commit d5fc80ff7b7316902e0911b91e7e6f3ee55f0bbc Author: OddlyTimbot Date: Mon Jun 22 21:04:00 2026 -0400 static bodies, rigidbodies, signals custom signals, Characterbody, Trigger diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..c5a5516 --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://blvojr6kqjjt7" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..30debab --- /dev/null +++ b/project.godot @@ -0,0 +1,24 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="TimGame" +run/main_scene="uid://ch6sfehmsskcs" +config/features=PackedStringArray("4.6", "Forward Plus") +config/icon="res://icon.svg" + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..aee12fa --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://b6cmg0k8qjoxi"] + +[ext_resource type="Script" uid="uid://cxgsqwmbd0c8q" path="res://scripts/crate.gd" id="1_b66cd"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="Crate" type="RigidBody2D" unique_id=1609374030] +rotation = -0.68311554 +script = ExtResource("1_b66cd") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1778772587] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.83607924, 0.38220474, 0.18172199, 0.41960785) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..fa0de93 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,75 @@ +[gd_scene format=3 uid="uid://ch6sfehmsskcs"] + +[ext_resource type="Script" uid="uid://dtv434qd1rfmu" path="res://scripts/game.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://g4wclr5vnxk6" path="res://scripts/trigger.gd" id="1_uwrxv"] +[ext_resource type="Script" uid="uid://b5c00ybml8rj" path="res://scripts/scene_manager.gd" id="2_lbhrr"] +[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://b6cmg0k8qjoxi" path="res://scenes/crate.tscn" id="5_iywne"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] + +[node name="Game" type="Node2D" unique_id=981419409] +script = ExtResource("1_lnu2h") + +[node name="SceneManager" type="Node2D" parent="." unique_id=323246552] +script = ExtResource("2_lbhrr") + +[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=1863997109] +position = Vector2(555, 409) +scale = Vector2(3.4000025, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1910670137] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D3" type="StaticBody2D" parent="." unique_id=2089762008] +position = Vector2(734.00006, 377) +scale = Vector2(3.4000025, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3" unique_id=892222577] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2038269484] +position = Vector2(681.00006, 398) +rotation = -0.7375178 +scale = Vector2(3.4000025, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1636593491] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Trigger" type="Area2D" parent="." unique_id=1742156972] +position = Vector2(621.00006, 465.00006) +scale = Vector2(4.2, 4.2) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=1581030951] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.3285461, 0.6189337, 0.22834331, 0.41960785) + +[node name="Player" type="CharacterBody2D" parent="." unique_id=1939613595] +position = Vector2(535.00006, 379.00003) +scale = Vector2(1.4799998, 1.4799998) +script = ExtResource("2_yqjtg") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=312922488] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.39731503, 0.48776567, 0.95015794, 0.41960785) + +[node name="Crates" type="Node2D" parent="." unique_id=207771395] + +[node name="Crate" parent="Crates" unique_id=1609374030 instance=ExtResource("5_iywne")] +position = Vector2(625, 345.99997) + +[node name="Crate2" parent="Crates" unique_id=1603366376 instance=ExtResource("5_iywne")] +position = Vector2(736, 347.99997) + +[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"] +[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"] diff --git a/scripts/crate.gd b/scripts/crate.gd new file mode 100644 index 0000000..7f42195 --- /dev/null +++ b/scripts/crate.gd @@ -0,0 +1 @@ +class_name Crate extends RigidBody2D diff --git a/scripts/crate.gd.uid b/scripts/crate.gd.uid new file mode 100644 index 0000000..07941b5 --- /dev/null +++ b/scripts/crate.gd.uid @@ -0,0 +1 @@ +uid://cxgsqwmbd0c8q diff --git a/scripts/game.gd b/scripts/game.gd new file mode 100644 index 0000000..6877308 --- /dev/null +++ b/scripts/game.gd @@ -0,0 +1,37 @@ +extends Node2D + +var numberOfCrates = 2 +var timeAvailable = 5 + +var timer = Timer.new() +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", countdown) + timer.start() + +func countdown()->void: + # reduce time left + timeAvailable-=1 + if timeAvailable<=0 and numberOfCrates>0: + print("LOOOOOSAH") + get_tree().reload_current_scene() + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger(body: Variant, trigger: Variant) -> void: + print("GC knows trigger fired") + body.queue_free() + numberOfCrates -=1 + if numberOfCrates == 0: + print("YOU WON!!!") + get_tree().reload_current_scene() + +func crateTotal(howmany): + numberOfCrates = howmany + print("GC knows about crates: "+str(numberOfCrates)) diff --git a/scripts/game.gd.uid b/scripts/game.gd.uid new file mode 100644 index 0000000..b5cb5cc --- /dev/null +++ b/scripts/game.gd.uid @@ -0,0 +1 @@ +uid://dtv434qd1rfmu diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..d6fbd77 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,31 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + #a loop + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + #is this a bonkable thing? + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..5a33ab9 --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://b1obldvd2etx7 diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd new file mode 100644 index 0000000..79c20b2 --- /dev/null +++ b/scripts/scene_manager.gd @@ -0,0 +1,23 @@ +extends Node2D +@onready var game: Node2D = $".." +@onready var crates: Node2D = $"../Crates" + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + buildLevel() + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func buildLevel()->void: + #tell GC how many crates... + var totalCrates = 0 + if crates: + for obj in crates.get_children(): + if obj is Crate: + totalCrates +=1 + + game.crateTotal(totalCrates) diff --git a/scripts/scene_manager.gd.uid b/scripts/scene_manager.gd.uid new file mode 100644 index 0000000..bc2d510 --- /dev/null +++ b/scripts/scene_manager.gd.uid @@ -0,0 +1 @@ +uid://b5c00ybml8rj diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..5bd7ff1 --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,16 @@ +extends Area2D +signal areaTriggerSignal(body, trigger) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + print("Trigger is ready.") + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Something entered the trigger!") + areaTriggerSignal.emit(body, self) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..ed55cbd --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://g4wclr5vnxk6