run")
else:
animated_sprite.play("jump")
move_and_slide()
if right_ray.is_colliding():