player state
This commit is contained in:
parent
5fb367e082
commit
2e494502a8
BIN
assets/graphics/player/idle/Player Idle 48x48.png
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assets/graphics/player/idle/Player Idle 48x48.png
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assets/graphics/player/idle/Player Idle 48x48.png.import
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assets/graphics/player/idle/Player Idle 48x48.png.import
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BIN
assets/graphics/player/jump_fall/player jump 48x48.png
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assets/graphics/player/jump_fall/player jump 48x48.png
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type="CompressedTexture2D"
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uid="uid://c84o6tpt2h0s8"
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path="res://.godot/imported/player jump 48x48.png-bb6ba8ccf76c9bd3765199af95f48c3c.ctex"
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BIN
assets/graphics/player/running/player run 48x48.png
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assets/graphics/player/running/player run 48x48.png
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assets/graphics/player/running/player run 48x48.png.import
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assets/graphics/player/running/player run 48x48.png.import
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source_file="res://assets/graphics/player/running/player run 48x48.png"
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process/channel_remap/blue=2
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detect_3d/compress_to=1
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@ -1,9 +1,182 @@
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[gd_scene format=3 uid="uid://byl4bdrupii3k"]
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[gd_scene format=3 uid="uid://byl4bdrupii3k"]
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[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://c84o6tpt2h0s8" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
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[ext_resource type="Texture2D" uid="uid://bhjnspvqa20rc" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="3_qlg0r"]
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[ext_resource type="Texture2D" uid="uid://jdvo0dp5qvnd" path="res://assets/graphics/player/running/player run 48x48.png" id="4_tuyoq"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
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||||||
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
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atlas = ExtResource("3_qlg0r")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
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atlas = ExtResource("4_tuyoq")
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region = Rect2(336, 0, 48, 48)
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||||||
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[sub_resource type="SpriteFrames" id="SpriteFrames_pf23h"]
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||||||
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animations = [{
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||||||
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"frames": [{
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||||||
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_fjrip")
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||||||
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}],
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||||||
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"loop": false,
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||||||
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"name": &"falling",
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"speed": 12.0
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}, {
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||||||
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"frames": [{
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||||||
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_smehm")
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||||||
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||||||
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}, {
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||||||
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"duration": 1.0,
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||||||
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"texture": SubResource("AtlasTexture_oprun")
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||||||
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a8ls1")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_qfm1y")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 12.0
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}, {
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||||||
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"frames": [{
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||||||
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fulsm")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4r5pv")
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||||||
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}],
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||||||
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"loop": false,
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||||||
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"name": &"jumping",
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"speed": 12.0
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||||||
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}, {
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||||||
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"frames": [{
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||||||
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_60mlk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i4ail")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a38lo")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_4ni07")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l71n6")
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}, {
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"duration": 1.0,
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"duration": 1.0,
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_31cv2")
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}],
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"loop": true,
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"name": &"running",
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"speed": 12.0
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}]
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[node name="Player" type="CharacterBody2D" unique_id=2145223914]
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[node name="Player" type="CharacterBody2D" unique_id=2145223914]
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scale = Vector2(1.4799998, 1.4799998)
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scale = Vector2(1.4799998, 1.4799998)
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script = ExtResource("1_3vyb7")
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script = ExtResource("1_3vyb7")
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@ -24,3 +197,12 @@ position = Vector2(12.837839, -8.1081085)
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[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
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[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
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position = Vector2(-12.837839, -8.108109)
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position = Vector2(-12.837839, -8.108109)
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[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1317034627]
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texture_filter = 1
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position = Vector2(0, -6.081082)
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sprite_frames = SubResource("SpriteFrames_pf23h")
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animation = &"falling"
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autoplay = "idle"
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[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
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@ -6,6 +6,7 @@ signal fireSignal(markerPosition, direction, speed)
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@onready var left_cast: RayCast2D = $LeftCast
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@onready var left_cast: RayCast2D = $LeftCast
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@onready var right_spawn: Marker2D = $RightSpawn
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@onready var right_spawn: Marker2D = $RightSpawn
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@onready var left_spawn: Marker2D = $LeftSpawn
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@onready var left_spawn: Marker2D = $LeftSpawn
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@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
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var pushRightEnabled = false
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var pushRightEnabled = false
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var pushLeftEnabled = false
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var pushLeftEnabled = false
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@ -17,15 +18,28 @@ const JUMP_VELOCITY = -400.0
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enum FaceDirection {RIGHT,LEFT}
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enum FaceDirection {RIGHT,LEFT}
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var facing:FaceDirection = FaceDirection.RIGHT
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var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
#State Handling
|
||||||
|
enum PlayerState {IDLE, RUNNING, JUMPING, FALLING}
|
||||||
|
var current_player_state:PlayerState = PlayerState.IDLE
|
||||||
|
var upJump:bool = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
|
||||||
if not is_on_floor():
|
handle_input()
|
||||||
velocity += get_gravity() * delta
|
handle_movement(delta)
|
||||||
|
#States and Animation
|
||||||
|
handle_update_states()
|
||||||
|
handle_update_animation()
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
|
||||||
|
func handle_input()->void:
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_player_state = PlayerState.JUMPING
|
||||||
|
upJump = true
|
||||||
# Handle shove.
|
# Handle shove.
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
print("I want to shove")
|
print("I want to shove")
|
||||||
@ -47,7 +61,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
FaceDirection.RIGHT:
|
FaceDirection.RIGHT:
|
||||||
shootSignal.emit(right_spawn.global_transform, 800)
|
shootSignal.emit(right_spawn.global_transform, 800)
|
||||||
FaceDirection.LEFT:
|
FaceDirection.LEFT:
|
||||||
shootSignal.emit(left_spawn.global_transform, 800)
|
shootSignal.emit(left_spawn.global_transform, -800)
|
||||||
#Handle fire rocket
|
#Handle fire rocket
|
||||||
if Input.is_action_just_pressed("fire"):
|
if Input.is_action_just_pressed("fire"):
|
||||||
print("Ima fire rocket")
|
print("Ima fire rocket")
|
||||||
@ -63,12 +77,17 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction >0:
|
if direction >0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
else:
|
else:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
func handle_movement(delta)->void:
|
||||||
move_and_slide()
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
func handle_collisions()->void:
|
||||||
if right_cast.is_colliding():
|
if right_cast.is_colliding():
|
||||||
print("Right raycast collision")
|
print("Right raycast collision")
|
||||||
var collider = right_cast.get_collider()
|
var collider = right_cast.get_collider()
|
||||||
@ -94,3 +113,36 @@ func _physics_process(delta: float) -> void:
|
|||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||||
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||||
|
|
||||||
|
#New functions for state handling
|
||||||
|
func handle_update_states()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE when velocity.x !=0:
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
PlayerState.RUNNING when velocity.x == 0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
PlayerState.JUMPING when velocity.y>0:
|
||||||
|
current_player_state = PlayerState.FALLING
|
||||||
|
PlayerState.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_player_state = PlayerState.IDLE
|
||||||
|
else:
|
||||||
|
current_player_state = PlayerState.RUNNING
|
||||||
|
|
||||||
|
func handle_update_animation()->void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
PlayerState.RUNNING:
|
||||||
|
player_graphic.play("running")
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jumping")
|
||||||
|
PlayerState.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerState.JUMPING:
|
||||||
|
upJump = false
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user