JulyGame/scripts/trigger.gd

16 lines
351 B
GDScript3
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class_name Trigger extends Area2D
@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("Trigger sees reaction")
areaTriggerSignal.emit(effect, body)
func _on_area_trigger_signal(effect: Variant, Object: Variant) -> void:
pass # Replace with function body.