2025-08-12 01:04:36 +00:00
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class_name Bullet extends Area2D
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2025-08-26 01:09:19 +00:00
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@onready var bullet_graphic: Sprite2D = $BulletGraphic
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2025-08-12 01:04:36 +00:00
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var speed:float = 700
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signal bulletDamageSignal(body, bullet)
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func setSpeed(value:float):
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speed = value
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2025-08-26 01:09:19 +00:00
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if value<0:
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bullet_graphic.flip_h = true
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if value>0:
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bullet_graphic.flip_h = false
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2025-08-12 01:04:36 +00:00
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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print("Bullet hitting")
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if body.is_in_group("shootables"):
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print("This is shootable")
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bulletDamageSignal.emit(body, self)
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