tilemap layer, state machine, scenemanager update, animations for player

This commit is contained in:
OddlyTimbot 2025-08-18 21:07:59 -04:00
parent b6d588fcfe
commit ae6159a9f0
14 changed files with 465 additions and 15 deletions

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@ -1,12 +1,68 @@
[gd_scene load_steps=9 format=3 uid="uid://coiqh7p31ukig"]
[gd_scene load_steps=12 format=3 uid="uid://coiqh7p31ukig"]
[ext_resource type="Script" uid="uid://bblqtronap0j4" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="PackedScene" uid="uid://dlihpyr58tqqq" path="res://scenes/crate.tscn" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://boqg1nyudmkh4" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="Script" uid="uid://d1daji4xwuj03" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="PackedScene" uid="uid://csotsc2cycyia" path="res://scenes/trigger.tscn" id="2_yqjtg"]
[ext_resource type="Texture2D" uid="uid://bqe3w5v76lyek" path="res://assets/graphics/environment/terrain/Terrain (32x32).png" id="3_u5sy4"]
[ext_resource type="PackedScene" uid="uid://dopt3unflv7l3" path="res://scenes/bullet.tscn" id="5_iywne"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("3_u5sy4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_gee14")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(44, 20)
@ -19,8 +75,13 @@ script = ExtResource("1_lnu2h")
unique_name_in_owner = true
script = ExtResource("2_p57ef")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray(0, 0, 17, 0, 12, 0, 0, 0, 4, 0, 4, 0, 0, 0, 18, 0, 12, 0, 0, 0, 4, 0, 4, 0, 0, 0)
tile_set = SubResource("TileSet_0tnpc")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(567, 402)
position = Vector2(567, 395)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
@ -37,12 +98,15 @@ metadata/_edit_group_ = true
shape = SubResource("WorldBoundaryShape2D_8cj0n")
[node name="Player" parent="." instance=ExtResource("2_lnu2h")]
position = Vector2(567, 380)
[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")]
position = Vector2(564, 436)
position = Vector2(566, 374)
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
position = Vector2(351, 312)
[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]
[node name="triggers" type="Node2D" parent="."]
[node name="player_hurt" parent="triggers" instance=ExtResource("2_yqjtg")]
position = Vector2(428, 547)
effect = "player_hurt"
[connection signal="areaTriggerSignal" from="triggers/player_hurt" to="." method="_on_trigger"]

View File

@ -1,9 +1,182 @@
[gd_scene load_steps=3 format=3 uid="uid://boqg1nyudmkh4"]
[gd_scene load_steps=28 format=3 uid="uid://boqg1nyudmkh4"]
[ext_resource type="Script" uid="uid://b7rahgxxw1yuw" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://c3uwl6agc6dhb" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://be0vnx023iw65" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dmmtik7twhga4" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
atlas = ExtResource("2_g2els")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
atlas = ExtResource("2_g2els")
region = Rect2(96, 0, 48, 48)
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atlas = ExtResource("2_g2els")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
atlas = ExtResource("2_g2els")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
atlas = ExtResource("2_g2els")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
atlas = ExtResource("2_g2els")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
atlas = ExtResource("2_g2els")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
atlas = ExtResource("2_g2els")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
atlas = ExtResource("2_g2els")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
atlas = ExtResource("2_dqkch")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("2_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("3_qhqgy")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
atlas = ExtResource("3_qhqgy")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
atlas = ExtResource("3_qhqgy")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
atlas = ExtResource("3_qhqgy")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
atlas = ExtResource("3_qhqgy")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
atlas = ExtResource("3_qhqgy")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
atlas = ExtResource("3_qhqgy")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
atlas = ExtResource("3_qhqgy")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": false,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqkch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qlg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tuyoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjrip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_smehm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ur7pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y4r1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2wvv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v2ag")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a38lo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ej7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oprun")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8ls1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qfm1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4r5pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_60mlk")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[node name="Player" type="CharacterBody2D"]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
@ -23,3 +196,16 @@ position = Vector2(13, -6)
[node name="LeftSpawn" type="Node2D" parent="."]
position = Vector2(-13, -7)
[node name="JumpBufferTimer" type="Timer" parent="."]
wait_time = 0.8
one_shot = true
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -7)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"fall"
autoplay = "idle"
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -1,6 +1,6 @@
extends Node2D
signal playerDamage
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@ -13,6 +13,11 @@ func _process(delta: float) -> void:
func _on_trigger(effect: Variant, body: Variant) -> void:
print("GC sees trigger "+effect)
match effect:
"player_hurt":
if body is Player:
print("hurt the player")
playerDamage.emit()
if not body is Player:
body.queue_free()

View File

@ -4,13 +4,19 @@ class_name Player extends CharacterBody2D
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Node2D = $RightSpawn
@onready var left_spawn: Node2D = $LeftSpawn
@onready var jump_buffer_timer: Timer = $JumpBufferTimer
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var acceleration:int = 5
var upJump:bool = false
var direction
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE, RUN,JUMP,FALLING}
var current_state:State = State.IDLE
var pushTarget
var pushEnabled := false
@ -19,26 +25,69 @@ func _physics_process(delta: float) -> void:
# Add the gravity.
handle_input()
handle_movement(delta)
handle_states()
handle_animation()
move_and_slide()
handle_collisions()
func handle_movement(delta:float) -> void:
if direction:
velocity.x = direction * SPEED
func handle_states() -> void:
match current_state:
State.IDLE when velocity.x !=0:
current_state = State.RUN
State.RUN:
if velocity.x == 0:
current_state = State.IDLE
#player steps off ledge
if not is_on_floor() && velocity.y > 0:
current_state = State.FALLING
State.FALLING when is_on_floor():
if velocity.x == 0:
current_state = State.IDLE
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
current_state = State.RUN
State.JUMP when velocity.y >0:
current_state = State.FALLING
func handle_animation() -> void:
match current_state:
State.IDLE:
player_graphic.play("idle")
State.RUN:
player_graphic.play("run")
State.FALLING:
player_graphic.play("fall")
State.JUMP:
if upJump:
player_graphic.play("jump")
func handle_movement(delta:float) -> void:
if direction == 0:
#not moving
velocity.x = move_toward(velocity.x,0, acceleration)
else:
velocity.x = move_toward(velocity.x, SPEED * direction, acceleration)
if not is_on_floor():
velocity += get_gravity() * delta
if is_on_floor() && jump_buffer_timer.time_left >0:
velocity.y = JUMP_VELOCITY
jump_buffer_timer.stop()
current_state = State.JUMP
upJump = true
func handle_input():
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
#velocity.y = JUMP_VELOCITY
jump_buffer_timer.start()
direction = Input.get_axis("ui_left", "ui_right")
if direction < 0:
facing = FaceDirection.LEFT
player_graphic.flip_h = true
if direction > 0:
facing = FaceDirection.RIGHT
player_graphic.flip_h = false
if Input.is_action_just_pressed("shove") && pushEnabled:
var shoveDirection:int
match facing:
@ -76,3 +125,9 @@ func handle_collisions():
if not right_cast.is_colliding() && not left_cast.is_colliding():
pushEnabled = false
func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false

View File

@ -3,10 +3,14 @@ var bulletArray =[]
var totalAllowedBullets = 7
var bullet = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../triggers"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_trigger)
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@ -1,4 +1,4 @@
extends Area2D
class_name Trigger extends Area2D
@export var effect := "destroy"