extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_areatrigger(effect, body) -> void: print("Game controller knows about trigger") if effect == "destroy": print("Destroy this thing") body.queue_free() if effect == "powerup": print("power up the player")