June2026Game/scripts/trigger.gd

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GDScript3
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extends Area2D
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signal areaTriggerSignal(body, trigger, intent)
@export var intent:String="destroy"
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@onready var label: Label = $Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready.")
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label.text = str(intent)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Something entered the trigger!")
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areaTriggerSignal.emit(body, self, intent)