coins, parralax background, terrains, physics layer
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@@ -1,4 +1,5 @@
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class_name Bullet extends Area2D
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@onready var bullet_graphic: Sprite2D = $BulletGraphic
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var speed:float = 700
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@@ -6,6 +7,10 @@ signal bulletDamageSignal(body, bullet)
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func setSpeed(value:float):
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speed = value
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if value<0:
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bullet_graphic.flip_h = true
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if value>0:
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bullet_graphic.flip_h = false
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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@@ -25,3 +25,6 @@ func bulletDamage(body, bullet):
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print("GC know about bullet hit")
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body.queue_free()
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func coinCollected(body, coin):
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print("GC knows coin collected")
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@@ -4,6 +4,7 @@ var totalAllowedBullets = 7
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var bullet = preload("res://scenes/bullet.tscn")
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@onready var game: Node2D = $".."
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@onready var triggers: Node2D = $"../triggers"
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@onready var coins: Node2D = $"../coins"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@@ -11,6 +12,10 @@ func _ready() -> void:
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for obj in triggers.get_children():
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if obj is Trigger:
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obj.areaTriggerSignal.connect(game._on_trigger)
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if coins:
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for obj in coins.get_children():
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if obj is Coin:
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obj.coinCollectedSignal.connect(game.coinCollected)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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