enemies and lots stuff
This commit is contained in:
parent
ac67579888
commit
1cb3d6c426
BIN
assets/enemies/slime/slime_purple.png
Normal file
BIN
assets/enemies/slime/slime_purple.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.0 KiB |
40
assets/enemies/slime/slime_purple.png.import
Normal file
40
assets/enemies/slime/slime_purple.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b51p3mo2o7uxa"
|
||||
path="res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/enemies/slime/slime_purple.png"
|
||||
dest_files=["res://.godot/imported/slime_purple.png-4674ec1226b290767ac60aef13cd0376.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/player/dead/Player Death 64x64.png
Normal file
BIN
assets/player/dead/Player Death 64x64.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
40
assets/player/dead/Player Death 64x64.png.import
Normal file
40
assets/player/dead/Player Death 64x64.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://2ajlg788xas2"
|
||||
path="res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/player/dead/Player Death 64x64.png"
|
||||
dest_files=["res://.godot/imported/Player Death 64x64.png-19e98a15db451ac6dd6faaec1fd6a386.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
assets/player/hurt/Player Hurt 48x48.png
Normal file
BIN
assets/player/hurt/Player Hurt 48x48.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.4 KiB |
40
assets/player/hurt/Player Hurt 48x48.png.import
Normal file
40
assets/player/hurt/Player Hurt 48x48.png.import
Normal file
@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c7ike4q1xl2gy"
|
||||
path="res://.godot/imported/Player Hurt 48x48.png-4f3bee63f7b077a423955d655b236738.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/player/hurt/Player Hurt 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Hurt 48x48.png-4f3bee63f7b077a423955d655b236738.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@ -15,6 +15,10 @@ run/main_scene="uid://ch6sfehmsskcs"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Gamecontroller="*uid://dtv434qd1rfmu"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=480
|
||||
|
||||
@ -20,4 +20,5 @@ rotation = -3.1367095
|
||||
scale = Vector2(0.07999989, 0.08039169)
|
||||
texture = ExtResource("2_y25gk")
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
[gd_scene format=4 uid="uid://ch6sfehmsskcs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||
[ext_resource type="Texture2D" uid="uid://dfikkb3kxl5vf" path="res://assets/environment/bg/sky.png" id="2_0tnpc"]
|
||||
[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||
[ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
||||
@ -13,6 +12,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
||||
[ext_resource type="PackedScene" uid="uid://cfmbd0jdbrvd1" path="res://scenes/coin.tscn" id="13_kvuet"]
|
||||
[ext_resource type="PackedScene" uid="uid://b23q2ppkeamyh" path="res://scenes/slime.tscn" id="14_trtic"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||
texture = ExtResource("2_p57ef")
|
||||
@ -404,7 +404,6 @@ sources/2 = SubResource("TileSetAtlasSource_kvpfn")
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||
|
||||
[node name="Game" type="Node2D" unique_id=981419409]
|
||||
script = ExtResource("1_lnu2h")
|
||||
|
||||
[node name="bg" type="Node2D" parent="." unique_id=2006279143]
|
||||
|
||||
@ -448,7 +447,7 @@ tile_set = SubResource("TileSet_gee14")
|
||||
script = ExtResource("2_lbhrr")
|
||||
|
||||
[node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")]
|
||||
position = Vector2(495, 379)
|
||||
position = Vector2(575, 368.00003)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="." unique_id=207771395]
|
||||
|
||||
@ -526,6 +525,14 @@ position = Vector2(116, -31)
|
||||
[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")]
|
||||
position = Vector2(164, -65)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="." unique_id=998893132]
|
||||
position = Vector2(484, 406)
|
||||
|
||||
[node name="Slime" parent="Enemies" unique_id=250926168 instance=ExtResource("14_trtic")]
|
||||
|
||||
[node name="Slime2" parent="Enemies" unique_id=777259292 instance=ExtResource("14_trtic")]
|
||||
position = Vector2(-108, 65)
|
||||
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"]
|
||||
[connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"]
|
||||
|
||||
@ -4,7 +4,9 @@
|
||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||
[ext_resource type="Texture2D" uid="uid://2ajlg788xas2" path="res://assets/player/dead/Player Death 64x64.png" id="3_fjrip"]
|
||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||
[ext_resource type="Texture2D" uid="uid://c7ike4q1xl2gy" path="res://assets/player/hurt/Player Hurt 48x48.png" id="5_smehm"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
@ -12,10 +14,66 @@
|
||||
atlas = ExtResource("2_qlg0r")
|
||||
region = Rect2(128, 0, 64, 64)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
|
||||
atlas = ExtResource("3_fjrip")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||
atlas = ExtResource("3_dqkch")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_t4otl"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_j2b1d"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cs1tg"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2dvfe"]
|
||||
atlas = ExtResource("5_smehm")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||
atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@ -120,6 +178,41 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pf23h")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dt7fs")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wqfne")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wnwbv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gl8cc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_487ah")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_md1ol")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bj30b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jc3p3")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hax0n")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"dying",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
@ -128,6 +221,23 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_t4otl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j2b1d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_cs1tg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2dvfe")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -232,19 +342,17 @@ target_position = Vector2(16.891893, 0)
|
||||
target_position = Vector2(-17.56757, -0.67567575)
|
||||
|
||||
[node name="RightSpawn" type="Marker2D" parent="." unique_id=72314368]
|
||||
position = Vector2(12.837839, -8.1081085)
|
||||
position = Vector2(12.837839, -2.702703)
|
||||
|
||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||
position = Vector2(-12.837839, -8.108109)
|
||||
position = Vector2(-12.837839, -2.7027035)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6.081082)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"shoving"
|
||||
animation = &"dying"
|
||||
autoplay = "idle"
|
||||
frame = 2
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774]
|
||||
offset = Vector2(0, -60)
|
||||
|
||||
74
scenes/slime.tscn
Normal file
74
scenes/slime.tscn
Normal file
@ -0,0 +1,74 @@
|
||||
[gd_scene format=3 uid="uid://b23q2ppkeamyh"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://b51p3mo2o7uxa" path="res://assets/enemies/slime/slime_purple.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://d215jspbbgtq6" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_gstla"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fd6lc")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Slime" type="Area2D" unique_id=250926168 groups=["shootable"]]
|
||||
script = ExtResource("1_p2gj0")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=588756743]
|
||||
shape = SubResource("CircleShape2D_p2gj0")
|
||||
debug_color = Color(0.83704245, 0.20573696, 0.8053471, 0.41960785)
|
||||
|
||||
[node name="SlimeGraphic" type="AnimatedSprite2D" parent="." unique_id=69804785]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -2)
|
||||
sprite_frames = SubResource("SpriteFrames_gstla")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.67487884
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="." unique_id=18403424]
|
||||
target_position = Vector2(16, 0)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="." unique_id=1848380842]
|
||||
position = Vector2(9, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="." unique_id=858346924]
|
||||
position = Vector2(-10, 0)
|
||||
target_position = Vector2(0, 16)
|
||||
|
||||
[node name="LeftCast" type="RayCast2D" parent="." unique_id=382510816]
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@ -9,5 +9,5 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Crate:
|
||||
if body.is_in_group("shootable"):
|
||||
bulletHitSignal.emit(body,self)
|
||||
|
||||
@ -2,14 +2,33 @@ class_name GameController extends Node2D
|
||||
signal destroySignal(body)
|
||||
signal fanTriggerSignal(body, fanDirection)
|
||||
signal teleportTriggerSignal(body)
|
||||
signal playerHurtSignal(playerHealth, maxHealth)
|
||||
signal playerDeadSignal
|
||||
|
||||
var numberOfCrates = 2
|
||||
var timeAvailable = 50
|
||||
|
||||
var totalCoinsCollected = 0
|
||||
var timer = Timer.new()
|
||||
|
||||
var currentPlayerHealth = 100
|
||||
var startingHealth = 100
|
||||
|
||||
var enemiesDict={}
|
||||
|
||||
var enemy:CharacterStats
|
||||
var player:CharacterStats
|
||||
|
||||
func reset()->void:
|
||||
print("GC reset")
|
||||
currentPlayerHealth=player.startingHealth
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
get_window().grab_focus()
|
||||
enemy = load("res://scripts/rscs/slimeStats.tres")
|
||||
player = load("res://scripts/rscs/playerStats.tres")
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
@ -21,7 +40,7 @@ func countdown()->void:
|
||||
timeAvailable-=1
|
||||
if timeAvailable<=0 and numberOfCrates>0:
|
||||
print("LOOOOOSAH")
|
||||
get_tree().reload_current_scene()
|
||||
playerDeadSignal.emit()
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -51,15 +70,45 @@ func coinCollected(body,coin)->void:
|
||||
totalCoinsCollected +=1
|
||||
print("GC knows coin collected")
|
||||
destroySignal.emit(coin)
|
||||
|
||||
func coinTotal(totalAmount)->void:
|
||||
print("GC knows total coins "+str(totalAmount))
|
||||
|
||||
func bulletDamage(body, _bullet)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Crate:
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
if body is Slime:
|
||||
enemiesDict[body]["health"] -= player.rangeDamage
|
||||
if enemiesDict[body]["health"]<=0:
|
||||
enemiesDict.erase(body)
|
||||
destroySignal.emit(body)
|
||||
destroySignal.emit(_bullet)
|
||||
|
||||
func rocketDamage(body, rocket)->void:
|
||||
if body.is_in_group("shootable"):
|
||||
print("Rocket strikes target!")
|
||||
destroySignal.emit(body)
|
||||
|
||||
func totalEnemies(numberOfEnemies)->void:
|
||||
print("GC knows this many badguy: "+str(numberOfEnemies))
|
||||
func slimeAttack(body,slime)->void:
|
||||
print("GC knows slime attack "+str(enemiesDict[slime]["damage"]))
|
||||
currentPlayerHealth -= enemiesDict[slime]["damage"]
|
||||
if currentPlayerHealth>0:
|
||||
#damage
|
||||
print("player damaged")
|
||||
playerHurtSignal.emit(currentPlayerHealth, startingHealth)
|
||||
else:
|
||||
#ded
|
||||
print("player ded")
|
||||
playerDeadSignal.emit()
|
||||
func levelChange()->void:
|
||||
get_tree().reload_current_scene()
|
||||
func addEnemyToLevel(slime)->void:
|
||||
var stats = {
|
||||
"health": enemy.startingHealth,
|
||||
"damage": enemy.meleeDamage
|
||||
}
|
||||
enemiesDict[slime]=stats
|
||||
|
||||
@ -2,6 +2,7 @@ class_name Player extends CharacterBody2D
|
||||
signal pushSignal(body, direction)
|
||||
signal shootSignal(markerPosition, speed)
|
||||
signal fireSignal(markerPosition, direction, speed)
|
||||
signal deathAnimationCompleteSignal
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Marker2D = $RightSpawn
|
||||
@ -19,18 +20,24 @@ const JUMP_VELOCITY = -400.0
|
||||
enum FaceDirection {RIGHT,LEFT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING,HURT,DEAD}
|
||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||
var upJump:bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
handle_input()
|
||||
if current_player_state != PlayerStates.DEAD:
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
|
||||
func hurt(playerHealth,maxHealth)->void:
|
||||
current_player_state = PlayerStates.HURT
|
||||
func kill()->void:
|
||||
current_player_state = PlayerStates.DEAD
|
||||
|
||||
func handle_input()->void:
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
@ -39,7 +46,7 @@ func handle_input()->void:
|
||||
upJump = true
|
||||
# Handle shove.
|
||||
if Input.is_action_just_pressed("shove"):
|
||||
print("I want to shove")
|
||||
|
||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||
current_player_state= PlayerStates.CHARGING
|
||||
pushTimer = Time.get_ticks_msec()
|
||||
@ -60,7 +67,7 @@ func handle_input()->void:
|
||||
current_player_state = PlayerStates.SHOVING
|
||||
#Handle Shoot Bullet
|
||||
if Input.is_action_just_pressed("shoot"):
|
||||
print("Ima shoot a bullet")
|
||||
|
||||
#marker postion, speed
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
@ -69,7 +76,7 @@ func handle_input()->void:
|
||||
shootSignal.emit(left_spawn.global_transform, -800)
|
||||
#Handle fire rocket
|
||||
if Input.is_action_just_pressed("fire"):
|
||||
print("Ima fire rocket")
|
||||
|
||||
match facing:
|
||||
FaceDirection.RIGHT:
|
||||
fireSignal.emit(right_spawn.global_transform,Vector2(1,0), 800)
|
||||
@ -95,7 +102,7 @@ func handle_movement(delta)->void:
|
||||
velocity += get_gravity() * delta
|
||||
func handle_collisions()->void:
|
||||
if right_cast.is_colliding():
|
||||
print("Right raycast collision")
|
||||
|
||||
var collider = right_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushRightEnabled = true
|
||||
@ -104,7 +111,7 @@ func handle_collisions()->void:
|
||||
pushRightEnabled = false
|
||||
|
||||
if left_cast.is_colliding():
|
||||
print("Left raycast collision")
|
||||
|
||||
var collider = left_cast.get_collider()
|
||||
if collider is Node:
|
||||
pushLeftEnabled = true
|
||||
@ -148,6 +155,10 @@ func handle_animation()->void:
|
||||
player_graphic.play("charging")
|
||||
PlayerStates.SHOVING:
|
||||
player_graphic.play("shoving")
|
||||
PlayerStates.HURT:
|
||||
player_graphic.play("hurt")
|
||||
PlayerStates.DEAD:
|
||||
player_graphic.play("dying")
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
@ -156,3 +167,7 @@ func _on_animation_finished() -> void:
|
||||
upJump = false
|
||||
PlayerStates.SHOVING:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.HURT:
|
||||
current_player_state = PlayerStates.IDLE
|
||||
PlayerStates.DEAD:
|
||||
deathAnimationCompleteSignal.emit()
|
||||
|
||||
9
scripts/rscs/characterstats.gd
Normal file
9
scripts/rscs/characterstats.gd
Normal file
@ -0,0 +1,9 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var currentHealth := 100
|
||||
@export var maxHealth := 150
|
||||
@export var startingHealth:int = 100
|
||||
|
||||
#damage
|
||||
@export var meleeDamage:int = 20
|
||||
@export var rangeDamage:int = 15
|
||||
1
scripts/rscs/characterstats.gd.uid
Normal file
1
scripts/rscs/characterstats.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://cye1467wwip7u
|
||||
10
scripts/rscs/playerStats.tres
Normal file
10
scripts/rscs/playerStats.tres
Normal file
@ -0,0 +1,10 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://dt55hoe718r1x"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_sqkfu")
|
||||
maxHealth = 200
|
||||
meleeDamage = 30
|
||||
rangeDamage = 20
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
11
scripts/rscs/slimeStats.tres
Normal file
11
scripts/rscs/slimeStats.tres
Normal file
@ -0,0 +1,11 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" format=3 uid="uid://c0ghdtxe11f0"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cye1467wwip7u" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_ppipo")
|
||||
currentHealth = 60
|
||||
maxHealth = 80
|
||||
startingHealth = 60
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://cye1467wwip7u"
|
||||
@ -1,9 +1,10 @@
|
||||
extends Node2D
|
||||
@onready var game: GameController = $".."
|
||||
|
||||
@onready var crates: Node2D = $"../Crates"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var coin: Coin = $"../Coins/Coin"
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
var rocket = preload("res://scenes/rocket.tscn")
|
||||
@ -15,18 +16,22 @@ var totalAllowedRockets:int = 3
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
#signals from the view
|
||||
player.pushSignal.connect(pushTarget)
|
||||
player.shootSignal.connect(makeBullet)
|
||||
player.fireSignal.connect(makeRocket)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.levelChange)
|
||||
|
||||
#signals from the GameController
|
||||
game.destroySignal.connect(destroy)
|
||||
game.fanTriggerSignal.connect(pushTarget)
|
||||
game.teleportTriggerSignal.connect(teleportTarget)
|
||||
Gamecontroller.destroySignal.connect(destroy)
|
||||
Gamecontroller.fanTriggerSignal.connect(pushTarget)
|
||||
Gamecontroller.teleportTriggerSignal.connect(teleportTarget)
|
||||
Gamecontroller.playerHurtSignal.connect(player.hurt)
|
||||
Gamecontroller.playerDeadSignal.connect(player.kill)
|
||||
|
||||
#signals from pickups
|
||||
coin.coinCollectedSignal.connect(game.coinCollected)
|
||||
coin.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
buildLevel()
|
||||
|
||||
|
||||
@ -38,6 +43,7 @@ func buildLevel()->void:
|
||||
#tell GC how many crates...
|
||||
updateCrates()
|
||||
updateCoins()
|
||||
updateEnemies()
|
||||
|
||||
func updateCrates()->void:
|
||||
var totalCrates = 0
|
||||
@ -48,15 +54,28 @@ func updateCrates()->void:
|
||||
obj.tree_exited.connect(updateCrates)
|
||||
totalCrates +=1
|
||||
|
||||
game.crateTotal(totalCrates)
|
||||
Gamecontroller.crateTotal(totalCrates)
|
||||
|
||||
func updateCoins()->void:
|
||||
var totalCoins = 0
|
||||
if coins:
|
||||
for obj in coins.get_children():
|
||||
if obj is Coin:
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
totalCoins +=1
|
||||
game.coinTotal(totalCoins)
|
||||
Gamecontroller.coinTotal(totalCoins)
|
||||
func updateEnemies()->void:
|
||||
var totalEnemies = 0
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
Gamecontroller.addEnemyToLevel(obj)
|
||||
obj.slimeDamageSignal.connect(Gamecontroller.slimeAttack)
|
||||
totalEnemies +=1
|
||||
Gamecontroller.totalEnemies(totalEnemies)
|
||||
|
||||
func pushTarget(body,pushDirection)->void:
|
||||
if body is RigidBody2D:
|
||||
@ -91,8 +110,8 @@ func bulletFactory()->Bullet:
|
||||
#make a new bullet
|
||||
myBullet = bullet.instantiate()
|
||||
add_sibling(myBullet)
|
||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
||||
if not myBullet.bulletHitSignal.is_connected(Gamecontroller.bulletDamage):
|
||||
myBullet.bulletHitSignal.connect(Gamecontroller.bulletDamage)
|
||||
else:
|
||||
myBullet = bulletArray.pop_back()
|
||||
|
||||
@ -119,6 +138,6 @@ func makeRocket(spawnPosition, direction, speed)->void:
|
||||
print("make a rocket")
|
||||
var myRocket:Rocket = rocketFactory()
|
||||
myRocket.splodeSignal.connect(destroy)
|
||||
myRocket.impactSignal.connect(game.rocketDamage)
|
||||
myRocket.impactSignal.connect(Gamecontroller.rocketDamage)
|
||||
myRocket.transform = spawnPosition
|
||||
pushTarget(myRocket,direction*speed)
|
||||
|
||||
31
scripts/slime.gd
Normal file
31
scripts/slime.gd
Normal file
@ -0,0 +1,31 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var slime_graphic: AnimatedSprite2D = $SlimeGraphic
|
||||
|
||||
signal slimeDamageSignal(body,slime)
|
||||
|
||||
@export var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction =-1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if right_cast.is_colliding() && not right_cast.get_collider() is Player:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_cast.is_colliding() && not left_cast.get_collider() is Player:
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction*speed*delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
slimeDamageSignal.emit(body,self)
|
||||
1
scripts/slime.gd.uid
Normal file
1
scripts/slime.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://d215jspbbgtq6
|
||||
Loading…
Reference in New Issue
Block a user