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b/assets/pickups/coin.png.import new file mode 100644 index 0000000..c9a1c9d --- /dev/null +++ b/assets/pickups/coin.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brsknqptomuux" +path="res://.godot/imported/coin.png-f4453cae0c71d6ed2110d4ba8123634d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/pickups/coin.png" +dest_files=["res://.godot/imported/coin.png-f4453cae0c71d6ed2110d4ba8123634d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false 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b/project.godot @@ -15,6 +15,14 @@ run/main_scene="uid://ch6sfehmsskcs" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="res://icon.svg" +[display] + +window/size/viewport_width=480 +window/size/viewport_height=270 +window/size/window_width_override=960 +window/size/window_height_override=540 +window/stretch/mode="viewport" + [input] shove={ diff --git a/scenes/coin.tscn b/scenes/coin.tscn new file mode 100644 index 0000000..0ef115b --- /dev/null +++ b/scenes/coin.tscn @@ -0,0 +1,113 @@ +[gd_scene format=3 uid="uid://cfmbd0jdbrvd1"] + +[ext_resource type="Script" uid="uid://d2sc7mlvheh7m" path="res://scripts/coin.gd" id="1_i64fm"] +[ext_resource type="Texture2D" uid="uid://brsknqptomuux" path="res://assets/pickups/coin.png" id="1_rwqht"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_i64fm"] +radius = 6.0 + +[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"] +atlas = ExtResource("1_rwqht") +region = Rect2(0, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"] +atlas = ExtResource("1_rwqht") +region = Rect2(16, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"] +atlas = ExtResource("1_rwqht") +region = Rect2(32, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"] +atlas = ExtResource("1_rwqht") +region = Rect2(48, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"] +atlas = ExtResource("1_rwqht") +region = Rect2(64, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"] +atlas = ExtResource("1_rwqht") +region = Rect2(80, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"] +atlas = ExtResource("1_rwqht") +region = Rect2(96, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"] +atlas = ExtResource("1_rwqht") +region = Rect2(112, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"] +atlas = ExtResource("1_rwqht") +region = Rect2(128, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"] +atlas = ExtResource("1_rwqht") +region = Rect2(144, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"] +atlas = ExtResource("1_rwqht") +region = Rect2(160, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ls27i"] +atlas = ExtResource("1_rwqht") +region = Rect2(176, 0, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ssuvv"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_11l1o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d14el") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_1ikuy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wnlwo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jig8b") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xmuha") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kfxoj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jsmju") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_s0mny") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7cc30") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rojmm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ls27i") +}], +"loop": true, +"name": &"default", +"speed": 12.0 +}] + +[node name="Coin" type="Area2D" unique_id=354461121] +script = ExtResource("1_i64fm") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=151276741] +shape = SubResource("CircleShape2D_i64fm") +debug_color = Color(0.6971114, 0.4832114, 0.29441354, 0.41960785) + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=221062566] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_ssuvv") +autoplay = "default" + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/game.tscn b/scenes/game.tscn index 6d66b5b..d381f47 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,24 +1,31 @@ [gd_scene format=4 uid="uid://ch6sfehmsskcs"] [ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"] +[ext_resource type="Texture2D" uid="uid://dfikkb3kxl5vf" path="res://assets/environment/bg/sky.png" id="2_0tnpc"] [ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"] [ext_resource type="Texture2D" uid="uid://b6fqvrq70n5al" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"] +[ext_resource type="Texture2D" uid="uid://bcgol8iru1j5n" path="res://assets/environment/veggies/veg_32x32.png" id="3_gee14"] +[ext_resource type="Texture2D" uid="uid://bfhtipeqja1da" path="res://assets/environment/bg/midground.png" id="3_vtaks"] +[ext_resource type="Texture2D" uid="uid://cewk7bgu5elop" path="res://assets/environment/veggies/mushroom_32x64.png" id="4_0tnpc"] [ext_resource type="PackedScene" uid="uid://byl4bdrupii3k" path="res://scenes/player.tscn" id="4_iywne"] +[ext_resource type="Texture2D" uid="uid://bhr2gp8fktmd7" path="res://assets/environment/bg/foreground.png" id="4_kvpfn"] +[ext_resource type="Texture2D" uid="uid://er1mfomleylu" path="res://assets/environment/flavour/plane_512x512.png" id="5_dinhu"] [ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"] [ext_resource type="PackedScene" uid="uid://b3hgbbmb0nohj" path="res://scenes/trigger.tscn" id="5_p57ef"] +[ext_resource type="PackedScene" uid="uid://cfmbd0jdbrvd1" path="res://scenes/coin.tscn" id="13_kvuet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"] texture = ExtResource("2_p57ef") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 -0:0/0/terrain_set = 1 +0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 -1:0/0/terrain_set = 1 +1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.5490456, -16, -1.593153) 1:0/0/terrains_peering_bit/right_side = 0 @@ -27,19 +34,19 @@ texture_region_size = Vector2i(32, 32) 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 -2:0/0/terrain_set = 1 +2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 -4:0/0/terrain_set = 1 +4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 -6:0/0/terrain_set = 1 +6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 @@ -49,7 +56,7 @@ texture_region_size = Vector2i(32, 32) 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 -7:0/0/terrain_set = 1 +7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -59,7 +66,7 @@ texture_region_size = Vector2i(32, 32) 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 -9:0/0/terrain_set = 1 +9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -68,7 +75,7 @@ texture_region_size = Vector2i(32, 32) 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 -10:0/0/terrain_set = 1 +10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0 @@ -77,7 +84,7 @@ texture_region_size = Vector2i(32, 32) 10:0/0/terrains_peering_bit/top_left_corner = 0 10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 -12:0/0/terrain_set = 1 +12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0 @@ -86,7 +93,7 @@ texture_region_size = Vector2i(32, 32) 12:0/0/terrains_peering_bit/top_side = 0 12:0/0/terrains_peering_bit/top_right_corner = 0 13:0/0 = 0 -13:0/0/terrain_set = 1 +13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0 @@ -94,14 +101,14 @@ texture_region_size = Vector2i(32, 32) 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 -15:0/0/terrain_set = 1 +15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 -0:1/0/terrain_set = 1 +0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.5931549, -16, -0.63726044, 16, -16, 16) 0:1/0/terrains_peering_bit/right_side = 0 @@ -111,7 +118,7 @@ texture_region_size = Vector2i(32, 32) 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 2:1/0 = 0 -2:1/0/terrain_set = 1 +2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16) 2:1/0/terrains_peering_bit/bottom_side = 0 @@ -120,13 +127,13 @@ texture_region_size = Vector2i(32, 32) 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 -4:1/0/terrain_set = 1 +4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 -6:1/0/terrain_set = 1 +6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 @@ -136,7 +143,7 @@ texture_region_size = Vector2i(32, 32) 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 -7:1/0/terrain_set = 1 +7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 @@ -146,7 +153,7 @@ texture_region_size = Vector2i(32, 32) 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 -9:1/0/terrain_set = 1 +9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 @@ -154,7 +161,7 @@ texture_region_size = Vector2i(32, 32) 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 -10:1/0/terrain_set = 1 +10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 @@ -163,7 +170,7 @@ texture_region_size = Vector2i(32, 32) 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 -12:1/0/terrain_set = 1 +12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 @@ -171,7 +178,7 @@ texture_region_size = Vector2i(32, 32) 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 -13:1/0/terrain_set = 1 +13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 @@ -179,7 +186,7 @@ texture_region_size = Vector2i(32, 32) 13:1/0/terrains_peering_bit/top_left_corner = 0 13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 -15:1/0/terrain_set = 1 +15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0 @@ -187,7 +194,7 @@ texture_region_size = Vector2i(32, 32) 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 -16:1/0/terrain_set = 1 +16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0 @@ -197,14 +204,14 @@ texture_region_size = Vector2i(32, 32) 16:1/0/terrains_peering_bit/top_side = 0 16:1/0/terrains_peering_bit/top_right_corner = 0 0:2/0 = 0 -0:2/0/terrain_set = 1 +0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 -1:2/0/terrain_set = 1 +1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16) 1:2/0/terrains_peering_bit/right_side = 0 @@ -213,19 +220,19 @@ texture_region_size = Vector2i(32, 32) 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 -2:2/0/terrain_set = 1 +2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 -4:2/0/terrain_set = 1 +4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 -6:3/0/terrain_set = 1 +6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16) 6:3/0/terrains_peering_bit/right_side = 0 @@ -233,7 +240,7 @@ texture_region_size = Vector2i(32, 32) 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 -7:3/0/terrain_set = 1 +7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16) 7:3/0/terrains_peering_bit/bottom_side = 0 @@ -241,7 +248,7 @@ texture_region_size = Vector2i(32, 32) 7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 -9:3/0/terrain_set = 1 +9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228) 9:3/0/terrains_peering_bit/right_side = 0 @@ -249,7 +256,7 @@ texture_region_size = Vector2i(32, 32) 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 -10:3/0/terrain_set = 1 +10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228) 10:3/0/terrains_peering_bit/right_side = 0 @@ -257,7 +264,7 @@ texture_region_size = Vector2i(32, 32) 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 -12:3/0/terrain_set = 1 +12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 @@ -265,46 +272,46 @@ texture_region_size = Vector2i(32, 32) 12:3/0/terrains_peering_bit/top_side = 0 12:3/0/terrains_peering_bit/top_right_corner = 0 13:3/0 = 0 -13:3/0/terrain_set = 1 +13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 -15:3/0/terrain_set = 1 +15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 -16:3/0/terrain_set = 1 +16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 -0:4/0/terrain_set = 1 +0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 -1:4/0/terrain_set = 1 +1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 -2:4/0/terrain_set = 1 +2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 -4:4/0/terrain_set = 1 +4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 -6:4/0/terrain_set = 1 +6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16) 6:4/0/terrains_peering_bit/right_side = 0 @@ -312,7 +319,7 @@ texture_region_size = Vector2i(32, 32) 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 -7:4/0/terrain_set = 1 +7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16) 7:4/0/terrains_peering_bit/bottom_side = 0 @@ -320,7 +327,7 @@ texture_region_size = Vector2i(32, 32) 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 -9:4/0/terrain_set = 1 +9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 @@ -328,7 +335,7 @@ texture_region_size = Vector2i(32, 32) 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 -10:4/0/terrain_set = 1 +10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 @@ -336,40 +343,61 @@ texture_region_size = Vector2i(32, 32) 10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 -12:4/0/terrain_set = 1 +12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 -13:4/0/terrain_set = 1 +13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 -15:4/0/terrain_set = 1 +15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 -16:4/0/terrain_set = 1 +16:4/0/terrain_set = 0 16:4/0/terrain = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0 +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"] +texture = ExtResource("3_gee14") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("4_0tnpc") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + [sub_resource type="TileSet" id="TileSet_gee14"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 -terrain_set_1/mode = 0 -terrain_set_1/terrain_0/name = "LeafyGreen" -terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_0/name = "LeafyGreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "Veg" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_u5sy4") +sources/1 = SubResource("TileSetAtlasSource_vtaks") +sources/2 = SubResource("TileSetAtlasSource_kvpfn") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] @@ -378,31 +406,65 @@ sources/0 = SubResource("TileSetAtlasSource_u5sy4") [node name="Game" type="Node2D" unique_id=981419409] script = ExtResource("1_lnu2h") +[node name="bg" type="Node2D" parent="." unique_id=2006279143] + +[node name="sky" type="Parallax2D" parent="bg" unique_id=96096944] +repeat_size = Vector2(480, 270) + +[node name="Sprite2D" type="Sprite2D" parent="bg/sky" unique_id=8390549] +texture = ExtResource("2_0tnpc") +offset = Vector2(240, 135) + +[node name="midgfround" type="Parallax2D" parent="bg" unique_id=698172308] +scroll_scale = Vector2(1.05, 1) +repeat_size = Vector2(480, 0) + +[node name="Sprite2D" type="Sprite2D" parent="bg/midgfround" unique_id=603045131] +texture_filter = 1 +texture = ExtResource("3_vtaks") +centered = false +offset = Vector2(0, 200) + +[node name="foreground" type="Parallax2D" parent="bg" unique_id=991647999] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(480, 0) + +[node name="Sprite2D" type="Sprite2D" parent="bg/foreground" unique_id=1856428018] +texture_filter = 1 +texture = ExtResource("4_kvpfn") +offset = Vector2(240, 330) + +[node name="plane" type="Sprite2D" parent="bg" unique_id=2025512082] +texture_filter = 1 +position = Vector2(944, 322) +texture = ExtResource("5_dinhu") + [node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998] -tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAA=") +texture_filter = 1 +tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAANAAwAAQAAAAAAAAAWAAgAAQAAAAAAAAAKAA4AAgAAAAEAAAAKAA0AAgAAAAAAAAA=") tile_set = SubResource("TileSet_gee14") [node name="SceneManager" type="Node2D" parent="." unique_id=323246552] script = ExtResource("2_lbhrr") [node name="Player" parent="." unique_id=2145223914 instance=ExtResource("4_iywne")] -position = Vector2(490, 380) +position = Vector2(495, 379) [node name="Crates" type="Node2D" parent="." unique_id=207771395] [node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")] -position = Vector2(951, 332.99997) +position = Vector2(916, 337) [node name="Crate3" parent="Crates" unique_id=249514132 instance=ExtResource("5_iywne")] -position = Vector2(731, 340) +position = Vector2(690, 263) [node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")] -position = Vector2(558, 368) +position = Vector2(458, 355) [node name="Walls" type="Node2D" parent="." unique_id=80334518] [node name="StaticBody2D" type="StaticBody2D" parent="Walls" unique_id=1863997109] -position = Vector2(553.00006, 401) +position = Vector2(1143, 277) scale = Vector2(3.4000025, 1) metadata/_edit_group_ = true @@ -418,7 +480,7 @@ metadata/_edit_group_ = true shape = SubResource("RectangleShape2D_8cj0n") [node name="StaticBody2D3" type="StaticBody2D" parent="Walls" unique_id=2089762008] -position = Vector2(734.00006, 377) +position = Vector2(1125, 128.00002) scale = Vector2(3.4000025, 1) metadata/_edit_group_ = true @@ -426,7 +488,7 @@ metadata/_edit_group_ = true shape = SubResource("RectangleShape2D_8cj0n") [node name="StaticBody2D2" type="StaticBody2D" parent="Walls" unique_id=2038269484] -position = Vector2(681.00006, 398) +position = Vector2(1160.0001, 202) rotation = -0.7375178 scale = Vector2(3.4000025, 1) metadata/_edit_group_ = true @@ -453,6 +515,17 @@ intent = "fan" position = Vector2(953.99994, 442.99997) intent = "teleport" +[node name="Coins" type="Node2D" parent="." unique_id=2040053188] +position = Vector2(459, 408) + +[node name="Coin" parent="Coins" unique_id=354461121 instance=ExtResource("13_kvuet")] + +[node name="Coin2" parent="Coins" unique_id=987971109 instance=ExtResource("13_kvuet")] +position = Vector2(116, -31) + +[node name="Coin3" parent="Coins" unique_id=1071266659 instance=ExtResource("13_kvuet")] +position = Vector2(164, -65) + [connection signal="areaTriggerSignal" from="Triggers/Trigger" to="." method="_on_trigger"] [connection signal="areaTriggerSignal" from="Triggers/Trigger2" to="." method="_on_trigger"] [connection signal="areaTriggerSignal" from="Triggers/Trigger3" to="." method="_on_trigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index bd4b9ea..9134b3e 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -246,4 +246,7 @@ autoplay = "idle" frame = 2 frame_progress = 1.0 +[node name="Camera2D" type="Camera2D" parent="." unique_id=839648774] +offset = Vector2(0, -60) + [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] diff --git a/scripts/coin.gd b/scripts/coin.gd new file mode 100644 index 0000000..b392eda --- /dev/null +++ b/scripts/coin.gd @@ -0,0 +1,7 @@ +class_name Coin extends Area2D +signal coinCollectedSignal(body,coin) + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("you hit a coin") + coinCollectedSignal.emit(body,self) diff --git a/scripts/coin.gd.uid b/scripts/coin.gd.uid new file mode 100644 index 0000000..41b601f --- /dev/null +++ b/scripts/coin.gd.uid @@ -0,0 +1 @@ +uid://d2sc7mlvheh7m diff --git a/scripts/game.gd b/scripts/game.gd index 0d2813c..b5000e8 100644 --- a/scripts/game.gd +++ b/scripts/game.gd @@ -5,6 +5,7 @@ signal teleportTriggerSignal(body) var numberOfCrates = 2 var timeAvailable = 50 +var totalCoinsCollected = 0 var timer = Timer.new() # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -31,7 +32,8 @@ func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void: print("GC knows trigger fired") match intent: "destroy": - destroySignal.emit(body) + if body is RigidBody2D: + destroySignal.emit(body) "fan": print("do a fan effect") fanTriggerSignal.emit(body,Vector2(0,-1)*100*9) @@ -45,7 +47,13 @@ func crateTotal(howmany): if numberOfCrates == 0: print("YOU WON!!!") get_tree().reload_current_scene() - +func coinCollected(body,coin)->void: + totalCoinsCollected +=1 + print("GC knows coin collected") + destroySignal.emit(coin) +func coinTotal(totalAmount)->void: + print("GC knows total coins "+str(totalAmount)) + func bulletDamage(body, _bullet)->void: if body.is_in_group("shootable"): destroySignal.emit(body) diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index be1d141..4dc3f75 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -2,6 +2,8 @@ extends Node2D @onready var game: GameController = $".." @onready var crates: Node2D = $"../Crates" @onready var player: Player = $"../Player" +@onready var coin: Coin = $"../Coins/Coin" +@onready var coins: Node2D = $"../Coins" var bullet = preload("res://scenes/bullet.tscn") var rocket = preload("res://scenes/rocket.tscn") @@ -22,6 +24,9 @@ func _ready() -> void: game.destroySignal.connect(destroy) game.fanTriggerSignal.connect(pushTarget) game.teleportTriggerSignal.connect(teleportTarget) + + #signals from pickups + coin.coinCollectedSignal.connect(game.coinCollected) buildLevel() @@ -32,6 +37,7 @@ func _process(delta: float) -> void: func buildLevel()->void: #tell GC how many crates... updateCrates() + updateCoins() func updateCrates()->void: var totalCrates = 0 @@ -44,6 +50,14 @@ func updateCrates()->void: game.crateTotal(totalCrates) +func updateCoins()->void: + var totalCoins = 0 + if coins: + for obj in coins.get_children(): + if obj is Coin: + totalCoins +=1 + game.coinTotal(totalCoins) + func pushTarget(body,pushDirection)->void: if body is RigidBody2D: body.apply_central_impulse(pushDirection)