extends Node2D @onready var game: Node2D = $".." @onready var crates: Node2D = $"../Crates" # Called when the node enters the scene tree for the first time. func _ready() -> void: buildLevel() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func buildLevel()->void: #tell GC how many crates... var totalCrates = 0 if crates: for obj in crates.get_children(): if obj is Crate: totalCrates +=1 game.crateTotal(totalCrates)