MarchGame/scripts/gameController.gd

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GDScript3
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class_name GameController extends Node2D
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var crateTotal:int = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
var timer := Timer.new()
var timeAvailable := 10
var currentScene:String = "res://scenes/game.tscn"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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func secondCounter()->void:
timeAvailable -=1
if timeAvailable<=0:
print("You Lose Baby!!")
levelChangeSignal.emit(currentScene)
func _on_trigger(body: Variant, effect:String, trigger:Trigger) -> void:
print("GC knows trigger...."+effect)
if body is Crate:
match effect:
"destroy":
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destroySignal.emit(body)
"teleport":
teleportSignal.emit(body)
if body is Player:
match effect:
"timeExtend":
timeAvailable +=5
destroySignal.emit(trigger)
func updateCrates(total:int)->void:
crateTotal = total
print("Crate total: "+str(crateTotal))
if crateTotal <=0:
print("You WON!!!")
levelChangeSignal.emit(currentScene)