GodotGame101/.godot/editor/game.tscn-folding-c2a7af834e91ff64325daddf58e45dc0.cfg
2024-07-22 21:04:23 -04:00

6 lines
1.3 KiB
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("TileMap"), PackedStringArray("tile_set"), NodePath("level/groundblock2"), PackedStringArray("Transform"), NodePath("level/groundblock2/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock3"), PackedStringArray("Transform"), NodePath("level/groundblock3/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock4"), PackedStringArray("Transform"), NodePath("level/groundblock4/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/groundblock"), PackedStringArray("Transform"), NodePath("level/groundblock/CollisionShape2D"), PackedStringArray("Transform"), NodePath("level/StaticBody2D"), PackedStringArray("Transform"), NodePath("CharacterBody2D/Camera2D"), PackedStringArray("Position Smoothing"), NodePath("Area2D"), PackedStringArray("Transform")]
resource_unfolds=["res://scenes/game.tscn::TileSet_asfwo", PackedStringArray(), "res://scenes/game.tscn::RectangleShape2D_cq7kj", PackedStringArray("Resource"), "res://scenes/game.tscn::WorldBoundaryShape2D_3u4a8", PackedStringArray("Resource"), "res://scenes/game.tscn::CircleShape2D_x8qck", PackedStringArray("Resource")]
nodes_folded=[NodePath("CharacterBody2D"), NodePath("Area2D")]