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2 Commits

Author SHA1 Message Date
aac091d2cc charactercontroller update 2025-01-13 17:29:43 -05:00
fcb6b1c889 week2 prep, simple bullet creation 2025-01-13 17:28:11 -05:00
49 changed files with 143 additions and 2383 deletions

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[sub_resource type="AtlasTexture" id="AtlasTexture_dnsxy"]
atlas = ExtResource("2_ewh6e")
region = Rect2(48, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mtv3y"]
atlas = ExtResource("2_ewh6e")
region = Rect2(64, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wam0b"]
atlas = ExtResource("2_ewh6e")
region = Rect2(80, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_hfonb"]
atlas = ExtResource("2_ewh6e")
region = Rect2(96, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_bbmno"]
atlas = ExtResource("2_ewh6e")
region = Rect2(112, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_joupt"]
atlas = ExtResource("2_ewh6e")
region = Rect2(128, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_fnp6f"]
atlas = ExtResource("2_ewh6e")
region = Rect2(144, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_y8ea0"]
atlas = ExtResource("2_ewh6e")
region = Rect2(160, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_8gn7x"]
atlas = ExtResource("2_ewh6e")
region = Rect2(176, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_t2yui"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7chkb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ecx1d")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8fpbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dnsxy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_mtv3y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wam0b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hfonb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bbmno")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_joupt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fnp6f")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y8ea0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_8gn7x")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_43iwi"]
radius = 5.0
[node name="Area2D" type="Area2D" groups=["collectibles"]]
script = ExtResource("1_l1h5o")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_t2yui")
animation = &"idle"
autoplay = "idle"
frame_progress = 0.503098
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_43iwi")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -1,18 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://di3tq4f0xmdqc"]
[ext_resource type="Texture2D" uid="uid://dh1d2qkxwg3vt" path="res://assets/graphics/destructables/crate.png" id="1_vh3j5"]
[gd_scene load_steps=2 format=3 uid="uid://di3tq4f0xmdqc"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jqoba"]
[node name="RigidBody2D" type="RigidBody2D" groups=["destructable"]]
[node name="RigidBody2D" type="RigidBody2D" groups=["pushables"]]
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(0, 2)
scale = Vector2(0.0719266, 0.0719266)
texture = ExtResource("1_vh3j5")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_jqoba")
debug_color = Color(0.801265, 0.412511, 0.212642, 0.42)

View File

@ -1,442 +1,61 @@
[gd_scene load_steps=17 format=4 uid="uid://r8jj43l4t6is"]
[gd_scene load_steps=8 format=3 uid="uid://r8jj43l4t6is"]
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_8i1rq"]
[ext_resource type="PackedScene" uid="uid://di3tq4f0xmdqc" path="res://scenes/crate.tscn" id="1_tfj4n"]
[ext_resource type="PackedScene" uid="uid://bissd2c653cg5" path="res://scenes/ui.tscn" id="2_5absq"]
[ext_resource type="PackedScene" uid="uid://xq3wqrcyvdhn" path="res://scenes/player.tscn" id="3_0kw1i"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="3_hm0br"]
[ext_resource type="Texture2D" uid="uid://ka2skiy8uj8c" path="res://assets/graphics/terrains/backgrounds/forestbackground (1).png" id="3_jlqfv"]
[ext_resource type="PackedScene" uid="uid://dcbk086hhrn7y" path="res://scenes/player.tscn" id="3_oy8j2"]
[ext_resource type="Texture2D" uid="uid://5uu4qwac4co" path="res://assets/graphics/terrains/backgrounds/skystrip.png" id="4_1y80i"]
[ext_resource type="Texture2D" uid="uid://dvw2k2s2t1s7i" path="res://assets/graphics/terrains/backgrounds/midtrees.png" id="4_hhtao"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="6_1kka5"]
[ext_resource type="Texture2D" uid="uid://de4acrj4jm3cw" path="res://assets/graphics/objects/planedown.png" id="6_i0yf3"]
[ext_resource type="Texture2D" uid="uid://dcx8qbotrbgpp" path="res://assets/graphics/terrains/Terrain (32x32).png" id="7_sjwp0"]
[ext_resource type="PackedScene" uid="uid://djcmk4sjeejcg" path="res://scenes/coin.tscn" id="10_tkwbv"]
[ext_resource type="PackedScene" uid="uid://dc3up6wvi521j" path="res://scenes/badguy.tscn" id="11_rjlcs"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pgbim"]
texture = ExtResource("7_sjwp0")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -2.25, 16, -10.75, 12.75, -16, 5.5)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.5, -16, -4.25, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.75, 16, 5.5, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, -16, 16, -16, 16, 16, 2.5, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_4ifc1"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy_ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_pgbim")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jk5qv"]
size = Vector2(66, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_acecj"]
distance = -119.0
distance = -430.0
[sub_resource type="CircleShape2D" id="CircleShape2D_8j7te"]
radius = 29.0
[node name="Game" type="Node2D"]
script = ExtResource("1_8i1rq")
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("6_1kka5")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(542, 371)
metadata/_edit_group_ = true
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_jk5qv")
[node name="ui" parent="CanvasLayer" instance=ExtResource("2_5absq")]
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(740, 416)
metadata/_edit_group_ = true
[node name="Background" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(320, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
shape = SubResource("RectangleShape2D_jk5qv")
[node name="Sprite2D" type="Sprite2D" parent="Background"]
position = Vector2(160, 90)
texture = ExtResource("3_jlqfv")
[node name="RigidBody2D" parent="." instance=ExtResource("1_tfj4n")]
position = Vector2(526, 297)
rotation = 2.0228
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
position = Vector2(160, -207.5)
scale = Vector2(1, 14.8333)
texture = ExtResource("4_1y80i")
[node name="RigidBody2D2" parent="." instance=ExtResource("1_tfj4n")]
position = Vector2(509, 216)
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(1, 0)
repeat_size = Vector2(320, 0)
[node name="RigidBody2D3" parent="." instance=ExtResource("1_tfj4n")]
position = Vector2(576, 241)
rotation = -1.0315
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("4_hhtao")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(618, 149)
scale = Vector2(0.474685, 0.559115)
texture = ExtResource("6_i0yf3")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(-1, 0)
tile_map_data = PackedByteArray("AAAAAAUAAAAAAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAABAAQAAAAHAAUAAAAKAAQAAAAIAAUAAAAJAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAAKAAQAAAAMAAIAAAAAAAQAAAANAAIAAAACAAQAAAAOAAEAAAAEAAQAAAARAAIAAAAAAAIAAAARAAEAAAAAAAEAAAARAAAAAAAAAAAAAAASAAAAAAABAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAIAAAASAAEAAAAGAAAAAAASAAIAAAACAAIAAAADAAIAAAACAAQAAAACAAIAAAAPAAQAAAACAAEAAAAEAAEAAAACAAAAAAAEAAAAAAAEAAAAAAAAAAQAAAAFAAAAAAABAAQAAAAGAAAAAAACAAQAAAAJAAAAAAAAAAQAAAAKAAAAAAACAAQAAAAVAAQAAAAAAAAAAAAWAAQAAAABAAAAAAAXAAQAAAABAAAAAAAYAAQAAAAHAAEAAAAYAAMAAAAJAAEAAAAYAAIAAAAAAAAAAAAZAAIAAAABAAAAAAAaAAIAAAAHAAEAAAAaAAEAAAAAAAAAAAAbAAEAAAACAAAAAAAbAAIAAAACAAEAAAAbAAMAAAACAAEAAAAbAAQAAAAKAAAAAAAcAAQAAAACAAQAAAAbAAUAAAACAAIAAAAaAAUAAAABAAIAAAAZAAUAAAABAAIAAAAYAAUAAAABAAIAAAAXAAUAAAABAAIAAAAWAAUAAAABAAIAAAAZAAQAAAAGAAEAAAAaAAQAAAAHAAEAAAAaAAMAAAAHAAAAAAAZAAMAAAAGAAAAAAAZAP//AAACAAQAAAAYAP//AAABAAQAAAAXAP//AAAAAAQAAAAVAPz/AAABAAQAAAAUAPz/AAAAAAQAAAAWAPz/AAABAAQAAAAXAPz/AAAQAAQAAAAXAPv/AAAEAAAAAAAKAPz/AAAAAAQAAAALAPz/AAABAAQAAAAMAPz/AAABAAQAAAANAPz/AAACAAQAAAAHAAQAAAAAAAAAAAAIAAQAAAACAAAAAAA=")
tile_set = SubResource("TileSet_4ifc1")
[node name="RigidBody2D4" parent="." instance=ExtResource("1_tfj4n")]
position = Vector2(540, 178)
rotation = 0.0531393
[node name="floor" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
position = Vector2(4, 42)
shape = SubResource("WorldBoundaryShape2D_acecj")
[node name="CharacterBody2D" parent="." instance=ExtResource("3_oy8j2")]
position = Vector2(160, 108)
[node name="CharacterBody2D" parent="." instance=ExtResource("3_0kw1i")]
position = Vector2(554, 334)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(612, -100)
position = Vector2(597, 419)
script = ExtResource("3_hm0br")
metadata/_edit_group_ = true
@ -444,30 +63,7 @@ metadata/_edit_group_ = true
shape = SubResource("CircleShape2D_8j7te")
debug_color = Color(0.827271, 0.252084, 0.761388, 0.42)
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_tfj4n")]
position = Vector2(196, 115)
rotation = 2.0228
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_tfj4n")]
position = Vector2(353, 143)
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_tfj4n")]
position = Vector2(406, 140)
[node name="coins" type="Node2D" parent="."]
[node name="Area2D" parent="coins" instance=ExtResource("10_tkwbv")]
position = Vector2(307, 150)
[node name="enemies" type="Node2D" parent="."]
[node name="Area2D" parent="enemies" instance=ExtResource("11_rjlcs")]
position = Vector2(239, 117)
[node name="Area2D2" parent="enemies" instance=ExtResource("11_rjlcs")]
position = Vector2(415, 53)
[node name="SceneManager" type="Node" parent="."]
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

View File

@ -1,479 +0,0 @@
[gd_scene load_steps=17 format=4 uid="uid://ctbk75ohtgn52"]
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="1_nno8q"]
[ext_resource type="Texture2D" uid="uid://ka2skiy8uj8c" path="res://assets/graphics/terrains/backgrounds/forestbackground (1).png" id="2_2sxt8"]
[ext_resource type="PackedScene" uid="uid://bissd2c653cg5" path="res://scenes/ui.tscn" id="2_6u8nu"]
[ext_resource type="Texture2D" uid="uid://5uu4qwac4co" path="res://assets/graphics/terrains/backgrounds/skystrip.png" id="3_q3nnd"]
[ext_resource type="Texture2D" uid="uid://dvw2k2s2t1s7i" path="res://assets/graphics/terrains/backgrounds/midtrees.png" id="4_pn8y7"]
[ext_resource type="Texture2D" uid="uid://de4acrj4jm3cw" path="res://assets/graphics/objects/planedown.png" id="5_x7x8v"]
[ext_resource type="Texture2D" uid="uid://dcx8qbotrbgpp" path="res://assets/graphics/terrains/Terrain (32x32).png" id="6_exrs3"]
[ext_resource type="PackedScene" uid="uid://dcbk086hhrn7y" path="res://scenes/player.tscn" id="7_6hxr3"]
[ext_resource type="Script" path="res://scripts/trigger.gd" id="8_1l7lm"]
[ext_resource type="PackedScene" uid="uid://di3tq4f0xmdqc" path="res://scenes/crate.tscn" id="9_akhlr"]
[ext_resource type="PackedScene" uid="uid://djcmk4sjeejcg" path="res://scenes/coin.tscn" id="10_puv42"]
[ext_resource type="PackedScene" uid="uid://dc3up6wvi521j" path="res://scenes/badguy.tscn" id="12_jdqy2"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pgbim"]
texture = ExtResource("6_exrs3")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4, -16, -5.5, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -2.25, 16, -10.75, 12.75, -16, 5.5)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2, -16, -1.5)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -4.5, -16, -4.25, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0, -16, 0)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.5, -16, -0.25, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.5, -16, 16, -16, 16, 16, 0.75, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.75, 16, 0.25, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 5.75, 16, 5.5, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.5, -16, 16, -16, 16, 16, 2.5, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSet" id="TileSet_4ifc1"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy_ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_pgbim")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_acecj"]
distance = -119.0
[sub_resource type="CircleShape2D" id="CircleShape2D_8j7te"]
radius = 29.0
[node name="Game" type="Node2D"]
[node name="SceneManager" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("1_nno8q")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ui" parent="CanvasLayer" instance=ExtResource("2_6u8nu")]
[node name="Background" type="Parallax2D" parent="."]
scroll_scale = Vector2(0.5, 1)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Background"]
position = Vector2(160, 90)
texture = ExtResource("2_2sxt8")
[node name="Sprite2D2" type="Sprite2D" parent="Background"]
position = Vector2(160, -207.5)
scale = Vector2(1, 14.8333)
texture = ExtResource("3_q3nnd")
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(1, 0)
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
texture_filter = 1
position = Vector2(160, 90)
texture = ExtResource("4_pn8y7")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(618, 149)
scale = Vector2(0.474685, 0.559115)
texture = ExtResource("5_x7x8v")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
position = Vector2(-1, 0)
tile_map_data = PackedByteArray("AAAAAAUAAAAAAAQAAAABAAUAAAABAAQAAAACAAUAAAABAAQAAAADAAUAAAABAAQAAAAEAAUAAAABAAQAAAAFAAUAAAABAAQAAAAGAAUAAAAMAAQAAAAHAAUAAAABAAQAAAAIAAUAAAABAAQAAAAJAAUAAAABAAQAAAAKAAUAAAABAAQAAAALAAUAAAABAAQAAAAMAAUAAAABAAQAAAANAAUAAAABAAQAAAAOAAUAAAABAAQAAAAPAAUAAAABAAQAAAAQAAUAAAABAAQAAAARAAUAAAABAAQAAAASAAUAAAABAAQAAAATAAUAAAABAAQAAAAUAAUAAAABAAQAAAAVAAUAAAAKAAQAAAARAAIAAAAAAAIAAAARAAEAAAAAAAEAAAARAAAAAAAAAAAAAAASAAAAAAABAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAIAAAASAAEAAAAGAAAAAAASAAIAAAACAAIAAAADAAIAAAACAAQAAAACAAIAAAAPAAQAAAACAAEAAAAEAAEAAAACAAAAAAAEAAAAAAAVAAQAAAAAAAAAAAAWAAQAAAABAAAAAAAXAAQAAAABAAAAAAAYAAQAAAAHAAEAAAAYAAMAAAAJAAEAAAAYAAIAAAAAAAAAAAAZAAIAAAABAAAAAAAaAAIAAAAHAAEAAAAaAAEAAAAAAAAAAAAbAAEAAAACAAAAAAAbAAIAAAACAAEAAAAbAAMAAAACAAEAAAAbAAQAAAAKAAAAAAAcAAQAAAACAAQAAAAbAAUAAAACAAIAAAAaAAUAAAABAAIAAAAZAAUAAAABAAIAAAAYAAUAAAABAAIAAAAXAAUAAAABAAIAAAAWAAUAAAABAAIAAAAZAAQAAAAGAAEAAAAaAAQAAAAHAAEAAAAaAAMAAAAHAAAAAAAZAAMAAAAGAAAAAAAZAP//AAACAAQAAAAYAP//AAABAAQAAAAXAP//AAAAAAQAAAAVAPz/AAABAAQAAAAUAPz/AAAAAAQAAAAWAPz/AAABAAQAAAAXAPz/AAAQAAQAAAAXAPv/AAAEAAAAAAAKAPz/AAAAAAQAAAALAPz/AAABAAQAAAAMAPz/AAABAAQAAAANAPz/AAACAAQAAAAGAAQAAAAEAAEAAAAGAAMAAAAQAAMAAAAFAAMAAAAAAAQAAAALAAIAAAAAAAQAAAAMAAIAAAABAAQAAAANAAIAAAABAAQAAAAOAAIAAAAQAAQAAAAOAAEAAAAEAAEAAAAOAAAAAAAEAAAAAAA=")
tile_set = SubResource("TileSet_4ifc1")
[node name="floor" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
position = Vector2(4, 42)
shape = SubResource("WorldBoundaryShape2D_acecj")
[node name="CharacterBody2D" parent="." instance=ExtResource("7_6hxr3")]
position = Vector2(119, 53)
[node name="Area2D" type="Area2D" parent="."]
position = Vector2(612, -100)
script = ExtResource("8_1l7lm")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource("CircleShape2D_8j7te")
debug_color = Color(0.827271, 0.252084, 0.761388, 0.42)
[node name="crates" type="Node2D" parent="."]
[node name="RigidBody2D" parent="crates" instance=ExtResource("9_akhlr")]
position = Vector2(468, 142)
rotation = 2.0228
[node name="RigidBody2D2" parent="crates" instance=ExtResource("9_akhlr")]
position = Vector2(317, 133)
[node name="RigidBody2D3" parent="crates" instance=ExtResource("9_akhlr")]
position = Vector2(406, 145)
[node name="coins" type="Node2D" parent="."]
[node name="Area2D" parent="coins" instance=ExtResource("10_puv42")]
position = Vector2(288, 149)
[node name="Area2D2" parent="coins" instance=ExtResource("10_puv42")]
position = Vector2(570, -9)
[node name="Area2D3" parent="coins" instance=ExtResource("10_puv42")]
position = Vector2(373, 57)
[node name="enemies" type="Node2D" parent="."]
[node name="Area2D" parent="enemies" instance=ExtResource("12_jdqy2")]
position = Vector2(199, 86)
[node name="Area2D2" parent="enemies" instance=ExtResource("12_jdqy2")]
position = Vector2(415, 53)
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

View File

@ -1,289 +1,11 @@
[gd_scene load_steps=44 format=3 uid="uid://dcbk086hhrn7y"]
[gd_scene load_steps=3 format=3 uid="uid://xq3wqrcyvdhn"]
[ext_resource type="Script" path="res://scripts/charactercontroller.gd" id="1_6alft"]
[ext_resource type="Texture2D" uid="uid://brk4npndc5woq" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_hk34k"]
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[ext_resource type="Texture2D" uid="uid://yqw4w6dfvdkw" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_3i7wk"]
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
region = Rect2(96, 0, 48, 48)
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("2_hk34k")
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atlas = ExtResource("3_3i7wk")
region = Rect2(0, 0, 48, 48)
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atlas = ExtResource("3_3i7wk")
region = Rect2(48, 0, 48, 48)
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atlas = ExtResource("3_3i7wk")
region = Rect2(96, 0, 48, 48)
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atlas = ExtResource("3_3i7wk")
region = Rect2(144, 0, 48, 48)
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("2_itql4")
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atlas = ExtResource("3_fjlo4")
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atlas = ExtResource("3_fp3hq")
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atlas = ExtResource("3_fp3hq")
region = Rect2(48, 0, 48, 48)
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atlas = ExtResource("3_fp3hq")
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atlas = ExtResource("3_fp3hq")
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atlas = ExtResource("3_fp3hq")
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atlas = ExtResource("3_fp3hq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_6po63"]
atlas = ExtResource("3_fp3hq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_epwr5"]
atlas = ExtResource("3_fp3hq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_yi1g3"]
animations = [{
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"texture": SubResource("AtlasTexture_nobr7")
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"texture": SubResource("AtlasTexture_uycsx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ytgcw")
}, {
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"texture": SubResource("AtlasTexture_60hx1")
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}, {
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"name": &"death",
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"texture": SubResource("AtlasTexture_fva2s")
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}],
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"name": &"hurt",
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}, {
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"texture": SubResource("AtlasTexture_l40ca")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fccip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fsk16")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ub2tx")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7c3ch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yr10o")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xw5gp")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4x1vb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_secem")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gwif0")
}],
"loop": false,
"name": &"jump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_5c5x4")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_12spb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_atg7s")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_xrqff")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_exuqk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1g4qy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6po63")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_epwr5")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
script = ExtResource("1_6alft")
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_kf287")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -291,25 +13,13 @@ shape = SubResource("CircleShape2D_qrixx")
debug_color = Color(0.345561, 0.615334, 0.230675, 0.42)
[node name="RightRay" type="RayCast2D" parent="."]
target_position = Vector2(18, 0)
target_position = Vector2(16, -1)
[node name="LeftRay" type="RayCast2D" parent="."]
target_position = Vector2(-19, 0)
target_position = Vector2(-16, -1)
[node name="RightTarget" type="Node2D" parent="."]
position = Vector2(10, -5)
position = Vector2(15, -10)
[node name="LeftTarget" type="Node2D" parent="."]
position = Vector2(-10, -5)
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -50)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_yi1g3")
animation = &"death"
autoplay = "jump"
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
position = Vector2(-15, -10)

View File

@ -1,48 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://bissd2c653cg5"]
[ext_resource type="Script" path="res://scripts/ui.gd" id="1_1f4nb"]
[node name="Control" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_1f4nb")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 23.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
layout_mode = 2
text = "HEALTH"
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
layout_mode = 2
text = "10"
horizontal_alignment = 1
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
layout_mode = 2
text = "COINS"
horizontal_alignment = 2

View File

@ -1,27 +0,0 @@
class_name BadGuy extends Area2D
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
@onready var right_floor_ray: RayCast2D = $RightFloorRay
@onready var left_floor_ray: RayCast2D = $LeftFloorRay
const speed = 60
var direction = 1
#signals
signal playerDamage
func _process(delta: float) -> void:
if not right_floor_ray.is_colliding():
#about to fall on the right....
direction = -1
sprite.flip_h = true
if not left_floor_ray.is_colliding():
direction = 1
sprite.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
print("Bad Guy Collided")
playerDamage.emit()

View File

@ -1,38 +1,14 @@
class_name Bullet extends Area2D
@onready var bulletGraphic: Sprite2D = $Sprite2D
var speed = 700
signal hit
signal badguyHit(area)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func setSpeed(value):
speed = value
if speed <0:
bulletGraphic.flip_h = true
else:
bulletGraphic.flip_h = false
func _on_body_entered(body: Node2D) -> void:
print("Bullet hit sumtin")
if not body.is_in_group("player"):
hit.emit(self, body)
func _on_area_entered(area: Area2D) -> void:
print("Bullet hitting area")
if area.is_in_group("enemies"):
badguyHit.emit(area)
func setSpeed(val):
speed = val

View File

@ -4,121 +4,93 @@ extends CharacterBody2D
const SPEED = 500.0
const JUMP_VELOCITY = -600.0
@export var BUMP_FORCE = 90
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
# Shove Attack Variables
var faceLeft:bool = false
#Force push variables
var pushTarget
@export var PUSH_FORCE = 750
var pushLeftEnabled:= false
var pushRightEnabled:= false
@onready var right_ray: RayCast2D = $RightRay
@onready var left_ray: RayCast2D = $LeftRay
var faceLeft = false
var pushTarget
var pushRightEnabled = false
var pushLeftEnabled = false
@export var PUSH_FORCE = 700
# Bullet Attack Variables
#Bullet variables
@onready var right_target: Node2D = $RightTarget
@onready var left_target: Node2D = $LeftTarget
var bullet = preload("res://scenes/bullet.tscn")
var isJumping = false
var living = true
var animPlaying = "idle"
signal deathAnimationComplete
func hurtPlayer(_amt):
if _amt < 100:
animPlaying = "hurt"
animation.play(animPlaying)
func killPlayer():
print("PC will kill player")
if living:
living = false
animPlaying = "death"
animation.play(animPlaying)
func _physics_process(delta: float) -> void:
if living and not animPlaying == "hurt":
# Add the gravity.
if not is_on_floor():
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
velocity += get_gravity() * delta
else:
isJumping = false
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
animation.play("jump")
isJumping = true
# Shove Attack
if Input.is_action_just_pressed("shove"):
if pushRightEnabled && faceLeft == false:
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 2 )
if pushLeftEnabled && faceLeft == true:
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
# Handle Shooting
if Input.is_action_just_pressed("shoot"):
if faceLeft == true:
var myBullet = %SceneManager.makeBullet(left_target.global_transform, -700)
#myBullet.transform = left_target.global_transform
#myBullet.setSpeed(-700)
if faceLeft == false:
var myBullet = %SceneManager.makeBullet(right_target.global_transform, 700)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")
if direction:
velocity.x = direction * SPEED
if direction <0:
if not isJumping:
animation.play("run")
faceLeft = true
animation.flip_h = true
if direction >0:
if not isJumping:
animation.play("run")
faceLeft = false
animation.flip_h = false
else:
if not isJumping:
animation.play("idle")
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
if right_ray.is_colliding():
if not faceLeft:
var collider = right_ray.get_collider()
if collider is RigidBody2D:
pushTarget = collider
pushRightEnabled = true
else:
# Handle force push
if Input.is_action_just_pressed("push"):
#is there an object nearby?
if pushRightEnabled && faceLeft ==false:
pushTarget.apply_central_impulse(Vector2(1,0) * PUSH_FORCE * 2 )
pushRightEnabled = false
if left_ray.is_colliding():
if faceLeft:
var collider = left_ray.get_collider()
if collider is RigidBody2D:
pushTarget = collider
pushLeftEnabled = true
else:
if pushLeftEnabled && faceLeft:
pushTarget.apply_central_impulse(Vector2(-1,0) * PUSH_FORCE * 2 )
pushLeftEnabled = false
# Handle Shoot
if Input.is_action_just_pressed("shoot"):
#refactor this to get bullet from SceneManager (bullet pool)
var newBullet = bullet.instantiate()
owner.add_child(newBullet)
newBullet.transform = right_target.global_transform
if faceLeft:
newBullet.setSpeed(-750)
newBullet.transform = left_target.global_transform
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("left", "right")
if direction:
velocity.x = direction * SPEED
#track if the player is facing right or left
if direction > 0:
faceLeft = false
if direction < 0:
faceLeft = true
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
func _on_animation_finished() -> void:
if animPlaying == "hurt":
animPlaying = "idle"
if animPlaying=="death":
# emit death signal
deathAnimationComplete.emit()
move_and_slide()
#scan objects near player
if right_ray.is_colliding():
#we only care if the player is facing right
if not faceLeft:
var collider = right_ray.get_collider()
#we only care if the collider is a node
if collider is RigidBody2D:
print("This is a rigidbody")
#we only care if it is pushable
if collider.is_in_group("pushables"):
#mark the target for possible pushing
pushRightEnabled = true
pushTarget = collider
if collider is Area2D:
print("This is an area 2d")
else:
pushRightEnabled = false
if left_ray.is_colliding():
if faceLeft:
var collider = left_ray.get_collider()
if collider is RigidBody2D:
if collider.is_in_group("pushables"):
pushLeftEnabled = true
pushTarget = collider
else:
pushLeftEnabled = false
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_FORCE)

View File

@ -1,8 +0,0 @@
class_name Coin extends Area2D
signal coinCollected
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
coinCollected.emit()
queue_free()

View File

@ -1,101 +1,34 @@
extends Node2D
var boxTotal := 4
var boxTotal = 4
var timer:= Timer.new()
var countdown := 10
var totalCrates := 0
var cratesDestroyed := 0
var totalCoins := 0
var totalCoinsCollected := 0
var totalBadGuys := 0
var player:Resource
#level information
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn"]
var timers = [20, 25]
var currentLevel = 0
#Signals from GC
signal destroyBox(body)
signal destroyBadguy(area)
signal levelComplete(levelToLoad)
signal playerHurt(amt)
signal playerDeath
signal tick(timeRemaining)
signal coinsUpdate(coinsCollected, coinsAvailable)
var countdown = 10
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
player = load("res://scripts/res/playerstats.tres")
print("Player health "+str(player.health))
print("Number of levels: "+str(levels.size() ) )
reset()
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func reset():
totalCoinsCollected = 0
player.health = player.starting_health
countdown = timers[currentLevel]
tick.emit.call_deferred(countdown)
coinsUpdate.emit.call_deferred(totalCoinsCollected, totalCoins)
playerHurt.emit.call_deferred(player.health)
# timer.start()
func secondCounter():
countdown -=1
tick.emit(countdown)
if countdown <=0:
print("YOU LOSE")
levelComplete.emit(levels[currentLevel])
func coinCollected():
totalCoinsCollected += 1
coinsUpdate.emit(totalCoinsCollected, totalCoins)
print("GC knows coin collected")
func playerDamaged():
print("GC knows player taking damage")
player.health -= 20
print("Health remaining: "+str(player.health))
if player.health > 0:
playerHurt.emit(player.health)
else:
playerDeath.emit()
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func bulletHitBadguy(area):
#decide what to do
#how many bad guys remaining
#send a signal
destroyBadguy.emit(area)
func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructable"):
destroyBox.emit(body)
totalCrates -=1
cratesDestroyed +=1
if totalCrates <=0:
func _on_trigger(effect: Variant, body) -> void:
print("Game Controller sees an alert")
if body is RigidBody2D:
print("I see a crate")
body.queue_free()
boxTotal -=1
if boxTotal <=0:
print("YOU WON!!")
#refactor this - make it a signal
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining "+str(totalCrates) )
# Coming from SceneManager
func countCrates(value):
totalCrates = value
func countCoins(value):
totalCoins = value
func countBadGuys(value):
totalBadGuys = value
get_tree().reload_current_scene()
func playerDead():
print("GC knows player death")
levelComplete.emit(levels[currentLevel])

View File

@ -1,5 +0,0 @@
class_name CharacterStats extends Resource
@export var max_health:int = 100
@export var starting_health:int = 100
@export var health:int = 100

View File

@ -1,9 +0,0 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://kty8mv3cl6dc"]
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_tqdla"]
[resource]
script = ExtResource("1_tqdla")
max_health = 150
starting_health = 100
health = 100

View File

@ -1,9 +0,0 @@
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://buy7hpseunp3u"]
[ext_resource type="Script" path="res://scripts/res/characterstats.gd" id="1_a2a1n"]
[resource]
script = ExtResource("1_a2a1n")
max_health = 60
starting_health = 50
health = 50

View File

@ -1,95 +0,0 @@
extends Node
@onready var crates: Node2D = $"../crates"
@onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies"
@onready var player: CharacterBody2D = $"../CharacterBody2D"
@onready var ui: Control = $"../CanvasLayer/ui"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array = []
var bulletsMadeTotal :=0
var totalCrates := 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
#Give GC number of crates
Gamecontroller.destroyBox.connect(boxDestroy)
for obj in crates.get_children():
if obj.is_in_group("destructable"):
#increase the box counter
totalCrates +=1
var totalCoins = 0
for obj in coins.get_children():
if obj.is_in_group("collectibles"):
totalCoins +=1
obj.coinCollected.connect(Gamecontroller.coinCollected)
var totalEnemies = 0
for obj in enemies.get_children():
if obj.is_in_group("enemies"):
totalEnemies +=1
obj.playerDamage.connect(Gamecontroller.playerDamaged)
Gamecontroller.countBadGuys(totalEnemies)
Gamecontroller.countCoins(totalCoins)
Gamecontroller.countCrates(totalCrates)
# Player interactions
Gamecontroller.playerHurt.connect(player.hurtPlayer)
Gamecontroller.playerDeath.connect(player.killPlayer)
#Subscribe to vital events from GC
Gamecontroller.levelComplete.connect(changeLevel)
player.deathAnimationComplete.connect(Gamecontroller.playerDead)
#ui events
Gamecontroller.tick.connect(ui.timerUpdate)
Gamecontroller.playerHurt.connect(ui.healthUpdate)
Gamecontroller.playerDeath.connect(ui.healthGone)
Gamecontroller.coinsUpdate.connect(ui.coinsUpdate)
Gamecontroller.destroyBadguy.connect(killBadguy)
Gamecontroller.reset()
func changeLevel(level):
get_tree().change_scene_to_file(level)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func bulletFactory():
print("Factory will make a bullet")
var myBullet
if bulletArray.size() < 4:
myBullet = bullet.instantiate()
myBullet.connect("hit", onBulletHit)
myBullet.connect("badguyHit", Gamecontroller.bulletHitBadguy)
owner.add_child(myBullet)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
return myBullet
func makeBullet(position, speed):
var myBullet = bulletFactory()
myBullet.transform = position
myBullet.setSpeed(speed)
return myBullet
func killBadguy(area):
area.queue_free()
func onBulletHit(bullet, body):
bullet.position = Vector2(-100,-100)
bullet.setSpeed(0)
print("Scene manager knows bullet hit")
Gamecontroller.bulletHit(body)
func boxDestroy(body):
body.queue_free()

View File

@ -1,18 +0,0 @@
extends Control
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/timer
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/health
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/coins
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func timerUpdate(timeRemaining):
timer.text=str(timeRemaining)
func healthUpdate(healthRemaining):
health.text="HEALTH "+str(healthRemaining)
func healthGone():
health.text="HEALTH 0"
func coinsUpdate(coinsCollectedTotal, coinsAvailableTotal):
coins.text = str(coinsCollectedTotal)+" of "+str(coinsAvailableTotal)