week 2 prep

This commit is contained in:
OddlyTimbot committed 2026-06-29 17:38:15 -04:00
1 parent d0819ead77
commit d8629e2f81
7 files changed
+63 -23

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+12
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@@ -1 +1,13 @@
class_name Crate extends RigidBody2D
var teleport_target: Vector2 = Vector2.ZERO
var should_teleport: bool = false
func teleport_to(position:Vector2):
teleport_target = position
should_teleport = true
func _integrate_forces(state: PhysicsDirectBodyState2D) -> void:
if should_teleport:
state.transform = Transform2D.IDENTITY.translated(teleport_target)
should_teleport = false
+4 -1
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@@ -6,6 +6,7 @@ var timeAvailable = 50
signal destroySignal(body)
signal levelChangeSignal(level)
signal fanUpSignal(body,direction)
signal teleportSignal(body)
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
@@ -33,7 +34,9 @@ func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
"fan":
if body is RigidBody2D:
fanUpSignal.emit(body,Vector2(0,-1)*100*9)
"teleport":
if body is Crate:
teleportSignal.emit(body)
#from scene manager
func crateTotal(howmany):
numberOfCrates = howmany
+1 -1
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@@ -1,4 +1,4 @@
extends CharacterBody2D
class_name Player extends CharacterBody2D
@onready var label: Label = $Label
+10
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@@ -16,6 +16,7 @@ func _ready() -> void:
game.destroySignal.connect(destroy)
game.levelChangeSignal.connect(changeScene)
game.fanUpSignal.connect(push)
game.teleportSignal.connect(teleport)
buildLevel()
func buildLevel()->void:
@@ -35,6 +36,15 @@ func updateCrates()->void:
func push(body, direction)->void:
body.apply_central_impulse(direction)
func teleport(body, _bodyposition=null)->void:
print("teleport a body")
if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0, viewport_size.x)
var random_y = randf_range(0, viewport_size.y)
var newPosition = Vector2(random_x,random_y)
body.teleport_to(newPosition)
func destroy(body)->void:
body.queue_free()
+2
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@@ -1,10 +1,12 @@
extends Area2D
signal areaTriggerSignal(body, trigger, intent)
@export var intent:String="destroy"
@onready var label: Label = $Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready.")
label.text = str(intent)
# Called every frame. 'delta' is the elapsed time since the previous frame.