JulyGame/scripts/slime.gd

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GDScript3
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class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
var speed:int = 100
var direction = 1
signal playerDamageSignal(body, slime)
enum State{IDLE, HURT, DEATH}
var currentState = State.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func updateAnimation()->void:
match currentState:
State.IDLE:
slime_graphic.play("idle")
State.HURT:
slime_graphic.play("hurt")
func handle_damage()->void:
currentState = State.HURT
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
updateAnimation()
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Slime attack!")
playerDamageSignal.emit(body, self)
func _on_slime_graphic_animation_finished() -> void:
match currentState:
State.HURT:
currentState = State.IDLE