diff --git a/assets/graphics/enemies/slime_green (1).png b/assets/graphics/enemies/slime_green (1).png new file mode 100644 index 0000000..a21cb6f Binary files /dev/null and b/assets/graphics/enemies/slime_green (1).png differ diff --git a/assets/graphics/enemies/slime_green (1).png.import b/assets/graphics/enemies/slime_green (1).png.import new file mode 100644 index 0000000..4acceac --- /dev/null +++ b/assets/graphics/enemies/slime_green (1).png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqyyvekkdnc4" +path="res://.godot/imported/slime_green (1).png-3cb0e4e34eb37de1fdabe4480091e84b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/graphics/enemies/slime_green (1).png" +dest_files=["res://.godot/imported/slime_green (1).png-3cb0e4e34eb37de1fdabe4480091e84b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot index a0b1ad0..130e080 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://dc4obqdsdq81h" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://scripts/gamecontroller.gd" + [display] window/size/viewport_width=320 diff --git a/scenes/game.tscn b/scenes/game.tscn index 270c00d..eaf6c20 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -1,6 +1,5 @@ -[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"] +[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"] -[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"] [ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="2_lbhrr"] [ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="2_p57ef"] [ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="2_u5sy4"] @@ -11,7 +10,7 @@ [ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="4_dinhu"] [ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"] [ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="4_vtaks"] -[ext_resource type="PackedScene" uid="uid://cair7oymuohyq" path="res://scenes/bullet.tscn" id="5_iywne"] +[ext_resource type="PackedScene" uid="uid://qk8sby4wmfnn" path="res://scenes/slime.tscn" id="12_dinhu"] [ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="13_kvuet"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] @@ -406,7 +405,6 @@ size = Vector2(60, 20) distance = 144.0 [node name="Game" type="Node2D"] -script = ExtResource("1_lnu2h") [node name="Parallax2D" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) @@ -442,29 +440,20 @@ tile_set = SubResource("TileSet_0tnpc") unique_name_in_owner = true script = ExtResource("2_p57ef") -[node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(955, 403) -scale = Vector2(0.760005, 1) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] -shape = SubResource("RectangleShape2D_8cj0n") - -[node name="CharacterBody2D" parent="." instance=ExtResource("2_lbhrr")] +[node name="Player" parent="." instance=ExtResource("2_lbhrr")] position = Vector2(555, 317) -[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")] +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")] position = Vector2(399, 297) -[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")] -position = Vector2(443, 305) +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_lbhrr")] +position = Vector2(333, 284) -[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")] +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")] position = Vector2(590, 342) -[node name="Bullet" parent="." instance=ExtResource("5_iywne")] -position = Vector2(490, 302) - [node name="triggers" type="Node2D" parent="."] [node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")] @@ -472,13 +461,21 @@ position = Vector2(-427, 202) scale = Vector2(0.5, 0.5) [node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")] -position = Vector2(919, 210) +position = Vector2(448, 357) scale = Vector2(0.5, 0.5) -effect = "powerup" +effect = "lavaBurn" -[node name="StaticBody2D2" type="StaticBody2D" parent="."] +[node name="HelpyBlock" type="StaticBody2D" parent="."] +position = Vector2(952, 383) +scale = Vector2(0.760005, 1) +metadata/_edit_group_ = true -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="WorldBoundary" type="StaticBody2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] position = Vector2(553, 571) shape = SubResource("WorldBoundaryShape2D_u5sy4") @@ -488,13 +485,18 @@ shape = SubResource("WorldBoundaryShape2D_u5sy4") position = Vector2(533, 375) [node name="Area2D2" parent="Coins" instance=ExtResource("13_kvuet")] -position = Vector2(375, 311) - -[node name="Area2D4" parent="Coins" instance=ExtResource("13_kvuet")] -position = Vector2(301, 373) +position = Vector2(497, 371) [node name="Area2D3" parent="Coins" instance=ExtResource("13_kvuet")] -position = Vector2(742, 281) +position = Vector2(371, 309) + +[node name="Enemies" type="Node2D" parent="."] + +[node name="Slime" parent="Enemies" instance=ExtResource("12_dinhu")] +position = Vector2(618, 308) + +[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")] +position = Vector2(618, 372) [connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/level2.tscn b/scenes/level2.tscn new file mode 100644 index 0000000..f434d09 --- /dev/null +++ b/scenes/level2.tscn @@ -0,0 +1,495 @@ +[gd_scene load_steps=18 format=4 uid="uid://ct1x1utv2pfpu"] + +[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_76toy"] +[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_8g4ke"] +[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_56gwk"] +[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_ve5ok"] +[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="5_cleqw"] +[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="6_wvb8j"] +[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="7_g8vcy"] +[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="8_cqal4"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_o3sye"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"] +[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_s4es8"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("4_ve5ok") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("5_cleqw") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("6_wvb8j") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_kvpfn") +sources/2 = SubResource("TileSetAtlasSource_dinhu") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] +distance = 144.0 + +[node name="Game" type="Node2D"] + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(160, 90) +texture = ExtResource("1_76toy") + +[node name="ParallaxMidground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] +position = Vector2(160, 350) +texture = ExtResource("2_8g4ke") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +texture_filter = 1 +position = Vector2(160, 350) +texture = ExtResource("3_56gwk") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(1, 0) +tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=") +tile_set = SubResource("TileSet_0tnpc") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_g8vcy") + +[node name="Player" parent="." instance=ExtResource("8_cqal4")] +position = Vector2(339, 305) + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_o3sye")] +position = Vector2(399, 297) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_o3sye")] +position = Vector2(242, 347) + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_o3sye")] +position = Vector2(369, 176) + +[node name="triggers" type="Node2D" parent="."] + +[node name="Area2D" parent="triggers" instance=ExtResource("10_24ks5")] +position = Vector2(-427, 202) +scale = Vector2(0.5, 0.5) + +[node name="Area2D2" parent="triggers" instance=ExtResource("10_24ks5")] +position = Vector2(919, 210) +scale = Vector2(0.5, 0.5) +effect = "powerup" + +[node name="HelpyBlock" type="StaticBody2D" parent="."] +position = Vector2(952, 383) +scale = Vector2(0.760005, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="WorldBoundary" type="StaticBody2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] +position = Vector2(553, 571) +shape = SubResource("WorldBoundaryShape2D_u5sy4") + +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(533, 375) + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(375, 311) + +[node name="Area2D4" parent="Coins" instance=ExtResource("11_s4es8")] +position = Vector2(301, 373) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/level3.tscn b/scenes/level3.tscn new file mode 100644 index 0000000..38490c8 --- /dev/null +++ b/scenes/level3.tscn @@ -0,0 +1,498 @@ +[gd_scene load_steps=18 format=4 uid="uid://ck8wgd4sr3vpl"] + +[ext_resource type="Texture2D" uid="uid://v7huiinvs1pw" path="res://assets/graphics/terrains/forestsky.png" id="1_fh4ka"] +[ext_resource type="Texture2D" uid="uid://drprk4q04ohta" path="res://assets/graphics/terrains/forestbackground.png" id="2_qewby"] +[ext_resource type="Texture2D" uid="uid://bbqbgivyotdyq" path="res://assets/graphics/terrains/spookytrees.png" id="3_bradm"] +[ext_resource type="Texture2D" uid="uid://c4ltj66f0bstb" path="res://assets/graphics/terrains/Terrain (32x32).png" id="4_got4s"] +[ext_resource type="Texture2D" uid="uid://du44ug1iyrer1" path="res://assets/graphics/terrains/veg_32x32.png" id="5_e40mx"] +[ext_resource type="Texture2D" uid="uid://c3ubltiqufnyr" path="res://assets/graphics/terrains/mushroom_32x64.png" id="6_a114e"] +[ext_resource type="Script" uid="uid://cf8f01b63m2hq" path="res://scripts/scene_manager.gd" id="7_y1e0c"] +[ext_resource type="PackedScene" uid="uid://drodkouhgldnf" path="res://scenes/player.tscn" id="8_s4dsi"] +[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="9_07lh1"] +[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"] +[ext_resource type="PackedScene" uid="uid://1kjfjblxns38" path="res://scenes/coin.tscn" id="11_x008a"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"] +texture = ExtResource("4_got4s") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 0.63726, -16, 1.59315) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -3.18631, -16, -2.54905) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -3.50494, 16, -10.8334, 12.108, -16, 4.77946) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 13.0639, 11.4707, 6.69125, 16, -16, 16) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.23041, -16, -2.54905, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(2.86768, -16, 16, -16, 16, 16, 2.86768, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 16, 0, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0.31863, 16, 0.31863, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-0.31863, -16, 16, -16, 16, 16, -0.31863, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"] +texture = ExtResource("5_e40mx") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dinhu"] +texture = ExtResource("6_a114e") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSet" id="TileSet_0tnpc"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "vegie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_gee14") +sources/1 = SubResource("TileSetAtlasSource_kvpfn") +sources/2 = SubResource("TileSetAtlasSource_dinhu") + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(60, 20) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"] +distance = 144.0 + +[node name="Game" type="Node2D"] + +[node name="Parallax2D" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"] +position = Vector2(160, 90) +texture = ExtResource("1_fh4ka") + +[node name="ParallaxMidground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"] +position = Vector2(160, 350) +texture = ExtResource("2_qewby") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +texture_filter = 1 +position = Vector2(160, 350) +texture = ExtResource("3_bradm") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +position = Vector2(1, 0) +tile_map_data = PackedByteArray("AAATAAoAAAAEAAQAAAAUAAkAAAAAAAQAAAAVAAkAAAABAAQAAAAWAAkAAAABAAQAAAAXAAkAAAAQAAMAAAAXAAoAAAAEAAIAAAAbAAoAAAAEAAAAAAAOAAwAAAABAAAAAAANAAwAAAABAAAAAAAMAAwAAAAGAAEAAAAMAAsAAAACAAEAAAAMAAoAAAACAAAAAAALAAoAAAABAAAAAAALAAsAAAAHAAAAAAALAAwAAAAHAAEAAAAKAAwAAAAJAAAAAAAKAAsAAAAGAAMAAAAKAAoAAAAAAAAAAAARAAsAAAAEAAAAAAAVAA4AAAAAAAIAAAAWAA4AAAABAAIAAAAXAA4AAAABAAIAAAAYAA4AAAACAAIAAAAWAA0AAAABAAAAAAAJAAwAAAABAAAAAAAIAAwAAAABAAAAAAAHAAwAAAABAAAAAAAGAAwAAAABAAAAAAAFAAwAAAAGAAQAAAAFAAsAAAAQAAMAAAAEAAsAAAABAAQAAAADAAsAAAABAAQAAAACAAsAAAABAAQAAAABAAsAAAAPAAMAAAABAAwAAAAHAAQAAAAAAAwAAAAAAAAAAAARAAwAAAAJAAAAAAASAAwAAAABAAAAAAATAAwAAAABAAAAAAAUAAwAAAABAAAAAAAVAAwAAAACAAAAAAAQAAwAAAABAAAAAAAPAAwAAAABAAAAAAAKAAkAAQAAAAAAAAAXAAgAAQAAAAAAAAAaAAoAAgAAAAEAAAAaAAkAAgAAAAAAAAAaAAsAAAAAAAQAAAAbAAsAAAAQAAQAAAAXAA0AAAABAAAAAAAYAA0AAAAJAAMAAAAZAA0AAAABAAQAAAAaAA0AAAABAAQAAAAbAA0AAAABAAQAAAAcAA0AAAABAAQAAAAdAA0AAAAKAAMAAAAdAA4AAAAAAAIAAAAeAA4AAAABAAIAAAAfAA4AAAABAAIAAAAgAA4AAAACAAIAAAAgAA0AAAACAAAAAAAfAA0AAAABAAAAAAAeAA0AAAABAAAAAAAAAA0AAAAAAAIAAAABAA0AAAAJAAQAAAACAA0AAAABAAQAAAADAA0AAAABAAQAAAAEAA0AAAAKAAMAAAAEAA4AAAAAAAIAAAAFAA4AAAABAAIAAAAGAA4AAAAJAAQAAAAHAA4AAAAMAAQAAAAIAA4AAAAKAAQAAAAJAA4AAAACAAIAAAAJAA0AAAAGAAAAAAAKAA0AAAABAAIAAAALAA0AAAABAAIAAAAMAA0AAAABAAIAAAANAA0AAAABAAIAAAAOAA0AAAABAAIAAAAPAA0AAAABAAIAAAAQAA4AAAAAAAIAAAARAA4AAAAKAAQAAAASAA4AAAACAAIAAAASAA0AAAAGAAAAAAATAA0AAAABAAIAAAAUAA0AAAABAAIAAAAVAA0AAAAQAAEAAAARAA0AAAAHAAAAAAAQAA0AAAAHAAAAAAAIAA0AAAAHAAAAAAAHAA0AAAAKAAEAAAAFAA0AAAAHAAEAAAAGAA0AAAAGAAAAAAA=") +tile_set = SubResource("TileSet_0tnpc") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_y1e0c") + +[node name="Player" parent="." instance=ExtResource("8_s4dsi")] +position = Vector2(874, 299) + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_07lh1")] +position = Vector2(803, 222) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_07lh1")] +position = Vector2(443, 305) + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_07lh1")] +position = Vector2(590, 342) + +[node name="triggers" type="Node2D" parent="."] + +[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")] +position = Vector2(-427, 202) +scale = Vector2(0.5, 0.5) + +[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")] +position = Vector2(919, 210) +scale = Vector2(0.5, 0.5) +effect = "powerup" + +[node name="HelpyBlock" type="StaticBody2D" parent="."] +position = Vector2(952, 383) +scale = Vector2(0.760005, 1) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="HelpyBlock"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="WorldBoundary" type="StaticBody2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] +position = Vector2(553, 571) +shape = SubResource("WorldBoundaryShape2D_u5sy4") + +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(533, 375) + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(375, 311) + +[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(1005, 400) + +[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")] +position = Vector2(742, 281) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"] diff --git a/scenes/slime.tscn b/scenes/slime.tscn new file mode 100644 index 0000000..4d80636 --- /dev/null +++ b/scenes/slime.tscn @@ -0,0 +1,73 @@ +[gd_scene load_steps=9 format=3 uid="uid://qk8sby4wmfnn"] + +[ext_resource type="Script" uid="uid://b0naxk1huoh1b" path="res://scripts/slime.gd" id="1_p2gj0"] +[ext_resource type="Texture2D" uid="uid://dqyyvekkdnc4" path="res://assets/graphics/enemies/slime_green (1).png" id="2_n6pvg"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"] +atlas = ExtResource("2_n6pvg") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"] +atlas = ExtResource("2_n6pvg") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"] +atlas = ExtResource("2_n6pvg") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"] +atlas = ExtResource("2_n6pvg") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_v5wyi"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_pjw23") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2npkn") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_fd6lc") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_gstla") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_0l8pv"] +size = Vector2(14, 16) + +[node name="Slime" type="Area2D"] +script = ExtResource("1_p2gj0") + +[node name="slimeGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_v5wyi") +animation = &"idle" +autoplay = "idle" +frame_progress = 0.916706 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 4) +shape = SubResource("RectangleShape2D_0l8pv") + +[node name="RightSideCast" type="RayCast2D" parent="."] +target_position = Vector2(10, 0) + +[node name="LeftSideCast" type="RayCast2D" parent="."] +target_position = Vector2(-10, 0) + +[node name="LeftDownCast" type="RayCast2D" parent="."] +position = Vector2(-7, 0) +target_position = Vector2(0, 14) + +[node name="RightDownCast" type="RayCast2D" parent="."] +position = Vector2(7, 0) +target_position = Vector2(0, 14) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/character_body_2d.gd b/scripts/character_body_2d.gd index bbd23ac..be5492e 100644 --- a/scripts/character_body_2d.gd +++ b/scripts/character_body_2d.gd @@ -1,4 +1,4 @@ -extends CharacterBody2D +class_name Player extends CharacterBody2D const SPEED = 300.0 @@ -131,3 +131,9 @@ func _on_animation_finished() -> void: match current_state: State.JUMP: upJump = false + +func playerTakesDamage(health): + print("Player sees remaining health "+str(health)) + +func playerDies(): + print("Player sees he ded.") diff --git a/scripts/gamecontroller.gd b/scripts/gamecontroller.gd index 6c62937..8eac5c8 100644 --- a/scripts/gamecontroller.gd +++ b/scripts/gamecontroller.gd @@ -2,11 +2,47 @@ extends Node2D var totalCoinsAvailable =0 +var timer = Timer.new() +var timeAvailable = 5 +var level="res://scenes/game.tscn" +var levelTwo = "res://scenes/level2.tscn" + +var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"] +var timers = [10,15,9] +var currentLevel = 0 + +signal destroySignal(body) +signal levelChangeSignal(level) +signal playerTakeDamageSignal(health) +signal playerDiesSignal + +var player:CharacterStats +var enemy:CharacterStats + +var playerHealth:int # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - + player = load("res://scripts/rscs/playerStats.tres") + enemy = load("res://scripts/rscs/slimeStats.tres") + + playerHealth = player.starting_health + + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() +func secondCounter() -> void: + + timeAvailable -=1 + if timeAvailable <= 0: + print("YOU LOSE") + #reload the current scene + levelChangeSignal.emit(levels[currentLevel]) +func reset() -> void: + timeAvailable = timers[currentLevel] + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass @@ -18,12 +54,30 @@ func _on_areatrigger(effect, body) -> void: print("Destroy this thing") body.queue_free() - if effect == "powerup": - print("power up the player") + if effect == "lavaBurn": + if body is Player: + playerHealth -= 10 + print("Player health is now "+str(playerHealth)) func totalCoinCount(totalCoins): - print("GC know total of coins "+str(totalCoins) ) + totalCoinsAvailable = totalCoins func coinCollected(body, coin): - print("GC knows coin collected") - coin.queue_free() + + destroySignal.emit(coin) + totalCoinsAvailable -=1 + if totalCoinsAvailable <= 0: + print("YOU WIN") + currentLevel +=1 + if currentLevel >= levels.size(): + currentLevel = 0 + + levelChangeSignal.emit(levels[currentLevel]) + +func playerAttacked(body, slime): + print("GC knows player attacked") + playerHealth -= enemy.meleeDamage + if playerHealth <=0: + playerDiesSignal.emit() + else: + playerTakeDamageSignal.emit(playerHealth) diff --git a/scripts/rscs/characterstats.gd b/scripts/rscs/characterstats.gd new file mode 100644 index 0000000..849302c --- /dev/null +++ b/scripts/rscs/characterstats.gd @@ -0,0 +1,9 @@ +class_name CharacterStats extends Resource + +@export var max_health:int = 100 +@export var starting_health:int = 100 +@export var health:int = 100 + +# damage dealing +@export var meleeDamage:int = 10 +@export var rangeDamage:int = 0 diff --git a/scripts/rscs/characterstats.gd.uid b/scripts/rscs/characterstats.gd.uid new file mode 100644 index 0000000..0c1b4a5 --- /dev/null +++ b/scripts/rscs/characterstats.gd.uid @@ -0,0 +1 @@ +uid://cfvf2k76qjwe6 diff --git a/scripts/rscs/playerStats.tres b/scripts/rscs/playerStats.tres new file mode 100644 index 0000000..6bfccdd --- /dev/null +++ b/scripts/rscs/playerStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bvj8xedeyxylx"] + +[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_sqkfu"] + +[resource] +script = ExtResource("1_sqkfu") +max_health = 100 +starting_health = 100 +health = 100 +meleeDamage = 5 +rangeDamage = 10 +metadata/_custom_type_script = "uid://cfvf2k76qjwe6" diff --git a/scripts/rscs/slimeStats.tres b/scripts/rscs/slimeStats.tres new file mode 100644 index 0000000..e2412ab --- /dev/null +++ b/scripts/rscs/slimeStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://rrab0yi1n6n6"] + +[ext_resource type="Script" uid="uid://cfvf2k76qjwe6" path="res://scripts/rscs/characterstats.gd" id="1_ppipo"] + +[resource] +script = ExtResource("1_ppipo") +max_health = 50 +starting_health = 50 +health = 50 +meleeDamage = 10 +rangeDamage = 0 +metadata/_custom_type_script = "uid://cfvf2k76qjwe6" diff --git a/scripts/scene_manager.gd b/scripts/scene_manager.gd index 529c6f6..bd0cf2f 100644 --- a/scripts/scene_manager.gd +++ b/scripts/scene_manager.gd @@ -4,20 +4,42 @@ var bullet = preload("res://scenes/bullet.tscn") var bulletArray =[] var totalAllowedBullets = 7 @onready var triggers: Node2D = $"../triggers" -@onready var gameController: Node2D = $".." @onready var coins: Node2D = $"../Coins" +@onready var enemies: Node2D = $"../Enemies" +@onready var player: Player = $"../Player" func _ready() -> void: + Gamecontroller.reset() + for obj in triggers.get_children(): - obj.areatrigger.connect(gameController._on_areatrigger) + obj.areatrigger.connect(Gamecontroller._on_areatrigger) + + if enemies: + for obj in enemies.get_children(): + if obj is Slime: + obj.playerDamageSignal.connect(Gamecontroller.playerAttacked) + + updateCoins() + + Gamecontroller.destroySignal.connect(destroyItem) + Gamecontroller.levelChangeSignal.connect(changeScene) + Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage) + Gamecontroller.playerDiesSignal.connect(player.playerDies) + +#call this any time the coins change +func updateCoins() -> void: var coinCount = 0 for obj in coins.get_children(): - obj.coinCollectedSignal.connect(gameController.coinCollected) + #connect coin collected to game controller + if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected): + obj.coinCollectedSignal.connect(Gamecontroller.coinCollected) + #connect tree_exited signal for updates + if not obj.tree_exited.is_connected(updateCoins): + obj.tree_exited.connect(updateCoins) coinCount +=1 #send the info to gamecontroller - gameController.totalCoinCount(coinCount) - - + Gamecontroller.totalCoinCount(coinCount) + #makes bullets func bulletFactory(): var mybullet @@ -41,3 +63,8 @@ func makeBullet(position, speed): mybullet.setSpeed(speed) #position the bullet mybullet.transform = position + +func destroyItem(body): + body.queue_free() +func changeScene(level): + get_tree().call_deferred("change_scene_to_file", level) diff --git a/scripts/slime.gd b/scripts/slime.gd new file mode 100644 index 0000000..a08b8d8 --- /dev/null +++ b/scripts/slime.gd @@ -0,0 +1,41 @@ +class_name Slime extends Area2D +@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic +@onready var right_side_cast: RayCast2D = $RightSideCast +@onready var left_side_cast: RayCast2D = $LeftSideCast +@onready var left_down_cast: RayCast2D = $LeftDownCast +@onready var right_down_cast: RayCast2D = $RightDownCast + +var speed:int = 100 +var direction = 1 + +signal playerDamageSignal(body, slime) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + if not right_down_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + + if not left_down_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + + if right_side_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + + if left_side_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + + position.x += direction * speed * delta + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("Slime attack!") + playerDamageSignal.emit(body, self) diff --git a/scripts/slime.gd.uid b/scripts/slime.gd.uid new file mode 100644 index 0000000..ba72c44 --- /dev/null +++ b/scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://b0naxk1huoh1b