graphic for bullets, crates, animations for player, state machine
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commit
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16:3/0 = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
6:4/0 = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
size = Vector2(60, 20)
|
size = Vector2(60, 20)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
script = ExtResource("1_lnu2h")
|
script = ExtResource("1_lnu2h")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_map_data = PackedByteArray(0, 0, 17, 0, 11, 0, 0, 0, 4, 0, 4, 0, 0, 0)
|
||||||
|
tile_set = SubResource("TileSet_0tnpc")
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="."]
|
[node name="SceneManager" type="Node2D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("2_p57ef")
|
script = ExtResource("2_p57ef")
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
position = Vector2(570, 369)
|
position = Vector2(644, 363)
|
||||||
scale = Vector2(4, 1)
|
scale = Vector2(0.760005, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lbhrr")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lbhrr")]
|
||||||
position = Vector2(556, 348)
|
position = Vector2(559, 335)
|
||||||
|
|
||||||
[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")]
|
[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")]
|
||||||
position = Vector2(510, 326)
|
position = Vector2(510, 326)
|
||||||
|
|
||||||
[node name="Area2D" parent="." instance=ExtResource("4_iywne")]
|
|
||||||
position = Vector2(519, 453)
|
|
||||||
|
|
||||||
[node name="Area2D2" parent="." instance=ExtResource("4_iywne")]
|
|
||||||
position = Vector2(653, 461)
|
|
||||||
effect = "powerup"
|
|
||||||
|
|
||||||
[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
|
[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
|
||||||
position = Vector2(468, 321)
|
position = Vector2(468, 321)
|
||||||
|
|
||||||
@ -47,5 +102,20 @@ position = Vector2(590, 342)
|
|||||||
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
|
[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
|
||||||
position = Vector2(490, 302)
|
position = Vector2(490, 302)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Area2D" to="." method="_on_areatrigger"]
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
|
|
||||||
|
[node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")]
|
||||||
|
position = Vector2(519, 453)
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")]
|
||||||
|
position = Vector2(653, 461)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||||
|
position = Vector2(553, 571)
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||||
|
|
||||||
|
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||||
|
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||||
|
@ -1,9 +1,182 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://drodkouhgldnf"]
|
[gd_scene load_steps=28 format=3 uid="uid://drodkouhgldnf"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_3vyb7"]
|
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_3vyb7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://44l8sisj1m28" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bu65v0qav121i" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cul2mnim1qiyl" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("2_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"falling",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dqkch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ej7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_oprun")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a8ls1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_3vyb7")
|
script = ExtResource("1_3vyb7")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +196,12 @@ position = Vector2(14, -5)
|
|||||||
|
|
||||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||||
position = Vector2(-14, -5)
|
position = Vector2(-14, -5)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -5)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
|
animation = &"falling"
|
||||||
|
autoplay = "idle"
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
@ -7,17 +7,76 @@ const JUMP_VELOCITY = -400.0
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var right_spawn: Node2D = $RightSpawn
|
@onready var right_spawn: Node2D = $RightSpawn
|
||||||
@onready var left_spawn: Node2D = $LeftSpawn
|
@onready var left_spawn: Node2D = $LeftSpawn
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
|
enum State{IDLE, RUN, JUMP, FALLING}
|
||||||
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
var pushEnabled = false
|
var pushEnabled = false
|
||||||
|
var direction
|
||||||
|
var upJump = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
#game loop
|
||||||
|
handle_input()
|
||||||
|
#calculate the movement
|
||||||
|
handle_movement(delta)
|
||||||
|
#change states
|
||||||
|
update_states()
|
||||||
|
#play animations
|
||||||
|
update_animation()
|
||||||
|
#collison with object, raycasts
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
func update_states():
|
||||||
|
match current_state:
|
||||||
|
#idle when movement in x
|
||||||
|
State.IDLE when velocity.x !=0:
|
||||||
|
current_state = State.RUN
|
||||||
|
State.RUN:
|
||||||
|
if velocity.x ==0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
#jumping when reaching apex
|
||||||
|
State.JUMP when velocity.y > 0:
|
||||||
|
current_state = State.FALLING
|
||||||
|
State.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
else:
|
||||||
|
current_state = State.RUN
|
||||||
|
|
||||||
|
func update_animation():
|
||||||
|
match current_state:
|
||||||
|
State.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
State.RUN:
|
||||||
|
player_graphic.play("run")
|
||||||
|
State.JUMP:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jump")
|
||||||
|
State.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
|
||||||
|
func handle_movement(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
if direction:
|
||||||
|
velocity.x = direction * SPEED
|
||||||
|
if direction <0:
|
||||||
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
|
if direction >0:
|
||||||
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
|
else:
|
||||||
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
func handle_input():
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Shoot a bullet")
|
print("Shoot a bullet")
|
||||||
if facing == FaceDirection.RIGHT:
|
if facing == FaceDirection.RIGHT:
|
||||||
@ -36,20 +95,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_state = State.JUMP
|
||||||
|
upJump = true
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
direction = Input.get_axis("ui_left", "ui_right")
|
||||||
if direction:
|
func handle_collisions():
|
||||||
velocity.x = direction * SPEED
|
|
||||||
if direction <0:
|
|
||||||
facing = FaceDirection.LEFT
|
|
||||||
if direction >0:
|
|
||||||
facing = FaceDirection.RIGHT
|
|
||||||
else:
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
|
|
||||||
move_and_slide()
|
|
||||||
for inc in get_slide_collision_count():
|
for inc in get_slide_collision_count():
|
||||||
var col = get_slide_collision(inc)
|
var col = get_slide_collision(inc)
|
||||||
if col.get_collider() is RigidBody2D:
|
if col.get_collider() is RigidBody2D:
|
||||||
@ -73,3 +125,9 @@ func _physics_process(delta: float) -> void:
|
|||||||
pushEnabled = true
|
pushEnabled = true
|
||||||
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
||||||
pushEnabled = false
|
pushEnabled = false
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_state:
|
||||||
|
State.JUMP:
|
||||||
|
upJump = false
|
||||||
|
@ -3,7 +3,13 @@ extends Node2D
|
|||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
var bulletArray =[]
|
var bulletArray =[]
|
||||||
var totalAllowedBullets = 7
|
var totalAllowedBullets = 7
|
||||||
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
@onready var gameController: Node2D = $".."
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||||
|
|
||||||
#makes bullets
|
#makes bullets
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
var mybullet
|
var mybullet
|
||||||
|
Loading…
Reference in New Issue
Block a user