class_name Bullet extends Area2D var speed = -700 signal bulletDamageSignal(body, bullet) # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func setSpeed(value): speed = value # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: position += transform.x * speed * delta func _on_area_entered(area: Area2D) -> void: print("bullet is hitting area") if area is Slime: bulletDamageSignal.emit(area, self)