28 lines
762 B
GDScript3
28 lines
762 B
GDScript3
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class_name BadGuy extends Area2D
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@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
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@onready var right_ray: RayCast2D = $RightRay
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@onready var left_ray: RayCast2D = $LeftRay
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@onready var right_floor_ray: RayCast2D = $RightFloorRay
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@onready var left_floor_ray: RayCast2D = $LeftFloorRay
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const speed = 60
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var direction = 1
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#signals
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signal playerDamage
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func _process(delta: float) -> void:
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if not right_floor_ray.is_colliding():
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#about to fall on the right....
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direction = -1
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sprite.flip_h = true
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if not left_floor_ray.is_colliding():
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direction = 1
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sprite.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if body.is_in_group("player"):
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print("Bad Guy Collided")
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playerDamage.emit()
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