June2026Game/scripts/game.gd
2026-06-29 17:38:15 -04:00

50 lines
1.2 KiB
GDScript

extends Node2D
var numberOfCrates = 2
var timeAvailable = 50
signal destroySignal(body)
signal levelChangeSignal(level)
signal fanUpSignal(body,direction)
signal teleportSignal(body)
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", countdown)
timer.start()
func countdown()->void:
# reduce time left
timeAvailable-=1
if timeAvailable<=0 and numberOfCrates>0:
print("LOOOOOSAH")
levelChangeSignal.emit("res://scenes/game.tscn")
func _on_trigger(body: Variant, trigger: Variant, intent:String) -> void:
print("GC knows trigger fired "+intent)
match intent:
"destroy":
print("GC sending destroy signal")
destroySignal.emit(body)
"fan":
if body is RigidBody2D:
fanUpSignal.emit(body,Vector2(0,-1)*100*9)
"teleport":
if body is Crate:
teleportSignal.emit(body)
#from scene manager
func crateTotal(howmany):
numberOfCrates = howmany
print("GC knows about crates: "+str(numberOfCrates))
if numberOfCrates == 0:
print("YOU WON!!!")
levelChangeSignal.emit("res://scenes/game.tscn")
func bulletDamage()->void:
print("bullet damage")