extends Area2D signal areaTriggerSignal(body, trigger, intent) @export var intent:String="destroy" # Called when the node enters the scene tree for the first time. func _ready() -> void: print("Trigger is ready.") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("Something entered the trigger!") areaTriggerSignal.emit(body, self, intent)