class_name Bullet extends Area2D var speed:float = 700 signal bulletDamageSignal(body, bullet) func setSpeed(value:int)->void: speed = value # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: position += transform.x * speed *delta func _on_body_entered(body: Node2D) -> void: bulletDamageSignal.emit(body, self) func _on_area_entered(area: Area2D) -> void: bulletDamageSignal.emit(area, self)