From 5930d3704922abb9799ebb8ddad06cee1230a3c8 Mon Sep 17 00:00:00 2001 From: OddlyTimbot Date: Mon, 27 Jul 2026 15:49:36 -0400 Subject: [PATCH] randomize health and damage bad guys --- scripts/game.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/game.gd b/scripts/game.gd index 68376d3..fe3f90b 100644 --- a/scripts/game.gd +++ b/scripts/game.gd @@ -84,8 +84,8 @@ func rocketDamage(body, rocket)->void: func addEnemyToLevel(enemy:Slime)->void: var enemyStat = { - "health": 30, - "damage": 20 + "health": 30+randi_range(0,10), + "damage": 20+randi_range(0,10) } enemiesDict[enemy]=enemyStat