Logo
Explore Help
Sign In
OddlyTimbot/JulyGame
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
53bae7b10910ddeb6a43bf9b795fafbc27563636
JulyGame/scripts
T
History
OddlyTimbot 53bae7b109 coins, parralax background, terrains, physics layer
2025-08-25 21:09:19 -04:00
..
bullet.gd
coins, parralax background, terrains, physics layer
2025-08-25 21:09:19 -04:00
bullet.gd.uid
raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
2025-08-11 21:04:36 -04:00
crate.gd
raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
2025-08-11 21:04:36 -04:00
crate.gd.uid
raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
2025-08-11 21:04:36 -04:00
gamecontroller.gd
coins, parralax background, terrains, physics layer
2025-08-25 21:09:19 -04:00
gamecontroller.gd.uid
big four object, 3 tiers, custom signal, gamecontroller
2025-07-28 21:16:25 -04:00
player.gd
tilemap layer, state machine, scenemanager update, animations for player
2025-08-18 21:07:59 -04:00
player.gd.uid
big four object, 3 tiers, custom signal, gamecontroller
2025-07-28 21:16:25 -04:00
scene_manager.gd
coins, parralax background, terrains, physics layer
2025-08-25 21:09:19 -04:00
scene_manager.gd.uid
raycasts, melee attack, factory for bullets, spawn points, dynamic instantiation
2025-08-11 21:04:36 -04:00
trigger.gd
tilemap layer, state machine, scenemanager update, animations for player
2025-08-18 21:07:59 -04:00
trigger.gd.uid
big four object, 3 tiers, custom signal, gamecontroller
2025-07-28 21:16:25 -04:00
Powered by Gitea Version: 28.1.0 Page: 22ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API