June2026Game/scripts/rocket.gd

18 lines
365 B
GDScript

class_name Rocket extends RigidBody2D
func _ready() -> void:
#Rockets expolode in time
var timer = Timer.new()
add_child(timer)
timer.wait_time = 4
timer.one_shot = true
timer.connect("timeout", splode)
timer.start()
func _on_body_entered(body: Node) -> void:
print("Rocket hit a target")
#should i splode myself?
func splode()->void:
self.queue_free()