diff --git a/assets/graphics/enemies/slime_purple (1).png b/assets/graphics/enemies/slime_purple (1).png new file mode 100644 index 0000000..76f564e Binary files /dev/null and b/assets/graphics/enemies/slime_purple (1).png differ diff --git a/assets/graphics/enemies/slime_purple (1).png.import b/assets/graphics/enemies/slime_purple (1).png.import new file mode 100644 index 0000000..44a67ee --- /dev/null +++ b/assets/graphics/enemies/slime_purple (1).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dwwlva8pi3da2" +path="res://.godot/imported/slime_purple (1).png-ff140cda4bae63a63a843ef175e2fa42.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/enemies/slime_purple (1).png" +dest_files=["res://.godot/imported/slime_purple (1).png-ff140cda4bae63a63a843ef175e2fa42.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index 2f84cee..cb9a8e2 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://coiqh7p31ukig" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://scripts/gamecontroller.gd" + [display] window/size/viewport_width=320 diff --git a/scenes/coin.tscn b/scenes/coin.tscn index 04e0c2a..faa9442 100644 --- a/scenes/coin.tscn +++ b/scenes/coin.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=17 format=3 uid="uid://bfvm14fearqvq"] -[ext_resource type="Script" uid="uid://nqigicsb4oqh" path="res://scenes/coin.gd" id="1_i64fm"] +[ext_resource type="Script" uid="uid://nqigicsb4oqh" path="res://scripts/coin.gd" id="1_i64fm"] [ext_resource type="Texture2D" uid="uid://b22ko1chbu1t2" path="res://assets/graphics/pickups/coin.png" id="2_11l1o"] [sub_resource type="AtlasTexture" id="AtlasTexture_d14el"] diff --git a/scenes/game.tscn b/scenes/game.tscn index f0561a0..8b44610 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,6 +1,5 @@ [gd_scene load_steps=18 format=4 uid="uid://coiqh7p31ukig"] -[ext_resource type="Script" uid="uid://bblqtronap0j4" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="2_lbhrr"] [ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="2_lnu2h"] [ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="2_p57ef"] @@ -10,6 +9,7 @@ [ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="5_kvpfn"] [ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="5_vtaks"] [ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="6_kvpfn"] +[ext_resource type="PackedScene" uid="uid://dpltbyp8ku2mi" path="res://scenes/slime.tscn" id="11_dinhu"] [ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="11_kvpfn"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] @@ -412,7 +412,6 @@ size = Vector2(44, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] [node name="game" type="Node2D"] -script = ExtResource("1_lnu2h") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true @@ -445,7 +444,7 @@ texture = ExtResource("5_kvpfn") [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 -tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=") +tile_map_data = PackedByteArray("AAAOAAsAAAABAAAAAAANAAsAAAAGAAQAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAAAEAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAAGAAEAAAAPAAwAAAABAAEAAAAOAAwAAAABAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAAPAAsAAAABAAAAAAAQAAsAAAACAAAAAAA=") tile_set = SubResource("TileSet_0tnpc") [node name="StaticBody2D" type="StaticBody2D" parent="."] @@ -475,8 +474,13 @@ position = Vector2(563, 364) [node name="Coin" parent="coins" instance=ExtResource("11_kvpfn")] position = Vector2(606, 375) -[node name="Coin2" parent="coins" instance=ExtResource("11_kvpfn")] -position = Vector2(395, 282) - [node name="Coin3" parent="coins" instance=ExtResource("11_kvpfn")] -position = Vector2(703, 313) +position = Vector2(630, 375) + +[node name="Coin4" parent="coins" instance=ExtResource("11_kvpfn")] +position = Vector2(630, 375) + +[node name="enemies" type="Node2D" parent="."] + +[node name="Slime" parent="enemies" instance=ExtResource("11_dinhu")] +position = Vector2(467, 343) diff --git a/scenes/level2.tscn b/scenes/level2.tscn new file mode 100644 index 0000000..3a0ce54 --- /dev/null +++ b/scenes/level2.tscn @@ -0,0 +1,474 @@ +[gd_scene load_steps=17 format=4 uid="uid://do0fr2w6ennxd"] + +[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="1_bo4dx"] +[ext_resource type="Texture2D" uid="uid://s14ukqbx5mtf" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_76toy"] +[ext_resource type="Texture2D" uid="uid://l4a5qfhhue26" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_8g4ke"] +[ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="4_56gwk"] +[ext_resource type="Texture2D" uid="uid://bqe3w5v76lyek" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_ve5ok"] +[ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_cleqw"] +[ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_wvb8j"] +[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="8_g8vcy"] +[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="9_cqal4"] +[ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="10_o3sye"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("5_ve5ok") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.526663, -1.31666, -0.26333, -1.84332, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.26333, -16, 0) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.789993, 16, -0.26873, -0.129454, -16, 0) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 1.31666, -16, 1.05332, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -0.789993, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 3.94997, 16, 16, -16, 16, -16, -16, 1.31666, -16, 0.789993, 3.68664) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 1.84332, 16, 16, -16, 16, -16, 1.57999) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -16, 16, -16, 1.57999, 0.526663, 1.84332) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.58328, 16, -16, 5.26662) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.37327, 7.6366, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("6_cleqw") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"] +texture = ExtResource("7_wvb8j") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafydirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veg" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_dinhu") +sources/2 = SubResource("TileSetAtlasSource_kvuet") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(44, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[node name="game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_bo4dx") + +[node name="skylayer" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="skylayer"] +position = Vector2(160, 90) +texture = ExtResource("2_76toy") + +[node name="farlayer" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="farlayer"] +texture_filter = 1 +position = Vector2(160, 320) +texture = ExtResource("3_8g4ke") + +[node name="Midlayer" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.4, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Midlayer"] +texture_filter = 1 +position = Vector2(160, 330) +texture = ExtResource("4_56gwk") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=") +tile_set = SubResource("TileSet_0tnpc") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(743, 490) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Crate" parent="." instance=ExtResource("8_g8vcy")] +position = Vector2(575, 221) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(551, 565) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="Player" parent="." instance=ExtResource("9_cqal4")] +position = Vector2(563, 364) + +[node name="triggers" type="Node2D" parent="."] + +[node name="coins" type="Node2D" parent="."] + +[node name="Coin3" parent="coins" instance=ExtResource("10_o3sye")] +position = Vector2(630, 375) diff --git a/scenes/level3.tscn b/scenes/level3.tscn new file mode 100644 index 0000000..f9c11e0 --- /dev/null +++ b/scenes/level3.tscn @@ -0,0 +1,480 @@ +[gd_scene load_steps=17 format=4 uid="uid://bw434ov6gqfr3"] + +[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="1_6qt4k"] +[ext_resource type="Texture2D" uid="uid://s14ukqbx5mtf" path="res://assets/graphics/environment/backgrounds/sky.png" id="2_fh4ka"] +[ext_resource type="Texture2D" uid="uid://l4a5qfhhue26" path="res://assets/graphics/environment/backgrounds/forestbackground.png" id="3_qewby"] +[ext_resource type="Texture2D" uid="uid://dv63a7rb24ob8" path="res://assets/graphics/environment/backgrounds/trees.png" id="4_bradm"] +[ext_resource type="Texture2D" uid="uid://bqe3w5v76lyek" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="5_got4s"] +[ext_resource type="Texture2D" uid="uid://dvn642wmhcrfc" path="res://assets/graphics/environment/terrain/veg_32x32.png" id="6_e40mx"] +[ext_resource type="Texture2D" uid="uid://cy0lgun8t11xv" path="res://assets/graphics/environment/terrain/mushroom_32x64.png" id="7_a114e"] +[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="8_y1e0c"] +[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="9_s4dsi"] +[ext_resource type="PackedScene" uid="uid://bfvm14fearqvq" path="res://scenes/coin.tscn" id="10_07lh1"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("5_got4s") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.526663, -1.31666, -0.26333, -1.84332, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -0.26333, -16, 0) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -0.789993, 16, -0.26873, -0.129454, -16, 0) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 1.31666, -16, 1.05332, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/terrain_set = 0 +1:1/0/terrain = 0 +1:1/0/terrains_peering_bit/right_side = 0 +1:1/0/terrains_peering_bit/bottom_right_corner = 0 +1:1/0/terrains_peering_bit/bottom_side = 0 +1:1/0/terrains_peering_bit/bottom_left_corner = 0 +1:1/0/terrains_peering_bit/left_side = 0 +1:1/0/terrains_peering_bit/top_left_corner = 0 +1:1/0/terrains_peering_bit/top_side = 0 +1:1/0/terrains_peering_bit/top_right_corner = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -0.789993, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 3.94997, 16, 16, -16, 16, -16, -16, 1.31666, -16, 0.789993, 3.68664) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 1.84332, 16, 16, -16, 16, -16, 1.57999) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1.31666, -16, 16, -16, 16, 16, -16, 16, -16, 1.57999, 0.526663, 1.84332) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.526663, -16, -16, 16, -16, 16, -0.26333) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -6.58328, 16, -16, 5.26662) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.37327, 7.6366, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 0.26333, -16, 0.789993, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.31666, 16, 1.31666, -16, 16, -16, 16, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, 1.05333, 16, 0.526663, 16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("6_e40mx") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvuet"] +texture = ExtResource("7_a114e") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafydirt" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veg" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_dinhu") +sources/2 = SubResource("TileSetAtlasSource_kvuet") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(44, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[node name="game" type="Node2D"] + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("1_6qt4k") + +[node name="skylayer" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="skylayer"] +position = Vector2(160, 90) +texture = ExtResource("2_fh4ka") + +[node name="farlayer" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="farlayer"] +texture_filter = 1 +position = Vector2(160, 320) +texture = ExtResource("3_qewby") + +[node name="Midlayer" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.4, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="Midlayer"] +texture_filter = 1 +position = Vector2(160, 330) +texture = ExtResource("4_bradm") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("AAAOAAsAAAACAAAAAAANAAsAAAAAAAAAAAAMAAkAAAAEAAQAAAAOAA4AAAACAAIAAAANAA4AAAAAAAIAAAAMABAAAAAEAAQAAAAWAAsAAAACAAIAAAAVAAsAAAAAAAIAAAAVAAoAAAAAAAAAAAAWAAoAAAACAAAAAAATAAkAAAACAAQAAAASAAkAAAABAAQAAAARAAkAAAAAAAQAAAASAAsAAQAAAAAAAAANAAoAAQAAAAAAAAATAAgAAQAAAAAAAAAVAAkAAQAAAAAAAAAWAAkAAgAAAAEAAAAWAAgAAgAAAAAAAAAHAA0AAAAAAAIAAAAIAA0AAAABAAIAAAAJAA0AAAABAAIAAAAKAA0AAAAHAAAAAAAKAA4AAAAAAAIAAAALAA4AAAACAAIAAAAMAA0AAAABAAIAAAANAA0AAAAHAAAAAAAOAA0AAAAGAAAAAAAPAA0AAAABAAIAAAAQAA0AAAABAAIAAAARAA0AAAABAAIAAAASAA0AAAABAAIAAAATAA0AAAABAAIAAAAUAA0AAAACAAIAAAAUAAwAAAACAAAAAAATAAwAAAABAAAAAAASAAwAAAABAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAOAAwAAAAGAAEAAAANAAwAAAAHAAEAAAAMAAwAAAABAAAAAAALAA0AAAAGAAAAAAALAAwAAAABAAAAAAAKAAwAAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAAAAAAAAAARAAwAAAABAAAAAAA=") +tile_set = SubResource("TileSet_0tnpc") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(743, 490) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Crate" parent="." instance=ExtResource("8_y1e0c")] +position = Vector2(575, 221) + +[node name="ground" type="StaticBody2D" parent="."] +position = Vector2(551, 565) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="Player" parent="." instance=ExtResource("9_s4dsi")] +position = Vector2(563, 364) + +[node name="triggers" type="Node2D" parent="."] + +[node name="coins" type="Node2D" parent="."] + +[node name="Coin" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(606, 375) + +[node name="Coin2" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(529, 376) + +[node name="Coin3" parent="coins" instance=ExtResource("10_07lh1")] +position = Vector2(630, 375) diff --git a/scenes/slime.tscn b/scenes/slime.tscn new file mode 100644 index 0000000..3c09a04 --- /dev/null +++ b/scenes/slime.tscn @@ -0,0 +1,73 @@ +[gd_scene load_steps=9 format=3 uid="uid://dpltbyp8ku2mi"] + +[ext_resource type="Script" uid="uid://cuaxw7eh73a1i" path="res://scripts/slime.gd" id="1_p2gj0"] +[ext_resource type="Texture2D" uid="uid://dwwlva8pi3da2" path="res://assets/graphics/enemies/slime_purple (1).png" id="2_n6pvg"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_pjw23"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] +atlas = ExtResource("2_n6pvg") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"] +atlas = ExtResource("2_n6pvg") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"] +atlas = ExtResource("2_n6pvg") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"] +atlas = ExtResource("2_n6pvg") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_0l8pv"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_2npkn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fd6lc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gstla") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_v5wyi") +}], +"loop": true, +"name": &"default", +"speed": 12.0 +}] + +[node name="Slime" type="Area2D"] +script = ExtResource("1_p2gj0") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +scale = Vector2(0.9, 0.9) +shape = SubResource("CircleShape2D_pjw23") +debug_color = Color(0.932998, 0.222862, 0.34393, 0.42) + +[node name="SlimeGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +position = Vector2(0, -3) +sprite_frames = SubResource("SpriteFrames_0l8pv") +autoplay = "default" +frame_progress = 0.665587 + +[node name="RightCast" type="RayCast2D" parent="."] +target_position = Vector2(13, 0) + +[node name="LeftCast" type="RayCast2D" parent="."] +target_position = Vector2(-14, 0) + +[node name="LeftDownCast" type="RayCast2D" parent="."] +position = Vector2(-8, 0) +target_position = Vector2(0, 10) + +[node name="RightDownCast" type="RayCast2D" parent="."] +position = Vector2(8, 0) +target_position = Vector2(0, 10) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/coin.gd b/scripts/coin.gd similarity index 70% rename from scenes/coin.gd rename to scripts/coin.gd index 551c4e0..a2eac16 100644 --- a/scenes/coin.gd +++ b/scripts/coin.gd @@ -4,4 +4,5 @@ signal coinCollectedSignal(body, coin) func _on_body_entered(body: Node2D) -> void: print("coin collision") - coinCollectedSignal.emit(body, self) + if body is Player: + coinCollectedSignal.emit(body, self) diff --git a/scenes/coin.gd.uid b/scripts/coin.gd.uid similarity index 100% rename from scenes/coin.gd.uid rename to scripts/coin.gd.uid diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 4fcac18..a764299 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,11 +1,43 @@ extends Node2D signal playerDamage +signal destroySignal(body) +signal levelChangeSignal(level) + +var timer = Timer.new() +var timeAvailable:int = 5 + +var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"] +var timers = [15,10,9] +var currentLevel = 0 + +#character stats +var enemy:CharacterStats +var player:CharacterStats +var playerCurrentHealth:int + # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - - + enemy = load("res://scripts/rscs/slimeStats.tres") + player = load("res://scripts/rscs/playerStats.tres") + playerCurrentHealth = player.starting_health + + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() + +func reset(): + timeAvailable = timers[currentLevel] + +func secondCounter(): + timeAvailable -=1 + #check for time running out + if timeAvailable <=0: + print("You lose") + levelChangeSignal.emit(levels[currentLevel]) + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass @@ -18,8 +50,8 @@ func _on_trigger(effect: Variant, body: Variant) -> void: if body is Player: print("hurt the player") playerDamage.emit() - if not body is Player: - body.queue_free() + #if not body is Player: + # body.queue_free() func bulletDamage(body, bullet): print("GC know about bullet hit") @@ -27,4 +59,21 @@ func bulletDamage(body, bullet): func coinCollected(body, coin): print("GC knows coin collected") - + destroySignal.emit(coin) + +func totalCoinCount(count): + print("GC knows total coins "+str(count)) + if count == 0: + currentLevel +=1 + if currentLevel >= levels.size(): + currentLevel = 0 + levelChangeSignal.emit(levels[currentLevel]) + +func playerAttacked(body, slime): + print("GC knows slime attack") + print("Damge : "+str(enemy.meleeDamage) ) + print("Player health : "+str(playerCurrentHealth)) + playerCurrentHealth -= enemy.meleeDamage + if playerCurrentHealth <=0: + print("YOU DEAD") + diff --git a/scripts/rscs/characterstats.gd b/scripts/rscs/characterstats.gd new file mode 100644 index 0000000..5361989 --- /dev/null +++ b/scripts/rscs/characterstats.gd @@ -0,0 +1,9 @@ +class_name CharacterStats extends Resource + +@export var health:int = 100 +@export var max_health: int =100 +@export var starting_health:int = 100 + +# damage dealing +@export var meleeDamage:int = 10 +@export var rangeDamage:int = 0 diff --git a/scripts/rscs/characterstats.gd.uid b/scripts/rscs/characterstats.gd.uid new file mode 100644 index 0000000..e1553d9 --- /dev/null +++ b/scripts/rscs/characterstats.gd.uid @@ -0,0 +1 @@ +uid://r408skwtvisy diff --git a/scripts/rscs/playerStats.tres b/scripts/rscs/playerStats.tres new file mode 100644 index 0000000..239a5df --- /dev/null +++ b/scripts/rscs/playerStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bff0fewekswn"] + +[ext_resource type="Script" uid="uid://r408skwtvisy" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"] + +[resource] +script = ExtResource("1_sqkfu") +health = 100 +max_health = 100 +starting_health = 100 +meleeDamage = 10 +rangeDamage = 0 +metadata/_custom_type_script = "uid://r408skwtvisy" diff --git a/scripts/rscs/slimeStats.tres b/scripts/rscs/slimeStats.tres new file mode 100644 index 0000000..beda283 --- /dev/null +++ b/scripts/rscs/slimeStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://r5hx4gu0mtog"] + +[ext_resource type="Script" uid="uid://r408skwtvisy" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"] + +[resource] +script = ExtResource("1_ppipo") +health = 100 +max_health = 100 +starting_health = 100 +meleeDamage = 25 +rangeDamage = 0 +metadata/_custom_type_script = "uid://r408skwtvisy" diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index f32695b..50cd7f8 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -2,21 +2,47 @@ class_name SceneManager extends Node2D var bulletArray =[] var totalAllowedBullets = 7 var bullet = preload("res://scenes/bullet.tscn") -@onready var game: Node2D = $".." @onready var triggers: Node2D = $"../triggers" @onready var coins: Node2D = $"../coins" +@onready var enemies: Node2D = $"../enemies" + + # Called when the node enters the scene tree for the first time. func _ready() -> void: + Gamecontroller.reset() + if triggers: for obj in triggers.get_children(): if obj is Trigger: - obj.areaTriggerSignal.connect(game._on_trigger) + obj.areaTriggerSignal.connect(Gamecontroller._on_trigger) if coins: - for obj in coins.get_children(): - if obj is Coin: - obj.coinCollectedSignal.connect(game.coinCollected) + updateCoins() + + if enemies: + updateEnemies() + + Gamecontroller.destroySignal.connect(destroy) + Gamecontroller.levelChangeSignal.connect(changeScene) +func updateEnemies(): + for obj in enemies.get_children(): + if obj is Slime: + if not obj.playerDamageSignal.is_connected(Gamecontroller.playerAttacked): + obj.playerDamageSignal.connect(Gamecontroller.playerAttacked) + + +func updateCoins(): + var coinCount = 0 + for obj in coins.get_children(): + if obj is Coin: + if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected): + obj.coinCollectedSignal.connect(Gamecontroller.coinCollected) + #connect tree exit + if not obj.tree_exited.is_connected(updateCoins): + obj.tree_exited.connect(updateCoins) + coinCount +=1 + Gamecontroller.totalCoinCount(coinCount) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: @@ -28,7 +54,7 @@ func bulletFactory(): if bulletArray.size() < totalAllowedBullets: #make a new bullet myBullet = bullet.instantiate() - myBullet.bulletDamageSignal.connect(game.bulletDamage) + myBullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage) owner.add_child(myBullet) else: myBullet = bulletArray.pop_back() @@ -41,3 +67,8 @@ func makeBullet(position, speed): someBullet.setSpeed(speed) # postition the bullet someBullet.transform = position + +func destroy(body): + body.queue_free() +func changeScene(level): + get_tree().call_deferred("change_scene_to_file", level) diff --git a/scripts/slime.gd b/scripts/slime.gd new file mode 100644 index 0000000..6a8c112 --- /dev/null +++ b/scripts/slime.gd @@ -0,0 +1,34 @@ +class_name Slime extends Area2D +@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic +@onready var right_cast: RayCast2D = $RightCast +@onready var left_cast: RayCast2D = $LeftCast +@onready var left_down_cast: RayCast2D = $LeftDownCast +@onready var right_down_cast: RayCast2D = $RightDownCast + +var speed:int = 100 +var direction = 1 + +signal playerDamageSignal(body, slime) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + if not right_down_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + + if not left_down_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + + position.x += direction * speed * delta + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("Slime attack!") + playerDamageSignal.emit(body, self) diff --git a/scripts/slime.gd.uid b/scripts/slime.gd.uid new file mode 100644 index 0000000..9877604 --- /dev/null +++ b/scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://cuaxw7eh73a1i