diff --git a/assets/graphics/pickups/coin.png b/assets/graphics/pickups/coin.png new file mode 100644 index 0000000..01ae33d Binary files /dev/null and b/assets/graphics/pickups/coin.png differ diff --git a/assets/graphics/pickups/coin.png.import b/assets/graphics/pickups/coin.png.import new file mode 100644 index 0000000..121c22f --- /dev/null +++ b/assets/graphics/pickups/coin.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdg8rpvw7u8jy" +path="res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/pickups/coin.png" +dest_files=["res://.godot/imported/coin.png-f0b33289d8d72c34d5a0c76da4c0f19c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/terrains/forestbackground.png b/assets/graphics/terrains/forestbackground.png new file mode 100644 index 0000000..975c185 Binary files /dev/null and b/assets/graphics/terrains/forestbackground.png differ diff --git a/assets/graphics/terrains/forestbackground.png.import b/assets/graphics/terrains/forestbackground.png.import new file mode 100644 index 0000000..c1d6bcd --- /dev/null +++ b/assets/graphics/terrains/forestbackground.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://drprk4q04ohta" +path="res://.godot/imported/forestbackground.png-f51dffc1adfd52e17efb6ffa90de10c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/forestbackground.png" +dest_files=["res://.godot/imported/forestbackground.png-f51dffc1adfd52e17efb6ffa90de10c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/terrains/forestsky.png b/assets/graphics/terrains/forestsky.png new file mode 100644 index 0000000..4a95c2e Binary files /dev/null and b/assets/graphics/terrains/forestsky.png differ diff --git a/assets/graphics/terrains/forestsky.png.import b/assets/graphics/terrains/forestsky.png.import new file mode 100644 index 0000000..e08d153 --- /dev/null +++ b/assets/graphics/terrains/forestsky.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://v7huiinvs1pw" +path="res://.godot/imported/forestsky.png-c7ec68324353a7c6711c1d553d66ad5d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/forestsky.png" +dest_files=["res://.godot/imported/forestsky.png-c7ec68324353a7c6711c1d553d66ad5d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/terrains/mushroom_32x64.png b/assets/graphics/terrains/mushroom_32x64.png new file mode 100644 index 0000000..bc60233 Binary files /dev/null and b/assets/graphics/terrains/mushroom_32x64.png differ diff --git a/assets/graphics/terrains/mushroom_32x64.png.import b/assets/graphics/terrains/mushroom_32x64.png.import new file mode 100644 index 0000000..866b4be --- /dev/null +++ b/assets/graphics/terrains/mushroom_32x64.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3ubltiqufnyr" +path="res://.godot/imported/mushroom_32x64.png-b93d4203ab926eaef0444db20603f6d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/mushroom_32x64.png" +dest_files=["res://.godot/imported/mushroom_32x64.png-b93d4203ab926eaef0444db20603f6d7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/terrains/spookytrees.png b/assets/graphics/terrains/spookytrees.png new file mode 100644 index 0000000..a5c1e72 Binary files /dev/null and b/assets/graphics/terrains/spookytrees.png differ diff --git a/assets/graphics/terrains/spookytrees.png.import b/assets/graphics/terrains/spookytrees.png.import new file mode 100644 index 0000000..1b486c0 --- /dev/null +++ b/assets/graphics/terrains/spookytrees.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbqbgivyotdyq" +path="res://.godot/imported/spookytrees.png-8773e4f381614212ad4738fa148ab1dc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/spookytrees.png" +dest_files=["res://.godot/imported/spookytrees.png-8773e4f381614212ad4738fa148ab1dc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/graphics/terrains/veg_32x32.png b/assets/graphics/terrains/veg_32x32.png new file mode 100644 index 0000000..4e09fa9 Binary files /dev/null and b/assets/graphics/terrains/veg_32x32.png differ diff --git a/assets/graphics/terrains/veg_32x32.png.import b/assets/graphics/terrains/veg_32x32.png.import new file mode 100644 index 0000000..0f755fc --- /dev/null +++ b/assets/graphics/terrains/veg_32x32.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://du44ug1iyrer1" +path="res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/terrains/veg_32x32.png" +dest_files=["res://.godot/imported/veg_32x32.png-c029688fc25e4703c3489b261b9edb06.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index cfb4a9e..a0b1ad0 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,14 @@ run/main_scene="uid://dc4obqdsdq81h" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[display] + +window/size/viewport_width=320 +window/size/viewport_height=180 +window/size/window_width_override=960 +window/size/window_height_override=540 +window/stretch/mode="viewport" + [file_customization] folder_colors={ diff --git a/scenes/coin.tscn b/scenes/coin.tscn new file mode 100644 index 0000000..28a2373 --- /dev/null +++ b/scenes/coin.tscn @@ -0,0 +1,113 @@ +[gd_scene load_steps=17 format=3 uid="uid://1kjfjblxns38"] + +[ext_resource type="Script" uid="uid://cg6526ss1luok" path="res://scripts/coin.gd" id="1_i64fm"] +[ext_resource type="Texture2D" uid="uid://bdg8rpvw7u8jy" path="res://assets/graphics/pickups/coin.png" id="1_rwqht"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_i64fm"] +radius = 6.0 + +[sub_resource type="AtlasTexture" id="AtlasTexture_11l1o"] +atlas = ExtResource("1_rwqht") +region = Rect2(0, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_d14el"] +atlas = ExtResource("1_rwqht") +region = Rect2(16, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_1ikuy"] +atlas = ExtResource("1_rwqht") +region = Rect2(32, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_wnlwo"] +atlas = ExtResource("1_rwqht") +region = Rect2(48, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jig8b"] +atlas = ExtResource("1_rwqht") +region = Rect2(64, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_xmuha"] +atlas = ExtResource("1_rwqht") +region = Rect2(80, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_kfxoj"] +atlas = ExtResource("1_rwqht") +region = Rect2(96, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_jsmju"] +atlas = ExtResource("1_rwqht") +region = Rect2(112, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_s0mny"] +atlas = ExtResource("1_rwqht") +region = Rect2(128, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7cc30"] +atlas = ExtResource("1_rwqht") +region = Rect2(144, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_rojmm"] +atlas = ExtResource("1_rwqht") +region = Rect2(160, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ls27i"] +atlas = ExtResource("1_rwqht") +region = Rect2(176, 0, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_ssuvv"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_11l1o") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_d14el") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_1ikuy") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_wnlwo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jig8b") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_xmuha") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_kfxoj") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_jsmju") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_s0mny") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7cc30") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_rojmm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ls27i") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_i64fm") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_i64fm") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_ssuvv") +animation = &"idle" +autoplay = "idle" + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scenes/game.tscn b/scenes/game.tscn index 116c300..270c00d 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,78 +1,441 @@ -[gd_scene load_steps=12 format=3 uid="uid://dc4obqdsdq81h"] +[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"] [ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="2_lbhrr"] [ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="2_u5sy4"] +[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="2_vtaks"] +[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="3_0tnpc"] +[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="3_kvpfn"] [ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="3_lbhrr"] +[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="4_dinhu"] [ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"] +[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="4_vtaks"] [ext_resource type="PackedScene" uid="uid://cair7oymuohyq" path="res://scenes/bullet.tscn" id="5_iywne"] +[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] texture = ExtResource("2_u5sy4") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946) +0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("3_0tnpc") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("4_vtaks") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSet" id="TileSet_0tnpc"] tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_kvpfn") +sources/2 = SubResource("TileSetAtlasSource_dinhu") [sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] size = Vector2(60, 20) [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] +distance = 144.0 [node name="Game" type="Node2D"] script = ExtResource("1_lnu2h") +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(160, 90) +texture = ExtResource("2_vtaks") + +[node name="ParallaxMidground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] +position = Vector2(160, 350) +texture = ExtResource("3_kvpfn") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +texture_filter = 1 +position = Vector2(160, 350) +texture = ExtResource("4_dinhu") + [node name="TileMapLayer" type="TileMapLayer" parent="."] -tile_map_data = PackedByteArray(0, 0, 17, 0, 11, 0, 0, 0, 4, 0, 4, 0, 0, 0) +texture_filter = 1 +position = Vector2(1, 0) +tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=") tile_set = SubResource("TileSet_0tnpc") [node name="SceneManager" type="Node2D" parent="."] @@ -80,7 +443,7 @@ unique_name_in_owner = true script = ExtResource("2_p57ef") [node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(644, 363) +position = Vector2(955, 403) scale = Vector2(0.760005, 1) metadata/_edit_group_ = true @@ -88,13 +451,13 @@ metadata/_edit_group_ = true shape = SubResource("RectangleShape2D_8cj0n") [node name="CharacterBody2D" parent="." instance=ExtResource("2_lbhrr")] -position = Vector2(559, 335) +position = Vector2(555, 317) [node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")] -position = Vector2(510, 326) +position = Vector2(399, 297) [node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")] -position = Vector2(468, 321) +position = Vector2(443, 305) [node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")] position = Vector2(590, 342) @@ -105,10 +468,12 @@ position = Vector2(490, 302) [node name="triggers" type="Node2D" parent="."] [node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")] -position = Vector2(519, 453) +position = Vector2(-427, 202) +scale = Vector2(0.5, 0.5) [node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")] -position = Vector2(653, 461) +position = Vector2(919, 210) +scale = Vector2(0.5, 0.5) effect = "powerup" [node name="StaticBody2D2" type="StaticBody2D" parent="."] @@ -117,5 +482,19 @@ effect = "powerup" position = Vector2(553, 571) shape = SubResource("WorldBoundaryShape2D_u5sy4") +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("13_kvuet")] +position = Vector2(533, 375) + +[node name="Area2D2" parent="Coins" instance=ExtResource("13_kvuet")] +position = Vector2(375, 311) + +[node name="Area2D4" parent="Coins" instance=ExtResource("13_kvuet")] +position = Vector2(301, 373) + +[node name="Area2D3" parent="Coins" instance=ExtResource("13_kvuet")] +position = Vector2(742, 281) + [connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/player.tscn b/scenes/player.tscn index e9d237a..bcbb627 100644 --- a/scenes/player.tscn +++ b/scenes/player.tscn @@ -204,4 +204,7 @@ sprite_frames = SubResource("SpriteFrames_jej6c") animation = &"falling" autoplay = "idle" +[node name="Camera2D" type="Camera2D" parent="."] +offset = Vector2(0, -10) + [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] diff --git a/scripts/coin.gd b/scripts/coin.gd new file mode 100644 index 0000000..010e67a --- /dev/null +++ b/scripts/coin.gd @@ -0,0 +1,16 @@ +class_name Coin extends Area2D + +signal coinCollectedSignal(body, coin) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Coin sees collision") + coinCollectedSignal.emit(body, self) diff --git a/scripts/coin.gd.uid b/scripts/coin.gd.uid new file mode 100644 index 0000000..39808fe --- /dev/null +++ b/scripts/coin.gd.uid @@ -0,0 +1 @@ +uid://cg6526ss1luok diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 6fa6aac..6c62937 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -1,5 +1,6 @@ extends Node2D +var totalCoinsAvailable =0 # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -19,3 +20,10 @@ func _on_areatrigger(effect, body) -> void: if effect == "powerup": print("power up the player") + +func totalCoinCount(totalCoins): + print("GC know total of coins "+str(totalCoins) ) + totalCoinsAvailable = totalCoins +func coinCollected(body, coin): + print("GC knows coin collected") + coin.queue_free() diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index ec6f776..529c6f6 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -5,10 +5,18 @@ var bulletArray =[] var totalAllowedBullets = 7 @onready var triggers: Node2D = $"../triggers" @onready var gameController: Node2D = $".." +@onready var coins: Node2D = $"../Coins" func _ready() -> void: for obj in triggers.get_children(): obj.areatrigger.connect(gameController._on_areatrigger) + var coinCount = 0 + for obj in coins.get_children(): + obj.coinCollectedSignal.connect(gameController.coinCollected) + coinCount +=1 + #send the info to gamecontroller + gameController.totalCoinCount(coinCount) + #makes bullets func bulletFactory():