June2026Game/scripts/rocket.gd

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GDScript3
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class_name Rocket extends RigidBody2D
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signal splodeSignal(rocket)
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signal impactSignal(body, rocket)
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func _ready() -> void:
#Rockets expolode in time
var timer = Timer.new()
add_child(timer)
timer.wait_time = 4
timer.one_shot = true
timer.connect("timeout", splode)
timer.start()
func _on_body_entered(body: Node) -> void:
print("Rocket hit a target")
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impactSignal.emit(body, self)
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#should i splode myself? No. Scene manager job.
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func splode()->void:
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splodeSignal.emit(self)