JuneGame/scripts/bullet.gd

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GDScript3
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class_name Bullet extends Area2D
var speed = -700
signal bulletDamageSignal(body, bullet)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func setSpeed(value):
speed = value
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_area_entered(area: Area2D) -> void:
print("bullet is hitting area")
if area is Slime:
bulletDamageSignal.emit(area, self)