diff --git a/project.godot b/project.godot index 2681aaf..1731f3e 100644 --- a/project.godot +++ b/project.godot @@ -11,5 +11,12 @@ config_version=5 [application] config/name="JuneGame" +run/main_scene="uid://dc4obqdsdq81h" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scenes/": "orange" +} diff --git a/scenes/character_body_2d.gd b/scenes/character_body_2d.gd new file mode 100644 index 0000000..9eeb2d4 --- /dev/null +++ b/scenes/character_body_2d.gd @@ -0,0 +1,29 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100 ) diff --git a/scenes/character_body_2d.gd.uid b/scenes/character_body_2d.gd.uid new file mode 100644 index 0000000..23230d7 --- /dev/null +++ b/scenes/character_body_2d.gd.uid @@ -0,0 +1 @@ +uid://dmyw2bn6gnbbv diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..24d3ac1 --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=3 uid="uid://dm0s1wei11x43"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] + +[node name="RigidBody2D3" type="RigidBody2D"] +rotation = 1.00826 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.869503, 0.340519, 0.233585, 0.42) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..c5d8e23 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,49 @@ +[gd_scene load_steps=7 format=3 uid="uid://dc4obqdsdq81h"] + +[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] +[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scenes/character_body_2d.gd" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="3_lbhrr"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_lnu2h") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(570, 369) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(568, 344) +script = ExtResource("1_uwrxv") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_8cj0n") +debug_color = Color(0.365399, 0.613218, 0.181601, 0.42) + +[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(551, 270) + +[node name="Area2D" parent="." instance=ExtResource("4_iywne")] +position = Vector2(519, 453) + +[node name="Area2D2" parent="." instance=ExtResource("4_iywne")] +position = Vector2(653, 461) +effect = "powerup" + +[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(570, 193) + +[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")] +position = Vector2(589, 256) + +[connection signal="areatrigger" from="Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..b682929 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://bu03yhhfncspe"] + +[ext_resource type="Script" uid="uid://ixnbwhm0ptg5" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] +radius = 52.0384 + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.634268, 0.371171, 0.94535, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd new file mode 100644 index 0000000..6fa6aac --- /dev/null +++ b/scripts/gamecontroller.gd @@ -0,0 +1,21 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_areatrigger(effect, body) -> void: + print("Game controller knows about trigger") + if effect == "destroy": + print("Destroy this thing") + body.queue_free() + + if effect == "powerup": + print("power up the player") diff --git a/scripts/gamecontroller.gd.uid b/scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..dea5f22 --- /dev/null +++ b/scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://dflv3rb4v8c0r diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..77d8c6c --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + +@export var effect = "destroy" + +signal areatrigger(effect, Object) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger entered") + #broadcast to controller + areatrigger.emit(effect, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..1ce2718 --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://ixnbwhm0ptg5