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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2dd2c13b19 | |||
| 29b125f5af | |||
| 2e494502a8 |
6
Week3Readme.md
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Here in week3 we have several missions to achieve.
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1. Update the Bullet with some graphics
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2. Update the player with graphics and a state-machine
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3. Update the destroy function in SceneManager to stash bullets
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4. Update level loading in GameController and SceneManager
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|
||||||
2:0/0/terrain_set = 1
|
|
||||||
2:0/0/terrain = 0
|
|
||||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:0/0 = 0
|
|
||||||
4:0/0/terrain_set = 1
|
|
||||||
4:0/0/terrain = 0
|
|
||||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:0/0 = 0
|
|
||||||
6:0/0/terrain_set = 1
|
|
||||||
6:0/0/terrain = 0
|
|
||||||
6:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
6:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
7:0/0 = 0
|
|
||||||
7:0/0/terrain_set = 1
|
|
||||||
7:0/0/terrain = 0
|
|
||||||
7:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
9:0/0 = 0
|
|
||||||
9:0/0/terrain_set = 1
|
|
||||||
9:0/0/terrain = 0
|
|
||||||
9:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
9:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
9:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:0/0 = 0
|
|
||||||
10:0/0/terrain_set = 1
|
|
||||||
10:0/0/terrain = 0
|
|
||||||
10:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
10:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
10:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:0/0 = 0
|
|
||||||
12:0/0/terrain_set = 1
|
|
||||||
12:0/0/terrain = 0
|
|
||||||
12:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:0/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:0/0 = 0
|
|
||||||
13:0/0/terrain_set = 1
|
|
||||||
13:0/0/terrain = 0
|
|
||||||
13:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
13:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:0/0 = 0
|
|
||||||
15:0/0/terrain_set = 1
|
|
||||||
15:0/0/terrain = 0
|
|
||||||
15:0/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/left_side = 0
|
|
||||||
15:0/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:1/0 = 0
|
|
||||||
0:1/0/terrain_set = 1
|
|
||||||
0:1/0/terrain = 0
|
|
||||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.5931549, -16, -0.63726044, 16, -16, 16)
|
|
||||||
0:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:1/0 = 0
|
|
||||||
2:1/0 = 0
|
|
||||||
2:1/0/terrain_set = 1
|
|
||||||
2:1/0/terrain = 0
|
|
||||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 0.31863022, 16)
|
|
||||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
2:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
4:1/0 = 0
|
|
||||||
4:1/0/terrain_set = 1
|
|
||||||
4:1/0/terrain = 0
|
|
||||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
4:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:1/0 = 0
|
|
||||||
6:1/0/terrain_set = 1
|
|
||||||
6:1/0/terrain = 0
|
|
||||||
6:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
6:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:1/0 = 0
|
|
||||||
7:1/0/terrain_set = 1
|
|
||||||
7:1/0/terrain = 0
|
|
||||||
7:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
7:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
9:1/0 = 0
|
|
||||||
9:1/0/terrain_set = 1
|
|
||||||
9:1/0/terrain = 0
|
|
||||||
9:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
10:1/0 = 0
|
|
||||||
10:1/0/terrain_set = 1
|
|
||||||
10:1/0/terrain = 0
|
|
||||||
10:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
12:1/0 = 0
|
|
||||||
12:1/0/terrain_set = 1
|
|
||||||
12:1/0/terrain = 0
|
|
||||||
12:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:1/0 = 0
|
|
||||||
13:1/0/terrain_set = 1
|
|
||||||
13:1/0/terrain = 0
|
|
||||||
13:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
13:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:1/0 = 0
|
|
||||||
15:1/0/terrain_set = 1
|
|
||||||
15:1/0/terrain = 0
|
|
||||||
15:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
15:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
16:1/0 = 0
|
|
||||||
16:1/0/terrain_set = 1
|
|
||||||
16:1/0/terrain = 0
|
|
||||||
16:1/0/terrains_peering_bit/right_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/left_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_side = 0
|
|
||||||
16:1/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
0:2/0 = 0
|
|
||||||
0:2/0/terrain_set = 1
|
|
||||||
0:2/0/terrain = 0
|
|
||||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
0:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
1:2/0 = 0
|
|
||||||
1:2/0/terrain_set = 1
|
|
||||||
1:2/0/terrain = 0
|
|
||||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.31863022, 16, -0.63726044, 16, 16, -16, 16)
|
|
||||||
1:2/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
2:2/0 = 0
|
|
||||||
2:2/0/terrain_set = 1
|
|
||||||
2:2/0/terrain = 0
|
|
||||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:2/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
2:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
4:2/0 = 0
|
|
||||||
4:2/0/terrain_set = 1
|
|
||||||
4:2/0/terrain = 0
|
|
||||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
4:2/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:3/0 = 0
|
|
||||||
6:3/0/terrain_set = 1
|
|
||||||
6:3/0/terrain = 0
|
|
||||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
|
||||||
6:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
7:3/0 = 0
|
|
||||||
7:3/0/terrain_set = 1
|
|
||||||
7:3/0/terrain = 0
|
|
||||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
|
||||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
7:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:3/0 = 0
|
|
||||||
9:3/0/terrain_set = 1
|
|
||||||
9:3/0/terrain = 0
|
|
||||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
|
||||||
9:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
9:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:3/0 = 0
|
|
||||||
10:3/0/terrain_set = 1
|
|
||||||
10:3/0/terrain = 0
|
|
||||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -1.2745228)
|
|
||||||
10:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
10:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:3/0 = 0
|
|
||||||
12:3/0/terrain_set = 1
|
|
||||||
12:3/0/terrain = 0
|
|
||||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
12:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/top_side = 0
|
|
||||||
12:3/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
13:3/0 = 0
|
|
||||||
13:3/0/terrain_set = 1
|
|
||||||
13:3/0/terrain = 0
|
|
||||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
13:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
15:3/0 = 0
|
|
||||||
15:3/0/terrain_set = 1
|
|
||||||
15:3/0/terrain = 0
|
|
||||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
15:3/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:3/0 = 0
|
|
||||||
16:3/0/terrain_set = 1
|
|
||||||
16:3/0/terrain = 0
|
|
||||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
16:3/0/terrains_peering_bit/left_side = 0
|
|
||||||
0:4/0 = 0
|
|
||||||
0:4/0/terrain_set = 1
|
|
||||||
0:4/0/terrain = 0
|
|
||||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
0:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:4/0 = 0
|
|
||||||
1:4/0/terrain_set = 1
|
|
||||||
1:4/0/terrain = 0
|
|
||||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
1:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
1:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
2:4/0 = 0
|
|
||||||
2:4/0/terrain_set = 1
|
|
||||||
2:4/0/terrain = 0
|
|
||||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
2:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
4:4/0 = 0
|
|
||||||
4:4/0/terrain_set = 1
|
|
||||||
4:4/0/terrain = 0
|
|
||||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
6:4/0 = 0
|
|
||||||
6:4/0/terrain_set = 1
|
|
||||||
6:4/0/terrain = 0
|
|
||||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.9558945, -16, -0.9558945, 16, -16, 16)
|
|
||||||
6:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
|
||||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
6:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
7:4/0 = 0
|
|
||||||
7:4/0/terrain_set = 1
|
|
||||||
7:4/0/terrain = 0
|
|
||||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.95589066, -16, 16, -16, 16, 16, 1.5931549, 16)
|
|
||||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
|
||||||
7:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
7:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
9:4/0 = 0
|
|
||||||
9:4/0/terrain_set = 1
|
|
||||||
9:4/0/terrain = 0
|
|
||||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
|
||||||
9:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
9:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
|
||||||
9:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:4/0 = 0
|
|
||||||
10:4/0/terrain_set = 1
|
|
||||||
10:4/0/terrain = 0
|
|
||||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -1.593153, 16, -1.9117851, 16, 16, -16, 16)
|
|
||||||
10:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
|
||||||
12:4/0 = 0
|
|
||||||
12:4/0/terrain_set = 1
|
|
||||||
12:4/0/terrain = 0
|
|
||||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
12:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
12:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
12:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
13:4/0 = 0
|
|
||||||
13:4/0/terrain_set = 1
|
|
||||||
13:4/0/terrain = 0
|
|
||||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
|
||||||
13:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
13:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
15:4/0 = 0
|
|
||||||
15:4/0/terrain_set = 1
|
|
||||||
15:4/0/terrain = 0
|
|
||||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
15:4/0/terrains_peering_bit/right_side = 0
|
|
||||||
15:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
16:4/0 = 0
|
|
||||||
16:4/0/terrain_set = 1
|
|
||||||
16:4/0/terrain = 0
|
|
||||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
|
||||||
16:4/0/terrains_peering_bit/left_side = 0
|
|
||||||
16:4/0/terrains_peering_bit/top_side = 0
|
|
||||||
|
|
||||||
[sub_resource type="TileSet" id="TileSet_gee14"]
|
|
||||||
tile_size = Vector2i(32, 32)
|
|
||||||
physics_layer_0/collision_layer = 1
|
|
||||||
terrain_set_0/mode = 0
|
|
||||||
terrain_set_1/mode = 0
|
|
||||||
terrain_set_1/terrain_0/name = "LeafyGreen"
|
|
||||||
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
||||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
|
|
||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||||
@ -378,10 +13,6 @@ sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
|||||||
[node name="Game" type="Node2D" unique_id=981419409]
|
[node name="Game" type="Node2D" unique_id=981419409]
|
||||||
script = ExtResource("1_lnu2h")
|
script = ExtResource("1_lnu2h")
|
||||||
|
|
||||||
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1253342998]
|
|
||||||
tile_map_data = PackedByteArray("AAARAA0AAAAQAAQAAAARAAwAAAAPAAMAAAASAAwAAAABAAQAAAATAAwAAAAQAAQAAAATAAsAAAAEAAAAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAACAAQAAAAXABEAAAAAAAQAAAAYABEAAAAQAAQAAAAYABAAAAAPAAMAAAAZABAAAAABAAQAAAAaABAAAAABAAQAAAAbABAAAAAQAAQAAAAbAA8AAAAEAAAAAAAbAAwAAAAAAAIAAAAbAAsAAAAAAAAAAAAcAAsAAAABAAAAAAAcAAwAAAABAAIAAAAdAAwAAAACAAIAAAAdAAsAAAAJAAMAAAAeAAsAAAACAAQAAAANAA0AAAAAAAQAAAAOAA0AAAABAAQAAAAPAA0AAAABAAQAAAAQAA0AAAABAAQAAAAKAA8AAAAAAAQAAAALAA8AAAABAAQAAAAMAA8AAAABAAQAAAANAA8AAAAKAAMAAAAOAA8AAAABAAAAAAAPAA8AAAABAAAAAAAQAA8AAAACAAAAAAAQABAAAAACAAEAAAAPABAAAAAGAAAAAAAOABAAAAAGAAAAAAANABAAAAAJAAEAAAANABEAAAAAAAIAAAAOABEAAAABAAIAAAAPABEAAAABAAIAAAAQABEAAAAJAAQAAAARABEAAAABAAQAAAASABEAAAAMAAQAAAASABAAAAAEAAAAAAATABEAAAACAAQAAAA=")
|
|
||||||
tile_set = SubResource("TileSet_gee14")
|
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
[node name="SceneManager" type="Node2D" parent="." unique_id=323246552]
|
||||||
script = ExtResource("2_lbhrr")
|
script = ExtResource("2_lbhrr")
|
||||||
|
|
||||||
@ -410,7 +41,7 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=823918434]
|
[node name="StaticBody2D4" type="StaticBody2D" parent="Walls" unique_id=823918434]
|
||||||
position = Vector2(857, 608)
|
position = Vector2(485.00006, 409)
|
||||||
scale = Vector2(3.4000025, 1)
|
scale = Vector2(3.4000025, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -443,7 +74,7 @@ shape = SubResource("WorldBoundaryShape2D_iywne")
|
|||||||
[node name="Triggers" type="Node2D" parent="." unique_id=1195236992]
|
[node name="Triggers" type="Node2D" parent="." unique_id=1195236992]
|
||||||
|
|
||||||
[node name="Trigger" parent="Triggers" unique_id=229441825 instance=ExtResource("5_p57ef")]
|
[node name="Trigger" parent="Triggers" unique_id=229441825 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(712, 463)
|
position = Vector2(621.00006, 465.00006)
|
||||||
|
|
||||||
[node name="Trigger2" parent="Triggers" unique_id=1474950249 instance=ExtResource("5_p57ef")]
|
[node name="Trigger2" parent="Triggers" unique_id=1474950249 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(817, 445)
|
position = Vector2(817, 445)
|
||||||
|
|||||||
@ -1,118 +1,122 @@
|
|||||||
[gd_scene format=3 uid="uid://byl4bdrupii3k"]
|
[gd_scene format=3 uid="uid://byl4bdrupii3k"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
|
[ext_resource type="Script" uid="uid://b1obldvd2etx7" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b1ai5l50rwv4u" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
[ext_resource type="Texture2D" uid="uid://c84o6tpt2h0s8" path="res://assets/graphics/player/jump_fall/player jump 48x48.png" id="2_dqkch"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dngnhx41kw3mw" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
[ext_resource type="Texture2D" uid="uid://t2wrpg2jjey2" path="res://assets/graphics/player/charge/Player Punch 64x64.png" id="2_qlg0r"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cgyc5mlhrd472" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
[ext_resource type="Texture2D" uid="uid://bhjnspvqa20rc" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="3_qlg0r"]
|
||||||
[ext_resource type="Texture2D" uid="uid://di17x5ovjtvtt" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
[ext_resource type="Texture2D" uid="uid://jdvo0dp5qvnd" path="res://assets/graphics/player/running/player run 48x48.png" id="4_tuyoq"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
|
||||||
atlas = ExtResource("2_qlg0r")
|
|
||||||
region = Rect2(128, 0, 64, 64)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(384, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
|
||||||
atlas = ExtResource("2_g2els")
|
|
||||||
region = Rect2(432, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
|
||||||
atlas = ExtResource("3_dqkch")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(0, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(48, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(96, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(144, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(192, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(240, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(288, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
|
||||||
atlas = ExtResource("3_qhqgy")
|
|
||||||
region = Rect2(336, 0, 48, 48)
|
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
|
||||||
atlas = ExtResource("2_qlg0r")
|
atlas = ExtResource("2_qlg0r")
|
||||||
region = Rect2(192, 0, 64, 64)
|
region = Rect2(192, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qlg0r")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||||
|
atlas = ExtResource("4_tuyoq")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(192, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
|
||||||
atlas = ExtResource("2_qlg0r")
|
atlas = ExtResource("2_qlg0r")
|
||||||
region = Rect2(256, 0, 64, 64)
|
region = Rect2(256, 0, 64, 64)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
|
||||||
atlas = ExtResource("2_qlg0r")
|
atlas = ExtResource("2_qlg0r")
|
||||||
region = Rect2(320, 0, 64, 64)
|
region = Rect2(320, 0, 64, 64)
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(384, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_pf23h"]
|
||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_l71n6")
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
"name": &"charging",
|
"name": &"charging",
|
||||||
@ -120,7 +124,7 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_4ni07")
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
}],
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
"name": &"falling",
|
"name": &"falling",
|
||||||
@ -128,21 +132,6 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_qhqgy")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_dqkch")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_qlg0r")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_tuyoq")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_fjrip")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_smehm")
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -156,23 +145,7 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_3v2ag")
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
}],
|
|
||||||
"loop": true,
|
|
||||||
"name": &"idle",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
}, {
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_i4ail")
|
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_a38lo")
|
|
||||||
}],
|
|
||||||
"loop": false,
|
|
||||||
"name": &"jumping",
|
|
||||||
"speed": 12.0
|
|
||||||
}, {
|
|
||||||
"frames": [{
|
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_jej6c")
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
}, {
|
}, {
|
||||||
@ -187,22 +160,39 @@ animations = [{
|
|||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_qfm1y")
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
}, {
|
}, {
|
||||||
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_fulsm")
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_4r5pv")
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
}, {
|
|
||||||
"duration": 1.0,
|
|
||||||
"texture": SubResource("AtlasTexture_60mlk")
|
|
||||||
}],
|
}],
|
||||||
"loop": true,
|
"loop": false,
|
||||||
"name": &"running",
|
"name": &"jumping",
|
||||||
"speed": 12.0
|
"speed": 12.0
|
||||||
}, {
|
}, {
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l71n6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_ke2ow")
|
"texture": SubResource("AtlasTexture_ke2ow")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -211,6 +201,23 @@ animations = [{
|
|||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_31cv2")
|
"texture": SubResource("AtlasTexture_31cv2")
|
||||||
}],
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"running",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pf23h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dt7fs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wqfne")
|
||||||
|
}],
|
||||||
"loop": false,
|
"loop": false,
|
||||||
"name": &"shoving",
|
"name": &"shoving",
|
||||||
"speed": 12.0
|
"speed": 12.0
|
||||||
@ -237,13 +244,11 @@ position = Vector2(12.837839, -8.1081085)
|
|||||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=374152113]
|
||||||
position = Vector2(-12.837839, -8.108109)
|
position = Vector2(-12.837839, -8.108109)
|
||||||
|
|
||||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=174634956]
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1317034627]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
position = Vector2(0, -6.081082)
|
position = Vector2(0, -6.081082)
|
||||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
sprite_frames = SubResource("SpriteFrames_pf23h")
|
||||||
animation = &"shoving"
|
animation = &"shoving"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
frame = 2
|
|
||||||
frame_progress = 1.0
|
|
||||||
|
|
||||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
|||||||
@ -18,34 +18,37 @@ const JUMP_VELOCITY = -400.0
|
|||||||
|
|
||||||
enum FaceDirection {RIGHT,LEFT}
|
enum FaceDirection {RIGHT,LEFT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
#State Handling
|
||||||
enum PlayerStates {IDLE,RUNNING,JUMPING,FALLING,CHARGING,SHOVING}
|
enum PlayerState {IDLE, RUNNING, JUMPING, FALLING, CHARGING, SHOVING}
|
||||||
var current_player_state:PlayerStates = PlayerStates.IDLE
|
var current_player_state:PlayerState = PlayerState.IDLE
|
||||||
var upJump:bool = false
|
var upJump:bool = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
|
||||||
handle_input()
|
handle_input()
|
||||||
handle_movement(delta)
|
handle_movement(delta)
|
||||||
handle_states()
|
#States and Animation
|
||||||
handle_animation()
|
handle_update_states()
|
||||||
|
handle_update_animation()
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
handle_collisions()
|
handle_collisions()
|
||||||
|
|
||||||
|
|
||||||
func handle_input()->void:
|
func handle_input()->void:
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
current_player_state=PlayerStates.JUMPING
|
current_player_state = PlayerState.JUMPING
|
||||||
upJump = true
|
upJump = true
|
||||||
# Handle shove.
|
# Handle shove.
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
print("I want to shove")
|
print("I want to shove")
|
||||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||||
current_player_state= PlayerStates.CHARGING
|
|
||||||
pushTimer = Time.get_ticks_msec()
|
pushTimer = Time.get_ticks_msec()
|
||||||
|
current_player_state = PlayerState.CHARGING
|
||||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||||
current_player_state= PlayerStates.CHARGING
|
|
||||||
pushTimer = Time.get_ticks_msec()
|
pushTimer = Time.get_ticks_msec()
|
||||||
|
current_player_state = PlayerState.CHARGING
|
||||||
|
|
||||||
if Input.is_action_just_released("shove"):
|
if Input.is_action_just_released("shove"):
|
||||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||||
@ -53,11 +56,11 @@ func handle_input()->void:
|
|||||||
pushForce=4000
|
pushForce=4000
|
||||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||||
#deliver the boom
|
#deliver the boom
|
||||||
|
current_player_state=PlayerState.SHOVING
|
||||||
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||||
current_player_state = PlayerStates.SHOVING
|
|
||||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||||
|
current_player_state=PlayerState.SHOVING
|
||||||
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||||
current_player_state = PlayerStates.SHOVING
|
|
||||||
#Handle Shoot Bullet
|
#Handle Shoot Bullet
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Ima shoot a bullet")
|
print("Ima shoot a bullet")
|
||||||
@ -88,7 +91,6 @@ func handle_input()->void:
|
|||||||
player_graphic.flip_h = true
|
player_graphic.flip_h = true
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
func handle_movement(delta)->void:
|
func handle_movement(delta)->void:
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
@ -119,40 +121,42 @@ func handle_collisions()->void:
|
|||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||||
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
pushSignal.emit(c.get_collider(), -c.get_normal() * 100)
|
||||||
#Exciting new stuff
|
|
||||||
func handle_states()->void:
|
#New functions for state handling
|
||||||
|
func handle_update_states()->void:
|
||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerStates.IDLE when velocity.x !=0:
|
PlayerState.IDLE when velocity.x !=0:
|
||||||
current_player_state = PlayerStates.RUNNING
|
current_player_state = PlayerState.RUNNING
|
||||||
PlayerStates.RUNNING when velocity.x ==0:
|
PlayerState.RUNNING when velocity.x == 0:
|
||||||
current_player_state = PlayerStates.IDLE
|
current_player_state = PlayerState.IDLE
|
||||||
PlayerStates.JUMPING when velocity.y>0:
|
PlayerState.JUMPING when velocity.y>0:
|
||||||
current_player_state = PlayerStates.FALLING
|
current_player_state = PlayerState.FALLING
|
||||||
PlayerStates.FALLING when is_on_floor():
|
PlayerState.FALLING when is_on_floor():
|
||||||
if velocity.x == 0:
|
if velocity.x == 0:
|
||||||
current_player_state = PlayerStates.IDLE
|
current_player_state = PlayerState.IDLE
|
||||||
else:
|
else:
|
||||||
current_player_state = PlayerStates.RUNNING
|
current_player_state = PlayerState.RUNNING
|
||||||
func handle_animation()->void:
|
|
||||||
|
func handle_update_animation()->void:
|
||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerStates.RUNNING:
|
PlayerState.IDLE:
|
||||||
player_graphic.play("running")
|
|
||||||
PlayerStates.IDLE:
|
|
||||||
player_graphic.play("idle")
|
player_graphic.play("idle")
|
||||||
PlayerStates.JUMPING:
|
PlayerState.RUNNING:
|
||||||
|
player_graphic.play("running")
|
||||||
|
PlayerState.JUMPING:
|
||||||
if upJump:
|
if upJump:
|
||||||
player_graphic.play("jumping")
|
player_graphic.play("jumping")
|
||||||
PlayerStates.FALLING:
|
PlayerState.FALLING:
|
||||||
player_graphic.play("falling")
|
player_graphic.play("falling")
|
||||||
PlayerStates.CHARGING:
|
PlayerState.CHARGING:
|
||||||
player_graphic.play("charging")
|
player_graphic.play("charging")
|
||||||
PlayerStates.SHOVING:
|
PlayerState.SHOVING:
|
||||||
player_graphic.play("shoving")
|
player_graphic.play("shoving")
|
||||||
|
|
||||||
|
|
||||||
func _on_animation_finished() -> void:
|
func _on_animation_finished() -> void:
|
||||||
match current_player_state:
|
match current_player_state:
|
||||||
PlayerStates.JUMPING:
|
PlayerState.JUMPING:
|
||||||
upJump = false
|
upJump = false
|
||||||
PlayerStates.SHOVING:
|
PlayerState.SHOVING:
|
||||||
current_player_state = PlayerStates.IDLE
|
current_player_state = PlayerState.IDLE
|
||||||
|
|||||||
@ -47,8 +47,9 @@ func updateCrates()->void:
|
|||||||
func pushTarget(body,pushDirection)->void:
|
func pushTarget(body,pushDirection)->void:
|
||||||
if body is RigidBody2D:
|
if body is RigidBody2D:
|
||||||
body.apply_central_impulse(pushDirection)
|
body.apply_central_impulse(pushDirection)
|
||||||
func stashBullet(bullet:Bullet)->void:
|
|
||||||
#hide the bullet
|
#Stashes bullets off-screen instead of destroying them
|
||||||
|
func stash(bullet:Bullet)->void:
|
||||||
var stashPosition:Vector2 = Vector2(-100,-100)
|
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||||
bullet.position = stashPosition
|
bullet.position = stashPosition
|
||||||
bullet.setSpeed(0)
|
bullet.setSpeed(0)
|
||||||
@ -56,10 +57,13 @@ func stashBullet(bullet:Bullet)->void:
|
|||||||
|
|
||||||
func destroy(body)->void:
|
func destroy(body)->void:
|
||||||
match body:
|
match body:
|
||||||
var bod when bod is Bullet:
|
var bod when bod is Rocket:
|
||||||
stashBullet(body)
|
body.queue_free()
|
||||||
var bod when bod is Crate:
|
var bod when bod is Crate:
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
|
var bod when bod is Bullet:
|
||||||
|
print("stash a bullet")
|
||||||
|
stash(body)
|
||||||
_:
|
_:
|
||||||
body.queue_free()
|
body.queue_free()
|
||||||
|
|
||||||
|
|||||||