save game, player damage, player death, enemy damage, enemy death

This commit is contained in:
OddlyTimbot 2025-09-22 21:07:24 -04:00
parent 68b998652c
commit a5fa34bd4a
19 changed files with 422 additions and 26 deletions

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@ -0,0 +1,34 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://fjan00ormd84"
path="res://.godot/imported/Player Death 64x64.png-0c6ff54e7d9aad74b66dce47376541f8.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/death/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-0c6ff54e7d9aad74b66dce47376541f8.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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detect_3d/compress_to=1

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://djicmvbecbmr8"
path="res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/hurt/Player Hurt 48x48.png"
dest_files=["res://.godot/imported/Player Hurt 48x48.png-a720e51cb19103e76b22ab6c1b81302d.ctex"]
[params]
compress/mode=0
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roughness/src_normal=""
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process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -39,3 +39,13 @@ shoot={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
] ]
} }
save={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
load={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
]
}

View File

@ -20,4 +20,5 @@ rotation = 3.14159
scale = Vector2(0.06, 0.06) scale = Vector2(0.06, 0.06)
texture = ExtResource("2_y25gk") texture = ExtResource("2_y25gk")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]

View File

@ -482,5 +482,8 @@ position = Vector2(630, 375)
[node name="enemies" type="Node2D" parent="."] [node name="enemies" type="Node2D" parent="."]
[node name="Slime" parent="enemies" instance=ExtResource("11_dinhu")] [node name="Slime" parent="enemies" groups=["shootables"] instance=ExtResource("11_dinhu")]
position = Vector2(467, 343) position = Vector2(467, 343)
[node name="Slime2" parent="enemies" groups=["shootables"] instance=ExtResource("11_dinhu")]
position = Vector2(586, 280)

View File

@ -1,16 +1,74 @@
[gd_scene load_steps=28 format=3 uid="uid://boqg1nyudmkh4"] [gd_scene load_steps=44 format=3 uid="uid://boqg1nyudmkh4"]
[ext_resource type="Script" uid="uid://b7rahgxxw1yuw" path="res://scripts/player.gd" id="1_3vyb7"] [ext_resource type="Script" uid="uid://b7rahgxxw1yuw" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://c3uwl6agc6dhb" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"] [ext_resource type="Texture2D" uid="uid://c3uwl6agc6dhb" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://be0vnx023iw65" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"] [ext_resource type="Texture2D" uid="uid://be0vnx023iw65" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://fjan00ormd84" path="res://assets/graphics/player/death/Player Death 64x64.png" id="2_tuyoq"]
[ext_resource type="Texture2D" uid="uid://dmmtik7twhga4" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"] [ext_resource type="Texture2D" uid="uid://dmmtik7twhga4" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://djicmvbecbmr8" path="res://assets/graphics/player/hurt/Player Hurt 48x48.png" id="3_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] [sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("2_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("2_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("2_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("2_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("2_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("2_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("2_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("2_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("2_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("2_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"] [sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch") atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48) region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("3_qlg0r")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("3_qlg0r")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("3_qlg0r")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("3_qlg0r")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"] [sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els") atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48) region = Rect2(0, 0, 48, 48)
@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail") "texture": SubResource("AtlasTexture_i4ail")
}], }],
"loop": false, "loop": false,
@ -103,6 +196,23 @@ animations = [{
}, { }, {
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy") "texture": SubResource("AtlasTexture_qhqgy")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -205,7 +315,7 @@ one_shot = true
texture_filter = 1 texture_filter = 1
position = Vector2(0, -7) position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_jej6c") sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"fall" animation = &"death"
autoplay = "idle" autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="."] [node name="Camera2D" type="Camera2D" parent="."]

View File

@ -1,10 +1,22 @@
[gd_scene load_steps=9 format=3 uid="uid://dpltbyp8ku2mi"] [gd_scene load_steps=12 format=3 uid="uid://dpltbyp8ku2mi"]
[ext_resource type="Script" uid="uid://cuaxw7eh73a1i" path="res://scripts/slime.gd" id="1_p2gj0"] [ext_resource type="Script" uid="uid://cuaxw7eh73a1i" path="res://scripts/slime.gd" id="1_p2gj0"]
[ext_resource type="Texture2D" uid="uid://dwwlva8pi3da2" path="res://assets/graphics/enemies/slime_purple (1).png" id="2_n6pvg"] [ext_resource type="Texture2D" uid="uid://dwwlva8pi3da2" path="res://assets/graphics/enemies/slime_purple (1).png" id="2_n6pvg"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pjw23"] [sub_resource type="CircleShape2D" id="CircleShape2D_pjw23"]
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("2_n6pvg")
region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
atlas = ExtResource("2_n6pvg")
region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
atlas = ExtResource("2_n6pvg")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] [sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
atlas = ExtResource("2_n6pvg") atlas = ExtResource("2_n6pvg")
region = Rect2(0, 24, 24, 24) region = Rect2(0, 24, 24, 24)
@ -25,6 +37,20 @@ region = Rect2(72, 24, 24, 24)
animations = [{ animations = [{
"frames": [{ "frames": [{
"duration": 1.0, "duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_n6pvg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pjw23")
}],
"loop": false,
"name": &"hurt",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2npkn") "texture": SubResource("AtlasTexture_2npkn")
}, { }, {
"duration": 1.0, "duration": 1.0,
@ -37,7 +63,7 @@ animations = [{
"texture": SubResource("AtlasTexture_v5wyi") "texture": SubResource("AtlasTexture_v5wyi")
}], }],
"loop": true, "loop": true,
"name": &"default", "name": &"idle",
"speed": 12.0 "speed": 12.0
}] }]
@ -53,8 +79,8 @@ debug_color = Color(0.932998, 0.222862, 0.34393, 0.42)
texture_filter = 1 texture_filter = 1
position = Vector2(0, -3) position = Vector2(0, -3)
sprite_frames = SubResource("SpriteFrames_0l8pv") sprite_frames = SubResource("SpriteFrames_0l8pv")
autoplay = "default" animation = &"idle"
frame_progress = 0.665587 autoplay = "idle"
[node name="RightCast" type="RayCast2D" parent="."] [node name="RightCast" type="RayCast2D" parent="."]
target_position = Vector2(13, 0) target_position = Vector2(13, 0)
@ -71,3 +97,4 @@ position = Vector2(8, 0)
target_position = Vector2(0, 10) target_position = Vector2(0, 10)
[connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="animation_finished" from="SlimeGraphic" to="." method="_on_slime_graphic_animation_finished"]

View File

@ -21,3 +21,10 @@ func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("shootables"): if body.is_in_group("shootables"):
print("This is shootable") print("This is shootable")
bulletDamageSignal.emit(body, self) bulletDamageSignal.emit(body, self)
func _on_area_entered(area: Area2D) -> void:
print("Bullet hitting")
if area.is_in_group("shootables"):
print("This is shootable")
bulletDamageSignal.emit(area, self)

View File

@ -1,6 +1,7 @@
extends Node2D extends Node2D
signal playerDamage signal playerDamageSignal(health, maxhealth)
signal playerDeathSignal
signal destroySignal(body) signal destroySignal(body)
signal levelChangeSignal(level) signal levelChangeSignal(level)
@ -16,6 +17,11 @@ var enemy:CharacterStats
var player:CharacterStats var player:CharacterStats
var playerCurrentHealth:int var playerCurrentHealth:int
var enemiesDict = {}
var saveObject = {}
var loadIntent = false
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
enemy = load("res://scripts/rscs/slimeStats.tres") enemy = load("res://scripts/rscs/slimeStats.tres")
@ -29,7 +35,20 @@ func _ready() -> void:
timer.start() timer.start()
func reset(): func reset():
enemiesDict.clear()
timeAvailable = timers[currentLevel] timeAvailable = timers[currentLevel]
playerCurrentHealth = player.max_health
if loadIntent:
var saved_game:SavedGame = load("res://scripts/rscs/gameSaveStats.tres")
saveObject = saved_game.gameData
playerCurrentHealth = saveObject["PlayerHealth"]
timeAvailable = saveObject["TimeAvailable"]
loadIntent = false
return saveObject
return{}
func secondCounter(): func secondCounter():
timeAvailable -=1 timeAvailable -=1
@ -38,9 +57,12 @@ func secondCounter():
print("You lose") print("You lose")
levelChangeSignal.emit(levels[currentLevel]) levelChangeSignal.emit(levels[currentLevel])
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
pass if Input.is_action_just_pressed("save"):
saveGame()
if Input.is_action_just_pressed("load"):
loadGame()
func _on_trigger(effect: Variant, body: Variant) -> void: func _on_trigger(effect: Variant, body: Variant) -> void:
@ -49,13 +71,24 @@ func _on_trigger(effect: Variant, body: Variant) -> void:
"player_hurt": "player_hurt":
if body is Player: if body is Player:
print("hurt the player") print("hurt the player")
playerDamage.emit() #playerDamage.emit()
#if not body is Player: #if not body is Player:
# body.queue_free() # body.queue_free()
func bulletDamage(body, bullet): func bulletDamage(body, bullet):
print("GC know about bullet hit") print("GC know about bullet hit")
body.queue_free() if body is Slime:
#give damage to this individual enemy
enemiesDict[body]["health"] -= player.rangeDamage
if enemiesDict[body]["health"] <=0:
print("enemy is dead")
removeEnemyFromLevel(body)
destroySignal.emit(body)
else:
print("enemy is damaged")
body.handle_damage()
func removeEnemyFromLevel(body)->void:
enemiesDict.erase(body)
func coinCollected(body, coin): func coinCollected(body, coin):
print("GC knows coin collected") print("GC knows coin collected")
@ -71,9 +104,50 @@ func totalCoinCount(count):
func playerAttacked(body, slime): func playerAttacked(body, slime):
print("GC knows slime attack") print("GC knows slime attack")
print("Damge : "+str(enemy.meleeDamage) ) print("Damge : "+str(enemiesDict[slime]["damage"]) )
print("Player health : "+str(playerCurrentHealth)) print("Player health : "+str(playerCurrentHealth))
playerCurrentHealth -= enemy.meleeDamage playerCurrentHealth -= enemiesDict[slime]["damage"]
if playerCurrentHealth <=0: if playerCurrentHealth <=0:
print("YOU DEAD") print("YOU DEAD")
playerDeathSignal.emit()
else:
print("taking damage")
playerDamageSignal.emit(playerCurrentHealth, player.max_health)
func deathComplete()->void:
levelChangeSignal.emit(levels[currentLevel])
func addEnemyToLevel(slime)->void:
var randHealth:int = randi() % 20
var randDamage:int = randi() % 10
var enemyStat = {
"health": enemy.health + randHealth,
"damage": enemy.meleeDamage + randDamage
}
enemiesDict[slime] = enemyStat
func saveGame()->void:
saveObject["enemies"]={}
var index = 0
#create an object with all critical game data
print("Game Level "+str(currentLevel) )
print("Time Remaining "+str(timeAvailable))
print("Player Health "+str(playerCurrentHealth))
# bad guy stuff....
for key in enemiesDict:
var tempObj = {}
tempObj["health"]=enemiesDict[key]["health"]
tempObj["damage"]=enemiesDict[key]["damage"]
tempObj["global_position"] = key.global_position
saveObject["enemies"]["slime"+str(index)]=tempObj
index +=1
saveObject["GameLevel"] = currentLevel
saveObject["TimeAvailable"] = timeAvailable
saveObject["PlayerHealth"] = playerCurrentHealth
var saved_game:SavedGame = SavedGame.new()
saved_game.gameData = saveObject
ResourceSaver.save(saved_game, "res://scripts/rscs/gameSaveStats.tres")
func loadGame()->void:
loadIntent = true
levelChangeSignal.emit(levels[saveObject["GameLevel"]])

View File

@ -15,14 +15,17 @@ var upJump:bool = false
var direction var direction
enum FaceDirection{LEFT, RIGHT} enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE, RUN,JUMP,FALLING} enum State{IDLE, RUN,JUMP,FALLING, HURT, DEATH}
var current_state:State = State.IDLE var current_state:State = State.IDLE
var pushTarget var pushTarget
var pushEnabled := false var pushEnabled := false
signal playerDeathCompleteSignal
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
# Add the gravity. # Add the gravity.
if current_state != State.HURT and current_state != State.DEATH:
handle_input() handle_input()
handle_movement(delta) handle_movement(delta)
handle_states() handle_states()
@ -30,6 +33,15 @@ func _physics_process(delta: float) -> void:
move_and_slide() move_and_slide()
handle_collisions() handle_collisions()
func handle_damage(health, maxhealth)->void:
print("player takes damage")
current_state = State.HURT
func handle_death()->void:
print("player is dead")
current_state = State.DEATH
func handle_states() -> void: func handle_states() -> void:
match current_state: match current_state:
State.IDLE when velocity.x !=0: State.IDLE when velocity.x !=0:
@ -60,6 +72,10 @@ func handle_animation() -> void:
State.JUMP: State.JUMP:
if upJump: if upJump:
player_graphic.play("jump") player_graphic.play("jump")
State.HURT:
player_graphic.play("hurt")
State.DEATH:
player_graphic.play("death")
func handle_movement(delta:float) -> void: func handle_movement(delta:float) -> void:
if direction == 0: if direction == 0:
@ -131,3 +147,7 @@ func _on_animation_finished() -> void:
match current_state: match current_state:
State.JUMP: State.JUMP:
upJump = false upJump = false
State.HURT:
current_state = State.IDLE
State.DEATH:
playerDeathCompleteSignal.emit()

View File

@ -0,0 +1,23 @@
[gd_resource type="Resource" script_class="SavedGame" load_steps=2 format=3 uid="uid://cib08qg83a6o6"]
[ext_resource type="Script" uid="uid://c3kd5uh5y8ml1" path="res://scripts/rscs/savedgame.gd" id="1_v2d26"]
[resource]
script = ExtResource("1_v2d26")
gameData = {
"GameLevel": 0,
"PlayerHealth": 100,
"TimeAvailable": 7,
"enemies": {
"slime0": {
"damage": 33,
"global_position": Vector2(489.403, 343),
"health": 66
},
"slime1": {
"damage": 25,
"global_position": Vector2(626.901, 280),
"health": 61
}
}
}

View File

@ -8,5 +8,5 @@ health = 100
max_health = 100 max_health = 100
starting_health = 100 starting_health = 100
meleeDamage = 10 meleeDamage = 10
rangeDamage = 0 rangeDamage = 30
metadata/_custom_type_script = "uid://r408skwtvisy" metadata/_custom_type_script = "uid://r408skwtvisy"

View File

@ -0,0 +1,3 @@
class_name SavedGame extends Resource
@export var gameData:Dictionary

View File

@ -0,0 +1 @@
uid://c3kd5uh5y8ml1

View File

@ -4,9 +4,9 @@
[resource] [resource]
script = ExtResource("1_ppipo") script = ExtResource("1_ppipo")
health = 100 health = 50
max_health = 100 max_health = 50
starting_health = 100 starting_health = 50
meleeDamage = 25 meleeDamage = 25
rangeDamage = 0 rangeDamage = 0
metadata/_custom_type_script = "uid://r408skwtvisy" metadata/_custom_type_script = "uid://r408skwtvisy"

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@ -2,15 +2,21 @@ class_name SceneManager extends Node2D
var bulletArray =[] var bulletArray =[]
var totalAllowedBullets = 7 var totalAllowedBullets = 7
var bullet = preload("res://scenes/bullet.tscn") var bullet = preload("res://scenes/bullet.tscn")
var slime=preload("res://scenes/slime.tscn")
@onready var triggers: Node2D = $"../triggers" @onready var triggers: Node2D = $"../triggers"
@onready var coins: Node2D = $"../coins" @onready var coins: Node2D = $"../coins"
@onready var enemies: Node2D = $"../enemies" @onready var enemies: Node2D = $"../enemies"
@onready var player: Player = $"../Player"
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
Gamecontroller.reset() var loadObject = Gamecontroller.reset()
print("LOAD OBJECT:::::")
print(loadObject)
loadSceneInfo(loadObject)
if triggers: if triggers:
for obj in triggers.get_children(): for obj in triggers.get_children():
@ -24,12 +30,18 @@ func _ready() -> void:
Gamecontroller.destroySignal.connect(destroy) Gamecontroller.destroySignal.connect(destroy)
Gamecontroller.levelChangeSignal.connect(changeScene) Gamecontroller.levelChangeSignal.connect(changeScene)
Gamecontroller.playerDamageSignal.connect(player.handle_damage)
Gamecontroller.playerDeathSignal.connect(player.handle_death)
player.playerDeathCompleteSignal.connect(Gamecontroller.deathComplete)
func updateEnemies(): func updateEnemies():
for obj in enemies.get_children(): for obj in enemies.get_children():
if obj is Slime: if obj is Slime:
if not obj.playerDamageSignal.is_connected(Gamecontroller.playerAttacked): if not obj.playerDamageSignal.is_connected(Gamecontroller.playerAttacked):
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked) obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
Gamecontroller.addEnemyToLevel(obj)
func updateCoins(): func updateCoins():
@ -72,3 +84,22 @@ func destroy(body):
body.queue_free() body.queue_free()
func changeScene(level): func changeScene(level):
get_tree().call_deferred("change_scene_to_file", level) get_tree().call_deferred("change_scene_to_file", level)
func loadSceneInfo(loadObject)->void:
print("make the scene")
if loadObject.size()<1:
print("bailing out")
return
#remove current bad guys
if enemies:
for obj in enemies.get_children():
if obj is Slime:
obj.queue_free()
#build and place save game badguys
var enemiesList = loadObject["enemies"]
for key in enemiesList:
print(enemiesList[key])
# create a slime
var badguy = slime.instantiate()
enemies.add_child(badguy)
badguy.global_position = enemiesList[key]["global_position"]

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@ -10,10 +10,22 @@ var direction = 1
signal playerDamageSignal(body, slime) signal playerDamageSignal(body, slime)
enum State{IDLE, HURT, DEATH}
var currentState = State.IDLE
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. pass # Replace with function body.
func updateAnimation()->void:
match currentState:
State.IDLE:
slime_graphic.play("idle")
State.HURT:
slime_graphic.play("hurt")
func handle_damage()->void:
currentState = State.HURT
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void: func _process(delta: float) -> void:
@ -26,9 +38,15 @@ func _process(delta: float) -> void:
slime_graphic.flip_h = false slime_graphic.flip_h = false
position.x += direction * speed * delta position.x += direction * speed * delta
updateAnimation()
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
if body is Player: if body is Player:
print("Slime attack!") print("Slime attack!")
playerDamageSignal.emit(body, self) playerDamageSignal.emit(body, self)
func _on_slime_graphic_animation_finished() -> void:
match currentState:
State.HURT:
currentState = State.IDLE