week 2 prep
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@ -79,7 +79,7 @@ func _physics_process(delta: float) -> void:
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var c = get_slide_collision(i)
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var c = get_slide_collision(i)
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#is this a bonkable thing?
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#is this a bonkable thing?
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if c.get_collider() is RigidBody2D:
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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forcePushSignal.emit(c.get_collider(), -c.get_normal() * 100)
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if rightRay.is_colliding():
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if rightRay.is_colliding():
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#get the thing causing the collision
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#get the thing causing the collision
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